254,390 Commits over 3,990 Days - 2.66cph!

Today
Fix for right forearm issue on eating pie animation
Today
Final conversion.
Today
Fixed single plant pot pickup and repair pointing to large planter
Today
merge from flameturret_optimisation
Today
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
Today
Use PlayerData.All when spawning players on StartGame, some may be connected but not yet active
Today
beehive LODs, gibs, guidemesh
Today
Buildfix: if-def out editor only variable Tests: build standalone server locally
Today
▄▉▅▉▍ ▅▅▊▄ ▍▄▄▌▊▊_▉▄▉▊▉▌▋▊▋_▄▅▆▄▉
Today
█▆ █▇▉▆▋▅▌ ▊▇▆ ▅▅▍ ▌▊▍▊▅▋ █▉▇▍▉██▇▍▍ ▇▉▌▉▌▋▌ ▊▉▋▊▊█▍▉ ▋▊▅ ▍█▇█▌▌▄▋▄█▍ ▌▆▌▍▊▍ ▊▇▉▅▅▋ - ▆▄█ ▄▋▄ █▇▋ ▋▆█▉▊▍▋ ▄▉▄ ▊█▊▊█▌▋▌ ▍▍█▅▄▋▊ ▄▇█▋▆▋▊▅▆ (▅▍▇█▄▄_▍▇▄▄▉▇▊█▍_▅▄▆_██▆▊▆▋_▌▉▉▆▆▇ ▇▍▇ ▇▉██▆▋_▍▍▅▄▄▅▇▇▍_▉▊▅▉▅▋_▍▉▋▊▉█▉▋▄▋▋)
crafting_update -> Aux2
siegeweapons_terrain_proxy_fix -> main
Today
Shut down properly before reconnecting - ensure we've destroyed the scene etc
Today
▇▅▊▉▋ ▋▍▅ ▇▅▇▅█▄ ▅▇▍█ ▉▊▅ █▌▍▉ ▍▍ ▍ ▆▋█ ▇▍ ▋▅▊▇▅▍▆▊▉▇ ▄▌▄█▊ ▋▇▍▉▉▄▄▍▆▊▍▋▌▍
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
Today
Update: adding missing comment about layerMask in batched CheckCapsule Tests: none, trivial change
bees -> crafting_update
Fixed natural beehive not being hittable
Today
added ceramic_tiles_a material https://files.facepunch.com/jason/1b1811b1/sbox-dev_Cy2XX8JZ3Z.png
Fix pooling error on Natural Hives
bees -> crafting_update
Restore old egress behaviour whilst fixing the issues causing the NRE
Today
Bugfix: found another invalid scatter Tests: none, will come next
Today
merge from crafting_update
Today
Merge from cinematic_lod_convars
Today
merge from /cooking_workbench_fixes
Today
Bugfix: Fixing incorrect scatter logic in batched GetIgnore Really need to cover this path with tests Tests: none, will come next
Today
Compile fix
Today
Merge from /main
Today
merge from main
Today
▉▅▋▌▄ ▍▇▉▆ ▌▌▌▋▆▆▋▌▍▄▄_▍▇▍▄▌_▄▇█
Today
added editor tool to dump CoarseQueryGrid as an image (normalized R8) - highlighted how much the train tunnels screw this optim
Today
Clean: removing -Batch suffix from APIs Doesn't really add any additional clarity, and makes the code a smidge shorter Tests: editor compile
Today
fixed cooking workbench ground watch
Today
▌▊▆▌▋ ▉▄▄▊ ▄▅▍▆▊▋▊▋▌▍▄_▆▄▅▆▇_▋▄▇
Today
Merge: from main Tests: none
Today
▇▋▅▅█▍ ▋▉▆▍▍ ▊▆▄▊ ▋█▍▌▍▌ ▇▊▆▄ ▌██▇▉▆▋▍▅█ (▉▊▅▊▄ █▊▄▆▊▄▍▆ ▇▄▄▆ ▇▍▄▍ ▅ ▍▅▉█▆ ▆▋ ▊▆▋ ▅▊▄▄ ▇▆▋█▆▆)
Today
▌██▍▍▄ ▆▄▅▉▆▌ ▉▉▍ ▅▄▇▌ ~▉ ▋▅█▌▍▆▊ ▌▄ ▋▌█▉ ▄▄/▉▌█▉ ▉▋▇▉ ▄▅▅▉ ▆▆▍▍▌▊ ▋▌ ▋▄▊ ▍▋█ █▄█▊▋▇██ █▇▊ ▌▇▌█▉▇▋▌▊▇▊▅▌ ▄▌ ▋▆▇▉▆█▋▄▇▇ ▅█▇▌▅▋▌▊ ▇▍▇▍█ ▅▊ ▌▅▄▄▋ ▍▉▊▍▉ ▅▄▍▄▅▄▆
Female large backpack for v4 rig
Today
cherrypicking 113838 + 113372
Today
Merge: from profiling_improvements Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot) Tests: Took a snapshot on Craggy in Editor
Today
Update: ServerProfiler - Filter out ~25% of profiling scope by further removing tiny/cheap methods - Using binaries built from f27f0281 There are some controversial changes: * Filter out Newtonsoft.Json - we can't modify it's internals anyway * Filter out setters (set_*) - overwhelming majority are cheap, but hides expensives ones. But we'll see the nested calls if there are any. * Filter out IPooled callbacks - half of them are not implemented (usually LeavePool), and most fo them are cheap There are bunch more, but not worth bringing up details. Tests: on Craggy in editor
Today
Update: filter out even more methods/classes Should lead to ~25% reduction in profiling scope by eliminating either small calls or assemblies we can't control Tests: in editor on Craggy
Today
cleanup
Today
Merge: from main Tests: none
Today
Added ConVar.LOD.grid_refresh_budget, mapped to LODGrid.MaxMilliseconds
Today
better profiler marking