239,713 Commits over 3,837 Days - 2.60cph!

2 Months Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
2 Months Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
2 Months Ago
only inherit mount velocity on ragdoll
2 Months Ago
Fixes
2 Months Ago
New set of damage and destruction effects to be in line with the other choppers.
2 Months Ago
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2 Months Ago
added road rejection to jutting cliffs
2 Months Ago
Have wolves only fall over on headshots
2 Months Ago
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2 Months Ago
Added Note World Model Imported Note World Model Materials, Model, Textures Setup Note World Model Prefab, LODS and Colliders
2 Months Ago
Fix filesystems not clearing properly between games Download required files from server
2 Months Ago
wip/test changes
2 Months Ago
exported wolf run hit left and right animations
2 Months Ago
Elevator vehicle merge -> main
2 Months Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
2 Months Ago
extra jutting cliff prefab
2 Months Ago
Interrupt sprint when trying to ADS
2 Months Ago
Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page
2 Months Ago
Clean: Review Feedback - Part 1 - Make scopes explicit with brackets - Get rid of System namespace prefix (as we declare that we use System's names) - Renamed `deepFree` defaulted arg into `freeElements` - FreeUnmanaged(MemoryStream) no longer sets Position anymore - Commented the API Tests: Built C+S target (as it's trivial build-only changes)
2 Months Ago
Only switch to picked up equipment that's in a lower slot Like don't switch to a picked up pistol if you've got a rifle out
2 Months Ago
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2 Months Ago
Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this
2 Months Ago
Entity Leak Fix -> Main
2 Months Ago
No network files needed for remote packages File download framework Add Connection.SendRequest<T> - allows async waiting for a response to a specific message, instead of routing through global handlers Request files loop
2 Months Ago
set mount pose to sit _DPV on DPV deployed prefab
2 Months Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
2 Months Ago
Update: Removing FreeDynamic from Pool Reimplemented the 2 cases where it's used to work without losing information about the type (so we can use Free instead). This also gets rids of unnecessary allocations. Tests: Built all targets. Tried to test runtime (2p multipalyer), got confirmation that the server initializes but nothing hits it. In next CL I'll push out a unit test for ServerMgr, since it looks to be possible.
2 Months Ago
Switch player grabber back to physics body, just don't grab statics. Use IsValid checks because grabbed body can be deleted
2 Months Ago
re-enabling animation speeds for DPV
2 Months Ago
Fix some download toasts sticking around forever, and incorrectly displaying as cancelled
2 Months Ago
Added head.male.average
2 Months Ago
Fix warnings in ParticleVector3ControlWidget
2 Months Ago
Ignore colliders excluding player movements when running auto crouch
2 Months Ago
merge from EntityLeakFix
2 Months Ago
merge from main
2 Months Ago
merge from codelock_playerprefs
2 Months Ago
merge from dome_collider_fixes
2 Months Ago
merge from industrial_adaptor_movement
2 Months Ago
merge from SBToolCupboard
2 Months Ago
Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks
2 Months Ago
Add LargeNetworkFiles table Respect JsonIgnoreAttribute when serializing component properties We were already checking it for fields
2 Months Ago
Update player_aces postpro prefab
2 Months Ago
merge from main
2 Months Ago
adjusted serverside player colliders while ragdolling
2 Months Ago
Add LargeNetworkFiles table