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108,603 Commits over 3,867 Days - 1.17cph!

3 Months Ago
Patrol heli fixes -> Main
3 Months Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
3 Months Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
3 Months Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
3 Months Ago
Fixed "Target socket is occupied" not being translated client side
3 Months Ago
merge from digitalclock
3 Months Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
3 Months Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
3 Months Ago
Cliffs 2nd UV channel Detail maps Large scale diffuse tweaks
3 Months Ago
Merge from dropsrender main
3 Months Ago
-digital clock prefab update -Textmaterial update -transparency tweaks
3 Months Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
3 Months Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
3 Months Ago
-Added Digital Clock model to its own prefab -Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab -Updated Digital Clock model to use RenderLOD -Changed glass opacity, Boosted text emissive and changed text position.
3 Months Ago
Add video headers for Sunburn and Soundtrack
3 Months Ago
Added Rust.Localization.Editor assembly for localization Editor code
3 Months Ago
Hook new wolves to population, allow spawning packs
3 Months Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
3 Months Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
3 Months Ago
Compile fix in LanguageSwitcher
3 Months Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
3 Months Ago
Skinning updates, burst cloth tweaks
3 Months Ago
More error handling
3 Months Ago
merge from main
3 Months Ago
Fix wolf leap attack being too spammy
3 Months Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
3 Months Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
3 Months Ago
Tweaked clock deploy volumes and socket mods order
3 Months Ago
Fixed errors preventing Arabic language to load correctly
3 Months Ago
Merge: from main Tests: built all modes, built small house, cut a tree
3 Months Ago
Add error log to identify missing scene items
3 Months Ago
hooked up speedometer and fuel ticks
3 Months Ago
Merge from main
3 Months Ago
setting up wallpaper viewmodel.
3 Months Ago
weekly renders
3 Months Ago
Changed LOD settings for Digital Clock
3 Months Ago
code gen
3 Months Ago
merge from main
3 Months Ago
Merge SidecarAngleFix -> main
3 Months Ago
Collider adjustments
3 Months Ago
Reduce sidecar downward angle limit from -60 to -45
3 Months Ago
New sidecar box collider + duplicate
3 Months Ago
Manifest
3 Months Ago
Merge from world_update2 (discard manifest changes)
3 Months Ago
Write length of each packet in output demo data
3 Months Ago
Merge from safemode_prompt
3 Months Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
3 Months Ago
Merge from truck_junkpile_terrain_fix
3 Months Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
3 Months Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase