reporust_rebootcancel

139,338 Commits over 4,383 Days - 1.32cph!

60 Days Ago
hoarded a bunch of changes: - refactored vclouds and vfog for multi camera support - vclouds and vfog ported to RRP with built-in wrappers - match sky dome pos to camera in RRP, including in scene view - scale sky dome to camera far plane in RRP - use CommandBufferManager.OnPreCommandBuffer hook to call OnBeginRendering() in built-in wrappers, fixes update happening after commands buffers were already filled - share TextureDescs between render graph and built-in wrapper render texture creation. Ensures consistent formats, etc - fix skybox rendering twice in scene view - fix water render graph issues on lower quality levels - fix destruction of water dynamics RTHandle
60 Days Ago
sync Rust.RenderPipeline
60 Days Ago
Merge from main
60 Days Ago
Merge from main
60 Days Ago
Started on the server admin UGC tab
60 Days Ago
rough burst cloth setup, working with the added unity constraints
60 Days Ago
Mark torcholder active pfx LOD as dynamic
60 Days Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
60 Days Ago
LNY armour rig setup with temp default Unity constraints
60 Days Ago
Implemented rigged LNY armor mesh
60 Days Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
60 Days Ago
Adding LNY horse armour fbx
60 Days Ago
second pass on environment volumes
60 Days Ago
wip comps box
60 Days Ago
first pass on environment volumes
60 Days Ago
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60 Days Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
60 Days Ago
Small hue tweak.
60 Days Ago
Fixed a regression in the PT boat emission.
2 Months Ago
merge from fix_scientists_not_wounding
2 Months Ago
Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)
2 Months Ago
merge from naval_update
2 Months Ago
Charcoal Comp Box - Final lowpoly, bake, WIP textures
2 Months Ago
Fix State_Playtanimation NRE
2 Months Ago
Component Ammo Box - Moved and updated textures, set correct resolution
2 Months Ago
Tweaked all tropical trees minigame marker data, some of them were off
2 Months Ago
Fix scientists taking too long to notice a player touching them, sometimes going through players without noticing, they'll now notice instantly
2 Months Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
2 Months Ago
CodeGen
2 Months Ago
If streamermode is enabled then turn off RHIB screens
2 Months Ago
Pool fix
2 Months Ago
centred floating_city_3 terrain properly, rebaked shore vectors
2 Months Ago
Merge from deepsea_closed_fail_missions
2 Months Ago
Small code fixes Rebuild phrases
2 Months Ago
50cal and cannon updates
2 Months Ago
Minor adjustments to walk around distance
2 Months Ago
- Show tooltip if you try to reload the turret whilst its full - Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
2 Months Ago
merge from main
2 Months Ago
Codegen and compile fixes
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
apartments building facade, atrium and corridors progress
2 Months Ago
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2 Months Ago
merge from indirect_instancing
2 Months Ago
Mark Indirect Instancing as DeveloperOnly
2 Months Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
2 Months Ago
Fix new scientists killing players without wounding them first
2 Months Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
2 Months Ago
Fixed NRE in FallbackMemory.SubmitDrawCalls and other problems by using a free space bitmap and keeping fallback indices stable
2 Months Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small