108,603 Commits over 3,867 Days - 1.17cph!
Patrol heli fixes -> Main
Stop an orbit strafe if the target is null
Should fix a rare NRE on orbit strafe enter
Death state no longer automatically ignores terrain pushback
Heli now allows terrain pushback on seek monument crashing
Second Attempt:
Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling
Prior to this the helicopter would just fly at 30m no matter the terrain
Fixed "Target socket is occupied" not being translated client side
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby
Tweaked deploy volumes again
Try catch any FormatException when showing a translated gametip
Log the badly formatted key and string in the console
Cliffs 2nd UV channel
Detail maps
Large scale diffuse tweaks
Merge from dropsrender main
-digital clock prefab update
-Textmaterial update
-transparency tweaks
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
-Added Digital Clock model to its own prefab
-Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab
-Updated Digital Clock model to use RenderLOD
-Changed glass opacity, Boosted text emissive and changed text position.
Add video headers for Sunburn and Soundtrack
Added Rust.Localization.Editor assembly for localization Editor code
Hook new wolves to population, allow spawning packs
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
Hooked up fuel and health flashing warning lights
- they sync up if they're both activated
Compile fix in LanguageSwitcher
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
Skinning updates, burst cloth tweaks
Fix wolf leap attack being too spammy
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
Fixed screen fading NREs when getting out of network range
Blocked rotation
Tweaked clock deploy volumes and socket mods order
Fixed errors preventing Arabic language to load correctly
Merge: from main
Tests: built all modes, built small house, cut a tree
Add error log to identify missing scene items
hooked up speedometer and fuel ticks
setting up wallpaper viewmodel.
Changed LOD settings for Digital Clock
Merge SidecarAngleFix -> main
Reduce sidecar downward angle limit from -60 to -45
New sidecar box collider + duplicate
Merge from world_update2 (discard manifest changes)
Write length of each packet in output demo data
Merge from safemode_prompt
Added a big scary are you sure prompt when pressing the safe mode button in the options menu
Disables the button for 5 seconds to encourage players to read what that button does
Merge from truck_junkpile_terrain_fix
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
Reverted server map/pop/latency text to use the regular font instead of bold
Reverted some dropdown texts in the settings that were set to uppercase