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121,153 Commits over 4,018 Days - 1.26cph!

48 Days Ago
Apply "Make All Streamable" to 8294 textures
48 Days Ago
Add option "Make All Streamable" to texture optimisation tools based on Diogo's filter functions
48 Days Ago
Force texture mipmap streaming to be always on (experiment) and set the memory budget equal to available graphics memory.
48 Days Ago
Update: use WaterTestFromVolumesIndirect to simplify code This could be a small optimization, since we have to move less data around, but not focusing on that - just trying to reduce complexity. Tests: ran unit tests
48 Days Ago
Tests: TestWaterInfosConsistency now generates fake WaterVolumes Need this since I'm starting to modify the "volumes" path as well. Tests: ran the unit tests
48 Days Ago
wip/profiling
48 Days Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
48 Days Ago
merge from ranking_change -> premium_servers
48 Days Ago
Fix tracking accumulating error
48 Days Ago
Update: replacing a bunch of GetWaterInfos internal BufferLists with NativeArrays Preparing to replace more of managed logic with burst jobs Tests: Ran unit tests
48 Days Ago
show hit notifications when your bee swarm damages someone
48 Days Ago
impact_details_variety -> main
48 Days Ago
Improved blunt wood decal
48 Days Ago
Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
48 Days Ago
bee_owners -> main
48 Days Ago
Restore stomped code changes
48 Days Ago
Add failure transitions to croc to fix log spam
48 Days Ago
Fix croc diving under terrain
48 Days Ago
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48 Days Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
48 Days Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
48 Days Ago
Optim: replace height fetching with a burst job Tests: unit tests
48 Days Ago
exported crocodile back pedal, edited attack and intimdate animations
48 Days Ago
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48 Days Ago
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48 Days Ago
Optim: replace initialization with with a burst job Tests: ran unit tests
48 Days Ago
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
48 Days Ago
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48 Days Ago
Update: replace Spans with NativeArray in WaterLevel.GetWaterInfos Will allow to pursue using burst jobs internally. Tests: tests passed
48 Days Ago
jungle ruins s2p
48 Days Ago
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
48 Days Ago
renamed dart b -> scatter dart world model/lods
48 Days Ago
Update server browser menu prefab
48 Days Ago
Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
48 Days Ago
Deleting Panther skeleton assets
48 Days Ago
Rebinding panther prefab variant with correct mesh
48 Days Ago
Accept any rivers that end in the jungle biome beyond the typical max river count Reduced min distance between rivers a bit
48 Days Ago
Merge issues
48 Days Ago
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48 Days Ago
main -> bee_owners
48 Days Ago
more crappy volume changes
48 Days Ago
Remove sprinkler ddraw
48 Days Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
48 Days Ago
Fixed hunting trophy to include lods for croc head
48 Days Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
48 Days Ago
forgot mention of horse buff in desc
48 Days Ago
Fix errors with deploy guides that dont have volume renderers
48 Days Ago
bread, egg, coop desc
48 Days Ago
updated wood armor desc, fixed typo in pumpkin pie, pushed bee desc updates again as not included in previous merge
48 Days Ago
Support cone shapes