239,690 Commits over 3,837 Days - 2.60cph!

60 Days Ago
Running out of video and system memory is a fatal error
60 Days Ago
Leaderboard backup, run #12751
60 Days Ago
Move all terrain attributes into 1 structured buffer, create a Terrain class any shader can use to provide things like Terrain::GetHeight( worldPos ) Use an AssetPicker for browsing terrain materials instead
60 Days Ago
Fix possible project startup NREs
60 Days Ago
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60 Days Ago
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60 Days Ago
Material stacks and weapon crate stack asset setups
60 Days Ago
Add pedal trike to vehicle whitelist
60 Days Ago
Remove cooldown on resize so it's snappier Added Multi-Select to Tiles List and supported MultiEdit in the Selected Tile Inspector. Adding/Removing tiles no longer rebuilds entire list, only makes necessary changes. Also fixed a few NREs from previous commit Can remove from selection when CTRL selecting in tile list Can now MultiSelect from gizmos directly https://files.facepunch.com/CarsonKompon/2024/July/26_20-12-InsidiousChinchilla.mp4 Can now create new tile even if tiles have yet to be generated. Will use current settings from Setup tab. Updated warning box text in Tiles tab to fit. Update inspector when adding first tile/removing last.
60 Days Ago
soft bush rustle sounds have faster falloff
2 Months Ago
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2 Months Ago
Use is valid checks in rigidbody
2 Months Ago
Fix index out of range accessing backing data collision attributes
2 Months Ago
Apply aggregate tags in C# instead of this massive inline bind function
2 Months Ago
Fix creating contest not working Fix contest ratingbar guid always being the same Don't show future contests Contest list page
2 Months Ago
PhysicsGroupDescription grabs physics tags from aggregate backing data so they can be string token cached. This allows trace result tags to be valid because they'll be reversable by string token
2 Months Ago
rename alley slope map
2 Months Ago
Allow new wolf to deal damage and drop a corpse
2 Months Ago
Fix NRE in SceneNetworkSystem.OnLeave
2 Months Ago
Bullets should ignore "playerclip" instead of "player_clip"
2 Months Ago
Add ParticleTrailRenderer, TrailRenderer components Add a margin to the right of component sheet, to accommodate the scrollbar
2 Months Ago
Merge from event_record_pool_increase -> main
2 Months Ago
Increase EventRecord pool size from default of 512 -> 16k
2 Months Ago
few more ui fixes, update tutorial welcome text
2 Months Ago
Promoted to engine
2 Months Ago
Adding/Removing tiles by clicking on gizmos are part of the undo stack Tiles have their own Guid now. This does not get serialized and are assigned on load Don't allow to box to resize into others. Prevent deselecting gizmo when resizing up-left LabelTextEntry text now updates when property updates (if it was edited elsewhere) Added "Selected Tile" section to Tileset Editor Inspector Put Selected Tile section in an Expand Group so we can have ControlSheet groups within that are less confusing Display [ReadOnly] Index in Selected Tile group Removed TilesetResource.SheetRect and replaced it with two Vector2Ints (Position and Size). Fixed can drag logic on Corners
2 Months Ago
blow pipe blowdart art
2 Months Ago
Set collision attributes on map instance collision shapes, I missed this out when switching from native aggregate instances
2 Months Ago
fixing some more ui issues in tutorial
2 Months Ago
Disable UsageChanged message - too spammy with more than 10 people playing
2 Months Ago
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2 Months Ago
More accurate terrain anchors for hill cliffs
2 Months Ago
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2 Months Ago
Draw selected widget above others Add CornerDrag Gizmos to Selected Tile. Change cursor when hovering based on direction. Show as hidden when movement is invalid. Can click and drag Corners to resize the tile. Bunch of updates to invalid resize checks https://files.facepunch.com/CarsonKompon/2024/July/26_14-08-PlainArmednylonshrimp.mp4
2 Months Ago
alley slope map updates, added frenzy letters, map settings, added the map to season 1
2 Months Ago
Jungle ruin stone albedo test
2 Months Ago
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2 Months Ago
Stop big server lists squashing the rows, styling tweaks Facepunch/sbox-issues#5943
2 Months Ago
fixing ui issues with main menu and solo menu
2 Months Ago
Merge from fix_reserved_slots_expiry -> main
2 Months Ago
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
2 Months Ago
fish spawn rate tweaks
2 Months Ago
merge from tincan_alarm
2 Months Ago
Cancel wire deployment if the player died Demo NRE fix
2 Months Ago
Move Editor Controls to Controls folder Clean up some tile control styling Added SelectedTile to Tileset Editor. Can select from list. Deleted tiles show as ghost tiles, selected tile is highlighted and is a different colour. Can click on Tile Gizmo to select it, right click to delete. Deleting selected tile will select first tile it can. Clicking on ghost tile creates tile at that position. Make necessary fixes to allow swapping out sheets https://files.facepunch.com/CarsonKompon/2024/July/26_12-06-NextMealworm.mp4
2 Months Ago
WIP progress ditto
2 Months Ago
Stick verbose network files messages behind 'debug_network_files' convar, print elapsed time Facepunch/sbox-issues#5912