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108,451 Commits over 3,867 Days - 1.17cph!

3 Months Ago
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
3 Months Ago
Clean up test scripts
3 Months Ago
Hook new wolf growl anim, make animator state generator case instensitive
3 Months Ago
Rewrite PooledList to be IPooled and IDisposable, allowing it to be part of using statements and free itself when leaving scope
3 Months Ago
committing texture meta that plastic desires
3 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
3 Months Ago
merge from wallpaper
3 Months Ago
Include latest skins when using setwallpaper command
3 Months Ago
Tweaked wallpaper textures aniso levels
3 Months Ago
Enabled mip map streaming for all wallpaper textures
3 Months Ago
exported Wolf_GrowlRunToWalkBack animation
3 Months Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
3 Months Ago
added skin constraints to left him as well
3 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
3 Months Ago
burstcloth - made skin constraint editing less messy
3 Months Ago
Merge from world_update_2
3 Months Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
3 Months Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
3 Months Ago
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3 Months Ago
-Collision for Fire Cabinet -Added Wall mount model, material, textures, LODS
3 Months Ago
world_update_2 -> world_update_2/radioactive_water
3 Months Ago
Merge: from main Tests: built all modes in editor
3 Months Ago
merge from main
3 Months Ago
merge from tincanalarm_tip
3 Months Ago
Coastal cliffs LOD distance tweaks Fixed slope mask settings
3 Months Ago
Update: fixing invalid namespace reference Tests: none, trivial change
3 Months Ago
Re-enabled foliage displacement on divesites
3 Months Ago
LS s2p
3 Months Ago
fixing the LS motorbike access to puzzle
3 Months Ago
Coastal cliffs Slope masks and LODs
3 Months Ago
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
3 Months Ago
Added a game tip explaining how to wire the tin can alarm
3 Months Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.
3 Months Ago
viewmodel prefab material update
3 Months Ago
Reduced river length scale so max length is identical to before the recent start width change in 103263
3 Months Ago
Fixed abovegroundpool and paddlingpool having their water body types set incorrectly
3 Months Ago
Merge from main
3 Months Ago
Widened rivers slightly at their origin
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
3 Months Ago
Have fsm UI states sync their name with the actual runtime state instance
3 Months Ago
Fixed generated path meshes not preserving the w component when rotating tangents
3 Months Ago
Tie audio tracks to the play buttons
3 Months Ago
Menu prefab
3 Months Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel
3 Months Ago
Forgot to tick Mountain in the topology mask list after making it. Monuments in canyons fix may work from this point.
3 Months Ago
WIP left hand IK, still not working
3 Months Ago
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3 Months Ago
Merge from fix_zstring_analytics_clear -> main
3 Months Ago
Fix analytics bulk uploader not clearing string buffer between each line serialized