254,390 Commits over 3,990 Days - 2.66cph!

5 Hours Ago
Fixed DLSS server compile errors
5 Hours Ago
Merged DLSS/DLAA AMD crash fix into main
5 Hours Ago
Track other messages too like spawn and destroy messages and their frequency. Add a temporary command to log the top 10
5 Hours Ago
Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
5 Hours Ago
tiger ledge attack reexport with no vertical movement
5 Hours Ago
wip food anim events
5 Hours Ago
Merge from fast_debug_draw (expand character set)
5 Hours Ago
Motion editor selection moving tweaks
5 Hours Ago
Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
5 Hours Ago
Remove debug logs Fix repeated connect/disconnect messages. Load human character if player avatar has `PrefersHuman`
5 Hours Ago
Copy bone scale from GameObject instead of internal bone Can't use TryGetBoneTransform because it still holds the old transform (before gibbing) Fixes: sbox-deathmatch/issues/129
5 Hours Ago
Merge from main
5 Hours Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
5 Hours Ago
Make scrub bars into GraphicsItems instead of Widgets Fix drawing pointers Motion edit mode selection rewrite https://files.facepunch.com/ziks/2025-02-18/sbox-dev_qA1VlvNMgf.mp4
5 Hours Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
5 Hours Ago
merge from main
6 Hours Ago
- Updated the DLSS plugin to include a hardware support check. - Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
6 Hours Ago
Fix the CloudBrowser infinite scrolling only working in List View.
6 Hours Ago
reverting flashbang anim controller change
6 Hours Ago
Re-organize scripts Popover component, js Button component Fix Brix not being disposed properly Add PlayFundService.UpdatePayments AutoComplete component User Select component Org PaymentRules page Add InputRange Username takes a SteamId Store/Restore Org.PaymentRules Column footer support Payment rules editor cleanup
6 Hours Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
Added `ClothingContainer.PrefersHuman`. Switching to the human character on the Main Menu will toggle this option and save to your avatar.
Today
Adding first pass chicken reaction animation
Today
merge from flamejet_optimisation
Today
Make sure to exclude flamethrowers from the FlameJet changes on 113874
Add some protection in GameManager.OnPlayerKilledPlayer so we can figure out what's invalid and why
Today
Start by storing incoming RPCs by name, increment total calls, total size, and build an average message size
Today
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
Pipe set, mesh scale fix
Today
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map - trigger bounds that cross theshold are represented in both - only queries that cross theshold query both grids - using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that - increased cell size again, more granularity isn't needed now
Today
More work on jungle ziggurat monument
Today
Snip dodgy GetHashCode override, make sure inventory slots are rebuilt when contents change
Today
Stop gluon fx, gauss chargeup on disabled not destroy
revert_sprinkler_amount -> main
Revert changes
Today
Show progress (#/#) when downloading files in loading screen
GraphCompiler no longer throws error when multiple NodeErrors occur on the same node in Shadergraph Replace GraphCompiler.NodeStack with GraphCompiler.InputStack to prevent Circular Reference detection when a node is being re-referenced through a different input.
Today
fix server build
Today
fix server build (IndirectUtil)
Today
fix server build (FastDebugDraw)
Today
hopper, beehive 4k textures and materials
Today
remove log
Today
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
Today
updated chicken coop deploy prefab
ghost_sprinklers_fix -> main
Removed explosive damage recursion causing an infinite loop
Today
chicken coop LODs coop hatch custom mesh collider
Tie sprinkler on/off state to consumption amount
Today
Merge from fast_debug_draw
Today
Merge from /main