255,024 Commits over 3,990 Days - 2.66cph!

2 Months Ago
Hook up SoundHandle.ElapsedTime
2 Months Ago
Show all enum flags in control widget, opt out with Hide attribute instead (We want the option to show All = Apple | Banana unless specified not to)
2 Months Ago
Make sure to destroy scene on widget destroy
2 Months Ago
Use SceneRenderingWidget for sound editor Use SceneRenderingWidget for viseme editor
2 Months Ago
Use SceneRenderingWidget for texture editor
2 Months Ago
Shift click compile notice to open all files with errors
2 Months Ago
Fix typo in "Copy World Transform" - it was copying local transform JsonIgnore bullshit in Transform
2 Months Ago
Fix whitespace being added as an asset type tag in search widget
2 Months Ago
Horse leading fixes and improvements Cleanup
2 Months Ago
Wait until shadergraph preview asset is compiled and up to date before reloading shader
2 Months Ago
Leaderboard backup, run #16310
2 Months Ago
Leaderboard backup, run #16309
2 Months Ago
Lets make this shader compile code less pointer'y Fix shader compile progress always being 0% Rebuild shaders Remove unused shader code
2 Months Ago
Horse saddle swapping & leading first pass
2 Months Ago
Fix language attribute not allowed - fixes sbox-issues/issues/7221 Fix unable to enter non-game in contests
2 Months Ago
Use VideoWidget for video widget test, delete VideoNativeWidget
2 Months Ago
Leaderboard backup, run #16301
2 Months Ago
Leaderboard backup, run #16297
2 Months Ago
- Comment updates - Fix animations having lower than normal playback speed
2 Months Ago
Leaderboard backup, run #16296
2 Months Ago
Init AssetPickParameters_t defaults
2 Months Ago
Fix gizmo tests not initializing camera
2 Months Ago
GizmoSceneTest uses SceneRenderingWidget
2 Months Ago
SceneRenderingWidget manages its own gizmo instance
2 Months Ago
Leaderboard backup, run #16287
2 Months Ago
Leaderboard backup, run #16286
2 Months Ago
Disable gizmo push until I figure out what's wrong with it
2 Months Ago
Make sure things using scene rendering widgets calls Scene.EditorTick
2 Months Ago
Push gizmo scope in Scene.Push - Allows for gizmo rendering in SceneRenderingWidget.PreFrame Don't call Scene.PreRender in SceneRenderingWidget, it's the job of Scene.EditorTick to call this so we ran the risk of this being called twice
2 Months Ago
Render to widget example in widget gallery uses SceneRenderingWidget
2 Months Ago
Leaderboard backup, run #16277
2 Months Ago
music misc curses curse difficulties more difficulty player sprites
2 Months Ago
Generated csproj LangVersion 11 -> 13
2 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
2 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
2 Months Ago
Hide code compile notice when NotificationPopups is false instead of clearing them, in case notification sounds are enabled (was this by design?)
2 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
2 Months Ago
Specify input type to SerializeToNode when serializing game resources - Fixes Type not being serialized in game resources
2 Months Ago
Tweaked horses drowning damage
2 Months Ago
Fixed catapult detailed collider scaling issue
2 Months Ago
Apply era restrictions to recycler output so you can't recycle items to get blocked items
2 Months Ago
Enforce era restrictions onto loot tables - likely will have custom loot tables but this prevents any items squeaking through - caches valid items for each era in loot tables, resets when era is modified
Rin
2 Months Ago
Improved deployment
2 Months Ago
Only have one version of FloatSlider in sandbox.tools, delete the one in property editors
2 Months Ago
merge from primitive
2 Months Ago
Fix behavior when deserializing fields with code defined initializer Partially reverts: 3ce2d74fbd9effd2d280d1a59c9029f4b0a5c387 Added a bunch of tests
2 Months Ago
Use float control widget in curve editor Delete FloatProperty
2 Months Ago
Undo some of this json stuff for now. Has a lot more edge cases than I thought.... Display default name in TilesetTileControl when tiles are unnamed AutotileBrushListControl no longer shows add button when inspecting the asset, only in the Tileset Editor Implemented "Inherit Autotile From" setting, display inherited autotiles in the brush list https://files.facepunch.com/CarsonKompon/2024/December/20_10-14-LoathsomeWhale.mp4 Remove "NOT IMPLEMENTED" text from 15 tiles since it is implemented Add a few NRE checks for niche edge cases AutotileBrush.Tileset reference to associated Tileset. Fixed a few more edge cases TilesetResource.GetAllAutotileBrushes() now returns new copies of the inherited brushes instead of the original brushes themselves, referencing tiles from this tileset in the same positions.
2 Months Ago
Trumpet tree tweaks
2 Months Ago
Changing Terrain.MaterialOverride updates mesh if it exists, Facepunch/sbox-issues#7180 Update Terrain buffer when transform changes, resolves Facepunch/sbox-issues#7192