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108,453 Commits over 3,867 Days - 1.17cph!

3 Months Ago
Added terrain wetness around rivers and lakes
3 Months Ago
transmission map
3 Months Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
3 Months Ago
FSM UI now properly add new states at mouse location
3 Months Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
3 Months Ago
Fixed terrain wetness displaying in canyons
3 Months Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
3 Months Ago
Deployables
3 Months Ago
Vendor Mismatched Fields -> Main
3 Months Ago
Merge: from main Tests: Build all modes
3 Months Ago
Fixed travelling vendor mismatched fields
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed rivers having the lake instead of river water body type set
3 Months Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
3 Months Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
3 Months Ago
Fixed harbors overlapping rivers
3 Months Ago
viewmodel burstcloth angular limit tweaks
3 Months Ago
merge from wallpaper
3 Months Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
3 Months Ago
Support underwater effects in lakes
3 Months Ago
Add option to export code only FSMs to graphviz to help porting existing FSMs to the new UI
3 Months Ago
merge from wallpaper
3 Months Ago
restored viewmodel wallpaper renderer
3 Months Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
3 Months Ago
Merge: from /main/pool_reduce_freeunsafe Tests: tested on feature branch with build tests
3 Months Ago
Update: Replace Pool.FreeUnsafe with Free No funcitonal change, just reducing work in the future. Also updated relevant binary. Tests: Build a win64 client locally and built all modes in editor.
3 Months Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
3 Months Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
3 Months Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
3 Months Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
3 Months Ago
blowpipe viewmodel mesh for alex temp textures
3 Months Ago
Restored wallpaper.entity WallpaperModelRenderer components
3 Months Ago
Code cleanup, comments
3 Months Ago
Updated Wallpaper World Model FBX to fix flipped UV's on LOD 1 and 2 FIxed Wallpaper World Model FBX not having LODs Updated Wallpaper View Model and World Model to have correct names and data names FIxed Wallpaper World Model UV rotation error.
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Fixed digital clock UI server fields mismatch
3 Months Ago
wip deployable scene item setup
3 Months Ago
Fixed WallpaperModelRenderer server fields mismatch
3 Months Ago
Updated Wallpaper Viewmodel and Worldmodel to the latest FBX
3 Months Ago
updated wallpaper entity with latest world model meshes
3 Months Ago
Finished weapon items scene setup
3 Months Ago
Fixed offset not being 1:1
3 Months Ago
First successful attempt at running right hand IK as part of the weapon aiming system without reparenting the weapon to a different bone Still not quite 100% accurate to the authored gun position Involved building a 2 bone IK pass into the aim pose system so that the IK pass has all of the information it needs to evaluate it's position
3 Months Ago
merge from reload_animation_timings
3 Months Ago
Merge from main
3 Months Ago
Merge main -> UWSkidoo
3 Months Ago
Fixed actual gameplay prefab for testing
3 Months Ago
Add [System.NonSerialized] to savedTrackSpeed
3 Months Ago
Fixed inertia tensor z becoming zero on bikes after sleep/wake cycle (+minor formatting fixes)
3 Months Ago