238,936 Commits over 3,837 Days - 2.59cph!

3 Days Ago
world_update_2 -> Aux2
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Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
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Fixed death screen 'Respawn' button text being truncated in Finnish
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Fix citizen eye ao not morphing Clean up morph controls Invalidate background render when box size changes
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Set prevent building radius to is trigger on new divesites
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Removed 'doorway_desc' unused phrase from a bunch of prefabs
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Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
3 Days Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download
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Enable autoexposure for other tonemaps https://files.facepunch.com/sam/1b1311b1/sbox-dev_mAXJ3CQmYe.mp4
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CacheForceLoadExposed test Allow calling Remove() on removed elements Fix deserializing into existing graph with array element links
3 Days Ago
world_update_2 -> Aux2
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radtown_npc_drivethrough -> world_update_2
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Adjusted entry triggers at radtown to increase reliability
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Minor fixes, removed unused phrases
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Add SerializationOptions.ForceUpdateCached
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merge from main
3 Days Ago
We were multiplying BRDF twice making envmaps look awfully dark https://files.facepunch.com/sam/1b1311b1/E8pK9UTpn4.png
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update spritetools
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Bradley now sucessfully enters and exists splines when at the end/start of radtown
3 Days Ago
Phrase update
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merge from localization
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Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
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Change notif colors
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Add notifications to all players for pickups
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merge from main
3 Days Ago
Viewmodel overrides.
3 Days Ago
Added player nameplates
3 Days Ago
Add way to not increment ChangeId after housekeeping validation Set SourceLocation in cached deserialize
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Search improvements Asset popup, will turn this into something more tooltip-oriented later https://files.facepunch.com/alexguthrie/1b1311b1/NVIDIA_Overlay_dydj5BF71f.png Finish up breadcrumbs https://files.facepunch.com/alexguthrie/1b1311b1/NVIDIA_Overlay_hwWEGSpi0T.mp4
3 Days Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
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Fixed wallpaper store page wainscoting preview not cycling through variations
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Localized all store pages
3 Days Ago
Remove unused sceneobject stuff Merge branch 'master' of sbox
3 Days Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
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Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
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Added surface.GetPanelPaintState returns a table with the following keys: * translate_x * translate_y * scissor_left * scissor_top * scissor_right * scissor_bottom * scissor_enabled Build the game using v142 toolset (dropped Windows XP support) Player:StripWeapons drops weapons before removing them This mimics behavior of Player:StripWeapon() Added massCenterOveride for certain physics init functions PhysicsInit PhysicsInitMultiConvex PhysicsInitConvex PhysicsFromMesh PhysicsInitBox PhysModelCreateBox doesnt reset solid parameters
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Don't invoke change callback when loading or deserializing (Fixes Facepunch/sbox-issues#6406)
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Set SourceLocation in Serialize, if null
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Fix other tests
3 Days Ago
Missing file