243,208 Commits over 3,898 Days - 2.60cph!

Yesterday
Merge from fix_get_building_priv -> main
Yesterday
Added Map to Pause Menu with Quest List. Shows Icon where Player is currently standing Created CharacterResource, and assigned one to each existing NPC Only run this on firstTime 😳 Show NPC Icons on the Pause Map. Don't show Quest UI when standing still anymore NPC Icons now show "!" next to them when they have something new to say Fix Ginnle's NPC/Character Association Fix BuildHash error on Player Map Icon
Yesterday
Fixed paddling pool water being invisible inside canyons
Yesterday
Wrap property tooltips in rich text tags so they wrap, resolves Facepunch/sbox-issues#6723 Do Widget.AdjustSize before ConstrainToScreen Fix colour picker relying on late sizing and not constraining to screen properly, Facepunch/sbox-issues#6717
Yesterday
updated attachment targets, also turned viewmodel renderer back on
Yesterday
Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Move "SOLID_VPHYSICS static prop with no vphysics" to developer 1 Fixed crashes to do with render groups Minor cleanups
Yesterday
Raised steering wheel for animation test
Yesterday
Shader fixes
Yesterday
Meta files
Yesterday
Fixed pivots on driver cabin items
Yesterday
Script auto updates / compile fixes
Yesterday
Separated assets for placeholder animation
Yesterday
Moved battering ram hardware out of placeholder folder
Yesterday
sks balance + setup
Yesterday
Added battering ram hardware to entity, updated models and materials
Yesterday
Battering ram door wip settings
Yesterday
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
Yesterday
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
Yesterday
backpack skin icon fix
Yesterday
merge from t1smg
Yesterday
manifest
Yesterday
manifest.json and packages-lock.json
Yesterday
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Yesterday
TMP_ script changes
Yesterday
Add ProjectSettings/MultiplayerManager.asset to SCM
Yesterday
CurrentVersion.cs
Yesterday
ProjectVersion.txt
Yesterday
merge from main
Yesterday
disabled_halloween24 -> main
Yesterday
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
Yesterday
compile fix
Yesterday
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
Yesterday
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
Yesterday
Fix player body visibility Make player body always try to face the way we're looking
Yesterday
explosion force show run time while planner active change freezing balance charge difficulty runner jumping
Yesterday
Update SpriteTools Fix CharacterSelectModal Cleanup Remove the WIP ParticleTextRenderer Component now that it's in-engine
Yesterday
Add combined versions
Yesterday
IsTipping wont be called if tipped
Yesterday
Adding in the gestures
Yesterday
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
Yesterday
merge from save_260
Yesterday
merge from main
Yesterday
reapplying 106957 t1smg
Yesterday
If tipping over turn on a trigger to hurt players inside
Yesterday
Siege tower now sets flag should it be tipped over
Yesterday
Quick fix to diving outfit Merge branch 'master' of sbox
Yesterday
Citizen/animgraph: removed several unused parameters + skid now relies on 2 new parameters, skid_x/skid_y, instead of move_x/move_y
Yesterday
Battering ram door prefab
Yesterday
Clothing Updates
Yesterday
t1 smg balance and techtree