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121,373 Commits over 4,018 Days - 1.26cph!

55 Days Ago
Non Stackable
55 Days Ago
Boomerang now kills itself on damage
55 Days Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
55 Days Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
55 Days Ago
lowered neon sign power usage across the board
55 Days Ago
pie balance
55 Days Ago
added harvesting and crafting teas
55 Days Ago
Merge from fix_texture_streaming_2: Expose more ConVars
55 Days Ago
Merge from tiger
55 Days Ago
Missing part of previous commit
55 Days Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
55 Days Ago
Entity updates
55 Days Ago
don't render ocean if no ocean in scene
55 Days Ago
Optional double digital float precision display support for TweakUI slider
55 Days Ago
factor ray set back into configured ray distance, don't dilate alpha
55 Days Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
55 Days Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
55 Days Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
55 Days Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
55 Days Ago
Update 3p boomerang animations to remove rotation errors
55 Days Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
55 Days Ago
Add profiler markup to procedural croc tail
55 Days Ago
bee_water_splash -> main
55 Days Ago
Slight balancing adjustments to make sprinklers more effective
55 Days Ago
Added jungle swamps to World Setup prefab
55 Days Ago
main -> release
55 Days Ago
merge from Item_Descriptions_update
55 Days Ago
Merge from amd_dlss_crash
55 Days Ago
Added additional DLSS support checks
55 Days Ago
bee_water_splash -> main
55 Days Ago
Ensured master swarm has same trigger collider
55 Days Ago
Let bee swarm and bee master swarm take splashable damage
55 Days Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
55 Days Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
55 Days Ago
Merge from main
55 Days Ago
Fixes
55 Days Ago
Add basic DDraw.Graph
55 Days Ago
Merge from main wip
55 Days Ago
Fixed several sound trigger references on new jungle foliage
55 Days Ago
Merge from aiz_log_removal
55 Days Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
55 Days Ago
Re-apply grenade fix
55 Days Ago
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55 Days Ago
merge from main
55 Days Ago
merge from main
56 Days Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
56 Days Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
56 Days Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
56 Days Ago
Plant pot default bp
56 Days Ago
New: add WaterStateProcessor for full server demo analysis - Also redid ViolationProcessor to avoid leaking internal implementation to other files Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals Tests: played back staging demo - got consistent-enough results