139,405 Commits over 4,474 Days - 1.30cph!

Today
merge from PMM
Today
Codegen
Today
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
Today
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
Merge from lootpanel_nre_fix
Revert change that stopped loot panels from reverting to the quick craft panel when closing them Causing a few issues across different loot panels
Today
Added audio support for the water treatment water tank
Today
wooden loot crate 1 lods and gibs
Today
merge from ocean_sim_waterlevel_trace_fix
Today
OceanSimulation traces take proper account of the sea level, was previously assumed 0
Today
pooltable - expanded long side of the pooltable nobuild bounds to 2m to prevent dismount wall clipping - updated guide mesh
Today
Merge: from benchmark_fixes - fixes all-bar-one NREs happening when running `benchmark` command Tests: ran benchmark in editor
Today
Update: clean up spawned players before unloading BaseRaidBenchmark scene Helps deal with breadcrumb logs for zombie players in the list, but there's still an NRE from Client.LateUpdate - not confident to much with it just yet. Tests: ran entire benchmark suite
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument Rotate the ladder visual so it does not clip with the cable that extends from the IO box
Today
Fixed `projectile_protection 0` skipping checks but also not applying damage. Now skips checks and still applies damage. This only ever affected community servers that wanted to disable antihack
Today
Timing changes on gas pumping fades
Today
Reduce the post-impact trail duration from 45 seconds to 10
Today
merge from sculptures
Today
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
Today
Merge from main
Today
slab tool to cut out a full rectangular slab out of the sculpture
Today
Updating blockouts before branch switch
Today
Update: add a null check to FoliageGrid It depends on terrain, but some scenes might not have terrain available (FireworkBenchmark) Tests: ran the scene
Today
Updating crossbows and bows to hide arrows correctly
game_room_dlc -> main
new_pool_ui -> game_room_dlc
codegen
add a show tooltips convar and set it to default
Fix striped balls having weird shades
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
Today
rotate on plane option in sculpting gui bound to duck while rotating
Today
Fixed comfort setup on 23 prefabs. In all cases, the minComfortRange was greater than the triggerSize (radius) which is not how the TriggerComfort script is intended to be used. Swapped minComfortRange and triggerSize values. Affected prefabs: 1. Charity_plushie_01\CharityPlushie_01_deployed 2. Charity_Plushie_02\CharityPlushie_02_deployed 3. Charity_Plushie_03\CharityPlushie_03_deployed 4. Charity_Plushie_04\CharityPlushie_04_deployed 5. Charity_Plushie_05\CharityPlushie_05_deployed 6. Discord Plush\DiscordPlushie_deployed 7. Discord Trophy\discordtrophy_deployed 8. HazmatPlushy\HazmatPlushy_deployed 9. HeavyScientistPlushie\HeavyScientistPlushie_deployed 10. ScientistPlushie\ScientistPlushie_deployed 11. Youtooz_Figurines\Hazmat_Youtooz.deployed 12. Youtooz_Figurines\HeavyScientist_Youtooz.deployed 13. Trophy\trophy.deployed 14. trophy_2023\trophy_2023.deployed 15. birthday_balloons_2025\circle_balloon.deployed 16. birthday_balloons_2025\heart_balloon.deployed 17. birthday_balloons_2025\latex_balloon.deployed 18. birthday_balloons_2025\latexclump_balloon.deployed 19. birthday_balloons_2025\mixedclump_balloon.deployed 20. birthday_balloons_2025\speechbubble_balloon.deployed 21. birthday_balloons_2025\star_balloon.deployed 22. Rug\rug.deployed 23. modding\volumes_and_triggers\comfort_volume
Today
Bugfix: add missing initialization to BaseRaidBenchmarkScene - Initialize ProjectileCache (no idea where that has gone) - Initialize admin overlay component Tests: BaseRaidBenchmark runs without exceptions
Today
Cherrypick 159664
Today
Merge from playermaintainedmonuments
Today
S2P launch site
Today
Merge from satellite_crash
Today
S2P harbor 1, harbor 2, sat dish, ferry terminal, trainyard, military tunnels, radtown, sewer branch
Today
Revert accidental mount position override on static version of computer - butt in chair.
Today
merge from fix_cliff_gaps
Today
made gibs read write and set deploy and gib sound to wood
Today
Tightened anchor setup for rock_formation_small_a
Today
Merge from satellite_crash
Today
Update: assign CraggyIsland terrain data in MonumentBenchmark Was causing an NRE when trying to run that benchmark from bootstrap Tests: benchmark MonumentBenchmark
Today
Hooked up gas pumping sounds
Today
Code gen
Today
merge from PlayerMaintainedMonuments
More recycler fixes
Today
Tightened anchor setup for cliff_hills_mid_c
Today
Merge from gas_pump_sounds :fuelpump: