200,682 Commits over 4,171 Days - 2.00cph!

6 Months Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
6 Months Ago
Add support for eras to provide custom loot tables
6 Months Ago
▆▊▄█▅▍▅ ▌▍█ ▉▊▉▆▊▇ ▋▇▆▉▋▊▆ █▊▅ ▍▉▊▋▍ ▍▉█▍▇▆, ▍▍▌▌▌█▇ ▆▍▌▌▉ ▆▇▉▆▅▍▉█▊ ▌▄▍▉ ▅▅▉▉▅▄▆▆ ▅▋▇█▋▍▆ ▍▆▊▆▅ ▄▇█▇ ▊██▇▍ ▊▅▍▌ ▆▊▆▌▊▌▋▉ ▆▅▉▅▌▇ ▄▇▉▇▅▋▌ ▉▌▋▅ ▍▊▊▌ ▆▉▉█▉█'▆ ▍▄▉▌▉▉▋
6 Months Ago
Updating ballista rope skinning
6 Months Ago
Clean: removing no longer needed method - Was previously part of ClientDemoPlayer Tests: builds in editor in SERVER mode
6 Months Ago
Bugfix: ServerDemoPlayer - handle player rotation properly Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
6 Months Ago
▊▊▅▍▄▌▄▆ ▄▌▇-▆▊▉▋▍▋▍▄▌▋ ▍▄▍ ▍▊▍▆▊▅▇▄▋▆▉ ▄█▆▋ ▌█▌█▉▉▌ █▊▌▇█▇▆▊▉
6 Months Ago
▄▇█▋▉ ▍▉▋▍ █▊█▄▄▄ - ▇▇▇▄█_▊▊▌_▊▌▄▄_▊█▇▍▌▇
6 Months Ago
merge from lumberjackhoodieskinfix
6 Months Ago
▄▋▄▇▊▆▊▋ ▊▋▅▌ ▊▍ ▊▄▉▅▍▋
6 Months Ago
▉█▇▅▆ ▇▆▆▉ ▇▇▅▍█▍█▄ !█▍▇▆▍▇▊▉ ▄█▋▉ ▌▌ ▄▅▅▅▌▄
6 Months Ago
Fix mipmaps settings, re-exported defaults
6 Months Ago
Fixed scattershot worldmodel offset model
6 Months Ago
wood armour plate world model + lods materials and textures
6 Months Ago
Remove skin weights option, force to 4 bones.
6 Months Ago
Tweaked static ballista culling distance
6 Months Ago
merge from primitive -> primitive_gm
6 Months Ago
Fixed catapult showing the scattershot loaded by default
6 Months Ago
Reapplying 109698
6 Months Ago
▅▋▅▋▍▇▄▆▉█▊ ▊▍▅ ▋█▇▉▉▅▅▄▊▄▄ ▋▋ ▌▅▄▍▌▋, ▋▉▅▌▉▇▉▅ ▇▍▆ ▍▅▊▇▌▊ ▅▇▊▊▉▅▄▅▊ ▅▊ ▅▄▉▉▋▌ ▆▊▉▊
6 Months Ago
Fix incorrect convar name for presets causing initial display error
6 Months Ago
Merge from main
6 Months Ago
Merge from fm1, restoring UI functionality after merge from main
6 Months Ago
Restore UI
6 Months Ago
Lead plate radiation protection
6 Months Ago
merge from main
6 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
6 Months Ago
wip merge from main fixes
6 Months Ago
Tweak page header
6 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
6 Months Ago
merge from primitive
6 Months Ago
merge + store tweaks
6 Months Ago
snake animations and rig exported
6 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
6 Months Ago
merge from prim
6 Months Ago
merge from primitive
6 Months Ago
Horse anim tweak
6 Months Ago
Restored crafting costs in crafting menu
6 Months Ago
Added Medieval pack steam item
6 Months Ago
Tweaked piercer bolt damage
6 Months Ago
Armour plate insert world model setup
6 Months Ago
Disable gizmo on piercer projectile in time for the playtest
6 Months Ago
Removed tugboat mentions in siege tower construction components
6 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
6 Months Ago
merge from main
6 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
6 Months Ago
Fixed catapult ammo models being set active every loads
6 Months Ago
Merge from mfm1
6 Months Ago
Ballista compile fix
6 Months Ago
Fix UI after merge