136,321 Commits over 4,293 Days - 1.32cph!

2 Days Ago
Fix client compile error
2 Days Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
2 Days Ago
Subtract 141960 fix_npc_flanking
2 Days Ago
Merge from main
2 Days Ago
Merge from artist_pack_dlc
2 Days Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
2 Days Ago
Updating skinning for egg suit
2 Days Ago
Merge from naval_update
2 Days Ago
Ship mksheet.exe (for particle sprite sheets) saverestore uses ErrorNoHaltWithStack not Msg * Also fixed a Lua error due to missing ErrorNoHaltWithStack Merge Pull Requests * Apply name filter to post refresh server list updates * Fixed Lua errors when manually running internal concommands dupe/save_publish Fixed an exploit that allowed spamming player_pickup on the server * For now, we block any new pick up attempts if we have a prop already picked up. Replace barney's face on EP1 maps Dynamic resupply changes * Use GetMaxArmor instead of hardcoded 100 * Use "canon" values for max ammo of each ammo type (instead of 9999), so it spawns more useful ammo types instead of shotgun ammo all the time Fix Combine Soldiers using rifle walk/run anims with shotguns Disable more Low Violence code that checked the registry * It was already basically unused, so it won't confuse me in the future by being still compiled Add description and min/max to engine_no_focus_sleep Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Remove HUD Hint related code from base weapon Update Rebel texture sheets to fix a small issue on the gloves
2 Days Ago
Merge from client_parenting_callback_fix
2 Days Ago
outbreak scientist npc player v4 rig anims exported
2 Days Ago
Merge from bbs_player_limit
2 Days Ago
scientist_boats_gameplay_pass_4 -> main
2 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
2 Days Ago
Finger poser UI flips controls for right hand Put the i in Dynamite Rework Finger poser a bit * Do not use hardcoded lists of bones, add a new list library list so addons can add support for custom models easily. * Deduplicate some code * Improve support for Zeno Clash 1 models Localize "Loading..." labels in Steam Workshop browsers * Also made it more consistent between all content types Merged PR: Localize some more UI texts Fix a very spammy warning on Linux Localize Favorites map category in main menu * Also fix localization of Other maps category Localize server outdated tag * Also fix translation module adding trailing space to every single output string Minor cleanups * Removing some unused VGUI code that I came across Duplicator uses icons instead of text for workshop status Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates Fixed more crashes and many potential crashes to do with models
2 Days Ago
snowmobile, zipline and paddling anim updates
2 Days Ago
Swap PTBoat loot door to a regular dry box
2 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
2 Days Ago
hideifaiming_nre_fix -> main
2 Days Ago
work in progress on block prefabs - bespoke collisions
2 Days Ago
head_animation_debug_command -> main
2 Days Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
2 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
2 Days Ago
merge from main
2 Days Ago
Add a command to debug cannon/ptboat head animations not working
2 Days Ago
Adding player skin component to overalls
2 Days Ago
Adding skeleton skin component to paintball overalls arm mesh
2 Days Ago
Fixed paintball overalls clipping camera when doing gestures
2 Days Ago
Updating paintball overall prefab with new arm mesh
2 Days Ago
Adding arm mesh back to paintball overalls
2 Days Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
2 Days Ago
Hide scientists healthbar
2 Days Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
2 Days Ago
Paintball overalls colour lookup tweaks
2 Days Ago
work in progress on block prefabs backup
2 Days Ago
Merge from fix_npc_flanking
2 Days Ago
Per-player max boat building station limit wip
2 Days Ago
Merge from naval_update
2 Days Ago
Hook up new flanking algorithm to fsm
2 Days Ago
Paintball Gun - missing viewmodel adjustments
2 Days Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
2 Days Ago
Regraded everything for the changes. End result is less crushed darks.
2 Days Ago
Updating snowmobile driving anims
2 Days Ago
Added wearable tag to overalls prefab Icon update
2 Days Ago
merge from bot_sleeptarget_collider_fix
2 Days Ago
2 Days Ago
Merge from decal_layers_fake_transmission
2 Days Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
2 Days Ago
merge from main
2 Days Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings