143,713 Commits over 4,413 Days - 1.36cph!

Yesterday
Revert playground
Yesterday
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
Yesterday
Compile fixes
Yesterday
Better node view
Yesterday
Better visualise handles of sub systems in the list view
Yesterday
Allowed binoculars to be placed on weapon racks
Yesterday
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
Yesterday
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
Yesterday
Reapplied changes to PlayerModelAnimationInspector
Yesterday
Smooth out aim dir for remote players
Yesterday
Don't allow non matching types in the sub system dropdown
Yesterday
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
Yesterday
Added another female/asian player seed
Yesterday
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
Yesterday
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
Yesterday
Mortar view model polish pass and entity updates
Yesterday
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
Yesterday
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
Yesterday
merge from mortar_prototype
Yesterday
Display an icon for the currently active ammo type near the pitch indicator on mortars
Yesterday
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
Yesterday
Different explosions for HE and Frag. Fixed parenting issues.
Yesterday
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
Yesterday
bunch of fixes and improvements after suggestions from Luke on charms master sheet
Yesterday
supermarket freezer blockout
Yesterday
merge from mortar_prototype
2 Days Ago
added 3p upperbody state anim clips
2 Days Ago
updated 3p pickup & drop anim clip lengths
2 Days Ago
Remove unused steam client libraries on Linux * game\bin\libtier0_s.so and game\bin\libvstdlib_s.so specifically. They are not used since we use SteamCMD's automatic download of steamclient.so now Delete linux_server_cycle.sh * Unused file? Remove height2normal.exe & height2ssbumb.exe * Idk if they are useful for anyone. If need be, we can set them up to be compiled by the build system, since they aren't right now.
2 Days Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
2 Days Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
2 Days Ago
Add one shot handles, blend IK back in after firing mortar
2 Days Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
2 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers Disable clientside "invalid sequence ack nr" check for now
2 Days Ago
Codegen
2 Days Ago
merge from automated_testing
2 Days Ago
Fixed raiding tests CI filtering Test lists
2 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers
2 Days Ago
Fixed a crash with ragdolls when spawning in teleport triggers
2 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
2 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation
2 Days Ago
merge from main
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Fix compile error from non-existant namespace
2 Days Ago
merge from optimize_plant_lod_wind
2 Days Ago
Industrial Storage - tweaked gibs
2 Days Ago
Terrazo b texture set
2 Days Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
2 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
2 Days Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)