reporust_rebootcancel

108,595 Commits over 3,867 Days - 1.17cph!

3 Months Ago
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3 Months Ago
Script tests
3 Months Ago
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3 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
3 Months Ago
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3 Months Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
3 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
3 Months Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
3 Months Ago
Possible improvement for the superscaled impact sparks.
3 Months Ago
World model
3 Months Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
3 Months Ago
Add placeholder audio for the wolf
3 Months Ago
merge from digitalclock
3 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
3 Months Ago
Temporarily removed explosion blur to error fix.
3 Months Ago
Fixes to normals and tiling on wallpapers
3 Months Ago
Missing file
3 Months Ago
Update: Nuking the allocating StringView.Split There's a non-allocating overload already present, so going to keep it default to help keep the 0-allocations approach. Tests: none, trivial changes
3 Months Ago
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C
3 Months Ago
4x tunic bones test
3 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
3 Months Ago
Updated model for digital clock to close meshgap.
3 Months Ago
player update. setting up bows
3 Months Ago
Radioactive Water (missing manifest) -> World Update 2
3 Months Ago
Radioactive water reduces thirst rather than increasing it
3 Months Ago
Updated textures and model for digital clock
3 Months Ago
Radioactive Water -> World Update 2
3 Months Ago
Ensured radtown has correct lake setup
3 Months Ago
merge from fix_analytics_uploader_nre
3 Months Ago
Add: unit tests for StringView and it's ignore case comparator I'll need to merge this Tests assembly with the one in unify_pool_free branch once it's merged (which-ever one goes in first) Tests: ran them - they pass
3 Months Ago
Fix bulk uploader NRE when no events are submitted
3 Months Ago
Update: Further rounding up StringView - Added ToString() (makes debugging much nicer too) - Fixed up wrong exception types - Added Length property Tests: ran new unit tests(next cl) for StringView, they pass
3 Months Ago
Merge world_update_2
3 Months Ago
Second pass wainscotting A and initial exports, setup for wainscotting B
3 Months Ago
more WIP
3 Months Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
3 Months Ago
divesite fixes
3 Months Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
3 Months Ago
wallpaper icon file wasnt checked
3 Months Ago
wallpaper icon
3 Months Ago
split DPV into client/server/shared files
3 Months Ago
Patrol heli fixes -> Main
3 Months Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
3 Months Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
3 Months Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
3 Months Ago
Fixed "Target socket is occupied" not being translated client side
3 Months Ago
merge from digitalclock
3 Months Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
3 Months Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console