254,982 Commits over 3,990 Days - 2.66cph!

2 Months Ago
Merge from cmBrainEnabled
2 Months Ago
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists) Convar is saved and defaults to off
2 Months Ago
December 2024 poster backups
2 Months Ago
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating Previously only worked if the local player was in debug cam mode
2 Months Ago
Humans: improved WalkFast_N
2 Months Ago
Humans: renamed source files from "Human_Male" to "Human" + split off Run_N into gendered variants
2 Months Ago
Fix mesh component export
2 Months Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
2 Months Ago
Create menu in editor that lists all monuments so you can easily open the scene - use codegen to generate menu since unity wants to use attributes to configure their UI - run codegen after RPC & convars Also create menu to open monument island & assign a specific monument as the prefab
2 Months Ago
Merge from primitive
2 Months Ago
Another attempt to fix the player corpse not implemented exception
2 Months Ago
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2 Months Ago
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2 Months Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
P
2 Months Ago
Backups
2 Months Ago
Fixed case where player could hit their own shield with melee weapons
2 Months Ago
Fix NRE in asset picker
2 Months Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
2 Months Ago
Drop a breadcrum when playing audioplayer to get a clue on what's being played if there's a crash trying to open it
2 Months Ago
merge from main
2 Months Ago
Fix custom cursor page
2 Months Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
2 Months Ago
merge from icon_picker
2 Months Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
2 Months Ago
Fix tint being wrong on track pieces
2 Months Ago
Update grid map tool
2 Months Ago
Ballista constructable ground watch
2 Months Ago
Merge from main
2 Months Ago
Added convar (accessibility.disableMovementInInventory) to block player input when then inventory screen is open. Added a UI toggle option for it in the Accessibility options menu UI.
2 Months Ago
Use ResourceControlWidget for Animgraph Delete ResourceProperty
2 Months Ago
Created AutotileBrushControlWidget so you can have a reference to an Autotile Brush via a Property (and edit inline) [Hide] a few variables that shouldn't be editable
2 Months Ago
Created ResourceTileControlWidget which allows you to have a reference to a specific tile in a TilesetResource (and edit the tile right from the reference) https://files.facepunch.com/CarsonKompon/2024/December/18_15-05-SubstantialRaccoon.mp4 Added TilesetResource.GetName() and make Tile.Tileset [ReadOnly]
2 Months Ago
crate day spawn can right click minimap, etc
2 Months Ago
blend file changes, flow, lower main menu music, other unsaved
2 Months Ago
Log shader warnings and errors back to c#
2 Months Ago
weapon camera clipping fixes
2 Months Ago
When generating covers, automatically delete previously spawned sub monuments
2 Months Ago
primitive -> Aux2
2 Months Ago
Added wheel FX to Ballista
2 Months Ago
Filter duplicate vertices after spline deformation and before qhull
2 Months Ago
Clean up and optimize shader Clamp to viewport again
2 Months Ago
Fix sort mode on publish page Delete EnumProperty
2 Months Ago
Fixed Repair Bench pushing an NRE if not unlocked via steam, or dlc item but also doesnt have proper steam category supplied
2 Months Ago
Get rid of -nwthread, use Channels instead of ConcurrentQueue
2 Months Ago
Ballista damage redirection
2 Months Ago
Setup Medieval Metal Double Door Skin Asset File Game Manifest Update
2 Months Ago
merge from fix_barricade_placement_excavator -> main
2 Months Ago
S2P excavator
2 Months Ago
Mark coal piles at excavator as "barricades allowed"
2 Months Ago
merge from fix_antihack_kick_reserveslot -> main