121,142 Commits over 4,018 Days - 1.26cph!
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
Merge from mfm (updating branch from main and fixing merge stuff)
Fix NRE from merges.
Remove wildlife hazard UI.
merge from spatially_aware_env_volumes_fixes
Merge from spatially_aware_env_volume_fixes
merge from premium_servers/manual_refresh
Updated adobe wall in width and height. Added barbedwire on top with damage volume
Fixed incorrect transforms on LOD3
Steam upload files for aux05
Update premium modal prefab
Add blue refresh button style
Add manual refresh button code to premium modal
Implement route to manually refresh premium status
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Merge from horse_handcuff_fix
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver
Fixes permanently swimming horses
Merge from repair_bench_redirect_fix
Fixed being able to apply same redirect skin twice
Merge from repair_branch_redirect_fix
More init refactoring, should support proc gen placement now (in theory)
Cherrypick main/sunkenknife
More save+load work
Fixed swings starting at wrong rotation briefly
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Fixed arc calculation getting inverted after loading a save
Vine mountables now save and load
HBHF emission polish & light radiation.
Cherrypick easter2025/cinematic
Progress / lotsa material and texture performance optimizations.
Swapped fully to using a server projectile instead so we can use all of the projectile systems
Increase coarse cull epsilon, and improve debug logs
Spawn at the correct position + rotation