255,056 Commits over 3,990 Days - 2.66cph!

47 Days Ago
47 Days Ago
MapInstance doesn't load networked hammer gameobjects on clients as they'll be in the snapshot
47 Days Ago
Add ConvarFlags.Protected and ConvarFlags.Cheat - all native convars are protected
47 Days Ago
UV polish on floor kit pieces (WIP)
47 Days Ago
Proof of concept for new spacially aware environment volumes method
47 Days Ago
Progress
47 Days Ago
ceilingfan_a prop
47 Days Ago
90 degree rotation amount
47 Days Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
47 Days Ago
Adobe walls prpgress
47 Days Ago
Userdata convars
47 Days Ago
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47 Days Ago
updated vm minicrossbow anims
47 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756
47 Days Ago
Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
47 Days Ago
Fix items being blocked when server has unassigned era
47 Days Ago
- Remove further conflicting bone names - Setup Model root bone
47 Days Ago
Merge from presets_editor/quality
47 Days Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
47 Days Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
47 Days Ago
Restrict armored door
47 Days Ago
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47 Days Ago
Only following weapons enabled in primitive - melee - bow, crossbow, compound bow - nailgun - water pipe - double barrel - revolver
47 Days Ago
fixed horse reverse jittering/bouncing
47 Days Ago
Aux2 Network++
47 Days Ago
Unassign all item's eras to start from scratch
47 Days Ago
updated vm minicrossbow string idle anims
47 Days Ago
merge from main -> primitive_gm
47 Days Ago
Items not assigned to an era will be available to all eras
47 Days Ago
Remove GetNormal function from spline component for now There are so many different ways to calculate normals for splines (Frenet-Serret-Frame, Fixed Up Vector, RMF/Parallel Transport...) Not sure yet, which one we want to offer.
47 Days Ago
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
47 Days Ago
Disable saving item after changing an item's era because it actually lag spikes the editor
47 Days Ago
Fix Soundscape Stings not working. Resolves Facepunch/sbox-issues#7324 Added ability to target a mixer on Soundscape Component. Resolves Facepunch/sbox-issues#7323
47 Days Ago
Don't need these hacks to create SceneNetworkSystem anymore Remove more unused convar code Replicated convars stringtable Capture native convars more reliably, without having to query
47 Days Ago
Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2
47 Days Ago
Added an armor insert item. Armor inserts can be slotted into armor. Include armor slots in CollectProtection
47 Days Ago
Merge from tick_limit_improvements
47 Days Ago
Fix exposed property default value regression
47 Days Ago
47 Days Ago
Better maxpacketspersecond_tick lag forgiveness
47 Days Ago
When trying to change replicated convars from the F1 menu on the client / from the editor, send the replicated convar to the server (as if you prefixed it with `sv`) instead of telling the client it can't change replicated convars locally
47 Days Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
47 Days Ago
Better horse grounded checks
47 Days Ago
Restored breed max speed scale
47 Days Ago
Merge from train_tunnel_altitude_2
47 Days Ago
Add convars for boat purchases as well - `vendor_sub_solo_enabled` - `vendor_sub_duo_enabled` - `vendor_rowboat_enabled` - `vendor_rhib_enabled`
47 Days Ago
merge from workshop_normalmap_issue
47 Days Ago
Fixed explosion damage networking
47 Days Ago
Remove IConfigurationSystem Remove CommandTarget_t, InputCommandSource_t