200,680 Commits over 4,171 Days - 2.00cph!

6 Months Ago
Added the constructable item info UI panel to the tech tree as well
6 Months Ago
merge from primitive/ballista_towing_repos
6 Months Ago
Fixed ballista towing not showing ropes
6 Months Ago
merge from catapult_ragdoll_visibility_fix
6 Months Ago
forcing culling visibility of player with ragdolling
6 Months Ago
Added generic pie.projectile. Setup test pie items as throwable.
6 Months Ago
Merge from tiger
6 Months Ago
merge from horse_double_ragdoll_fix
6 Months Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
6 Months Ago
resetting airtime and grounded state when horse exits ragdoll
6 Months Ago
Updated Medieval Barricade Icon to include Mipmapping
6 Months Ago
snake anim controller set up and linked to its entity
6 Months Ago
Continuing work on zigg shell (still heavily WIP)
6 Months Ago
network++
6 Months Ago
manifest
6 Months Ago
merge from primitive
6 Months Ago
merge from primitive/deployable_ammo
6 Months Ago
Merge from main
6 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
6 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
6 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
6 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
6 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
6 Months Ago
More reliable chain reactions
6 Months Ago
Fixed explosives not doing damage
6 Months Ago
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6 Months Ago
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6 Months Ago
Set up flammable version, better iexplosion effects
6 Months Ago
Extra scene/prefab backups
6 Months Ago
First pass on deployable siege weapon ammo
6 Months Ago
Unsaved
6 Months Ago
Scenes + prefab setup backups
6 Months Ago
merge from primitive
6 Months Ago
RidableHorseAudio null checks just in case
6 Months Ago
Restored catapult boulder impact effects
6 Months Ago
Cherrypicked 112295 - battering ram sounds polish
6 Months Ago
Cherrypick 112230 - catapults/ballista sounds polish
6 Months Ago
Cherrypicked 112070 shield sounds
6 Months Ago
Cherrypicked 111892 - mini crossbow sounds
6 Months Ago
Ballista effects surgery: pulled in the new incendiary and hammerhead bolt effects
6 Months Ago
horse skid sound
6 Months Ago
merge from primitive -> aux2
6 Months Ago
merge from primitive/era_loot_tables -> primitive
6 Months Ago
Fix so it also blocks primitive only loot tables when in vanilla
6 Months Ago
Catapult fire and explosive ammo impact sounds
6 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
6 Months Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum