reporust_rebootcancel

124,176 Commits over 4,171 Days - 1.24cph!

56 Days Ago
Fix NRE when trying to move an instance that previously failed the instancing checks
56 Days Ago
Prepare models and materials for instancing (once again)
56 Days Ago
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56 Days Ago
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56 Days Ago
Rerun s2p on oilrig scenes, as after merge they were spawning old scientists
56 Days Ago
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
56 Days Ago
Added Pilot Hazmat Materials
56 Days Ago
Moved backpack textures to correct folder, added new backpack material
56 Days Ago
Pilot Hazmat textures
56 Days Ago
Decrease old AIs frame budget, increase new AIs frame budget by same amount
56 Days Ago
merge from main
56 Days Ago
merge from new_menu
56 Days Ago
Fixed FPS slider again
56 Days Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
56 Days Ago
merge from new_menu
56 Days Ago
Keybind reset button loc
56 Days Ago
Settings slider option now have an input field that can be used to enter exact values Fixed framerate slider clunkiness
56 Days Ago
Shadow update group execution order
57 Days Ago
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57 Days Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
57 Days Ago
Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
57 Days Ago
successful purchase item overlay
57 Days Ago
update favourites page when you unfavourite a server as well
57 Days Ago
Fix toast second button not working properly
57 Days Ago
Fix copy button copying multiple times
57 Days Ago
new_menu -> main
57 Days Ago
Fixed get premium button showing up for every server
57 Days Ago
Rust plus button changes
57 Days Ago
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57 Days Ago
Fix client compile error
57 Days Ago
Auth wip
57 Days Ago
Set up eoka anims, entity and override controller
57 Days Ago
merge from main
57 Days Ago
merge from stability_stat_fix
57 Days Ago
merge from fix_attackheli_headlights
57 Days Ago
merge from max_health_debug
57 Days Ago
merge from legacy_high_wall_fix_2
57 Days Ago
merge from fix_heavymovement_refs
57 Days Ago
merge from no_build_zone_height_visual
57 Days Ago
merge from metal_detector_dropped_items
57 Days Ago
Removing end frame offset so that camera loops correctly on inject self
57 Days Ago
merge from main
57 Days Ago
Revert other assets
57 Days Ago
Revert materials and models
57 Days Ago
57 Days Ago
Climate for new falloff
57 Days Ago
Weather updates
57 Days Ago
Remove debug code
57 Days Ago
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time Editor falls back to building the map on first reference to not slow down booting Might help reduce the lag spike when the local player dies
57 Days Ago
Merge from hardcore_refresh