reporust_rebootcancel

130,203 Commits over 4,232 Days - 1.28cph!

49 Days Ago
Casino dressing exterior dressing progress
49 Days Ago
Disabled pooling on ghostship for now
49 Days Ago
Fixed NRE when wiping the deep sea
49 Days Ago
▉▊▇▆▋ ▋▅▆▅ ▋▍▆▄█_▌▌▆ (▇▅█▍▉▅▌ ▅▊▉▋▅█ ▋▋▉▄▋▍█▌█▌ ▄▌▋▌▅▉ ▊▄▋██▆)
49 Days Ago
xmas floorpapers wip, minor tweaks
49 Days Ago
▄▌▆▉█ ▅▌▋▌ ▊▋▌▄▌ ▋▍▍▉▄ ▆▉▋▊▋▌▋▍ ▍▇ ▄▊▍▇▍ ▊▌▄▋▍▅ (▋▄▄█ ▉▍▊ ▍█▄▅▍▆ ▊▌▆▅) - █▋▊▅▍.▇▋▄▋▉▄▆▌▍▅▉▌ - ▉█▋▅▅.▌▅▍█▆▍▋▋▊▄█▊▉ - ▄▆▍▌▊.▆█▌█▉▋▉▄▍▇▇▄ - ▇▉▍▆▌.▉▆█▅▌▇▍▌▄▋▅█▅▇▌ - ▋▌█▊▇.█▉▆▍▅▍▇█▉▊ - ▍▊▆▅▋.▋▇█▇▅▌▉▉▍▇▊▋▄█▇▉▄▆▍█▄▄
49 Days Ago
xmas floorpapers wip
49 Days Ago
pt_boat_gameplay_pass -> naval_update
49 Days Ago
Fix 50 call turret attachment points after the model changes
49 Days Ago
merge from more_cannon_fixes to naval_update
49 Days Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
49 Days Ago
codegen
49 Days Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles
49 Days Ago
Tweaked kitchen set texture to fix metallic/gloss values
49 Days Ago
Limit cannon deploying only to construction
49 Days Ago
naval_update -> pt_boat_gameplay_pass
49 Days Ago
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading - Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders I need to profile and work on allocs, but it seems to be working Tests: unit tests and monitored client telemetry
49 Days Ago
PT Front Turret changes
49 Days Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
49 Days Ago
█▋██▉ ▅▄▊▌ ▌▄▅▉█▍ ▍▌_▊█▍▇▌▉▇█_▇▇▄_▊▋▋▊▊▇▆▋▅
49 Days Ago
merge from Charity_plushie2
49 Days Ago
merge from hackweek_crosshair_customization
49 Days Ago
merge from mesh-guide-shader-improvements
49 Days Ago
merge from drone_storage_hotfix
49 Days Ago
▌▆▍▇▇▋▌▅ ▆▍▇ ▆▄▌█▌ ▋▉▆▄▊▊
49 Days Ago
merge from monument_notification_sounds
49 Days Ago
deleted old saved shorevector texture
49 Days Ago
Fix small engine deployment
49 Days Ago
moved shorevector baking to the Tropical1 scene and reran s2p
49 Days Ago
DeepSeaIsland set its trees to the deep sea global network group
49 Days Ago
merge from naval_update/island_scenes
49 Days Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
49 Days Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
49 Days Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
49 Days Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
49 Days Ago
add store images for decor pack
49 Days Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
49 Days Ago
rebaked shorevectors
49 Days Ago
merge from deep_sea
49 Days Ago
Tidied up scene hierarchy - floating city 3
49 Days Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
49 Days Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
49 Days Ago
Merge from small_ramp
49 Days Ago
merge from deep_sea
49 Days Ago
updated naval small ramp animations
49 Days Ago
Scaled the deep sea marker, so it fits when the portal spawns south
49 Days Ago
Merge from parent
49 Days Ago
Re-export animation to remove cannon offset
49 Days Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene