reporust_rebootcancel

141,197 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Fixed loot not respawning on deep sea ghost ships
2 Months Ago
merge from main
2 Months Ago
switch to using DecayEntity.GetPrivilege
2 Months Ago
merge from main
2 Months Ago
merge from doors_deploy_fix
2 Months Ago
Removed old includeAllDoors hack in DeployVolume, unused
2 Months Ago
Cleanup EntityListScriptableObject, removed unused code
2 Months Ago
Fixed all doors not deployable on top of prevent building volumes, regression from 141211
2 Months Ago
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2 Months Ago
merge randomize_seed to main
2 Months Ago
fixed boat priv issue with boxes, added check for when TC is placed after boxes
2 Months Ago
Adding burnt fuse into cannon barrel rig
2 Months Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
2 Months Ago
exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab
2 Months Ago
Merge from Main
2 Months Ago
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2 Months Ago
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2 Months Ago
various stools (4) blockout
2 Months Ago
clothing box corpse fix pooled string and manifest updated
2 Months Ago
File changes on the bone knife swing action
2 Months Ago
clothing box corpse
2 Months Ago
Optim: Jobs 2 - rewrite BuildSnapshotDependencyChains - fix a bug that caused more snapshots to be sent than necessary (causing massive inflation) - add a couple fast paths, rewrote it to be a single-pass algo - reduced number of pooled lists usage Need to write unit tests for this Tests: with useplayerupdatejobs 2 set from start, loaded craggy and 2.5k procgen world in editor, visited ferry terminal - didn't see anything missing, npcs had weapons and were shooting
2 Months Ago
Imported and implemented new sounds for the bone club
2 Months Ago
Fix cannon jitter when reloading and firing at high ping.
2 Months Ago
removed basically every allocation. pool all the things
2 Months Ago
exported 3p secretlabs chair idle anim. enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 secretlabs chair prefab
2 Months Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
2 Months Ago
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2 Months Ago
merge cannon_fuse_burn into main
2 Months Ago
Fix cannon reload camera animation looping back into itself.
2 Months Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
2 Months Ago
Material/colour rejigs of shop E to push closer to concept
2 Months Ago
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2 Months Ago
Added mount pose tooltips and headers in the BaseMountable inspector
2 Months Ago
clothing box - gibs
2 Months Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
2 Months Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
2 Months Ago
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from shipping container optims branch
2 Months Ago
off_required_fix -> main
2 Months Ago
Fix off phrase being set to required
2 Months Ago
merge from main
2 Months Ago
better in-editor usability/visability of RconVars
2 Months Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
2 Months Ago
merge from boxes_dlc