257,433 Commits over 4,018 Days - 2.67cph!

Yesterday
Removed old chicken assets (20 files, about 30mb)
Yesterday
Adjust alignment a little to match the railroad planter
Yesterday
Retake triangle planter icon, fixed alignment
Yesterday
Fixed warning spam when cooking food in the cursed cauldron
Yesterday
Fixed meat losing it's stack size when it spoils
Yesterday
Merge from main
Yesterday
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
Yesterday
Alright forget it for now
Yesterday
No - it hates what. What if we just try one
Yesterday
Compile some dlls explicitly with composite mode
Leaderboard backup, run #18149
2 Days Ago
Fix hashcode overflow in editor tool manager
2 Days Ago
Fix typo in HingeJoint
2 Days Ago
Draw game object name with component name for component control widget now that component doesn't do it with ToString Fix gameobject control widget "Find in Scene" not pushing to undo
2 Days Ago
v_m4a1: trigger, trigger finger, and bolt now animate when firing + improve camera positional animation during Deploy
2 Days Ago
FPArms: fixed Shared_Fire_Rifle_01_delta (specifically!) not turning into an additive despite being told to, and disobeying without even having the decency to throw a warning or an error in the logs, giving rifle weapon meshes a 1/10th chance to randomly explode when firing
2 Days Ago
Fix master volume not updating from convar in mixing thread
2 Days Ago
FPArms: make the other shared fire delta anims subtract from their last frame instead of their first
2 Days Ago
Add physics world to listener so sound occlusion knows what to trace against
2 Days Ago
Fix input getting stomped when applying direct mix Sound box uses the closest listener
2 Days Ago
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2 Days Ago
Fix errors after rebase
2 Days Ago
Maintain a list of sound listeners and use them to mix if the sound can be heard from them (sound is played from same scene as listener) Use a default sound listener if none were added Make sure sound handles always have at least one steam audio source Make listener disposable Make sure direct source has correct listener pos Disable scene default sound listener if there's other listeners in the scene
2 Days Ago
random enemy spawning less gibs from explosion deaths berserk perk and some others bullet homing perk etc rework bullet homing bullet homing fixes more perks, bullets can bounce on arena bounds bullet splash dmg perk etc
2 Days Ago
Don't do atmospherics on toolsvis wtf Make sure LPVs and lightmaps are resident with highest priority for bindless rendering, same behavior as valve's doing, should solve the texture corruption in hammer maps
3 Days Ago
Increase Rcon timeout period by responseDelaySeconds so we give more time to any intensive commands
3 Days Ago
Try waiting 30 seconds after server start to generate/upload map png (too much is going on at server start for this intensive command)
3 Days Ago
Colliders implement IHasBounds
3 Days Ago
Add Transform.LerpTo
3 Days Ago
Add Vector2.Direction
3 Days Ago
Scale particle sprites by game object scale, same as sprite renderer
3 Days Ago
Merge from crocodile
3 Days Ago
Port croc corpse carry ragdoll stability fixes to tiger
3 Days Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
3 Days Ago
Fix player corpse bouncing a lot when carried by the crocodile
3 Days Ago
Add pitch audio processor for realtime pitch shifting https://files.facepunch.com/layla/1b0811b1/sbox-dev_seMxPouPi1.mp4
3 Days Ago
Add context menu "Go to Definition" on nodes Fixes #Facepunch/sbox-issues#7821
3 Days Ago
NodeLibrary is ContextLocal, so we don't need to Push() everywhere Fix Facepunch/sbox-issues#7808
3 Days Ago
Fix croc sliding during zigzag bite
3 Days Ago
Add back support for H.265 video encoding. Use HW accelerated Vulkan Video if available. Encoding H.264 and H.265/HEVC now uses Vulkan video and the underlying hardware accelerators if supported. If Vulkan video is not supported, both H.264 & H.265 will fallback to openh264. This mean the support for H.265 encoding is limited to modern GPUs.
3 Days Ago
Update FFmpeg again, I forgot webp codecs & muxers in the last build
3 Days Ago
merge from large_planter_deployables_fix
3 Days Ago
merge from graphics_ui_doubledigit
3 Days Ago
merge from hbhf_optims
3 Days Ago
merge from lodbias_min_clamp_increase
3 Days Ago
merge from trophy_nre
Leaderboard backup, run #18125
3 Days Ago
Fix clean build
3 Days Ago
Weapon rack parachute NRE fix
3 Days Ago
Clamped minimum lodbias to 0.5