131,906 Commits over 4,232 Days - 1.30cph!

2 Days Ago
Better scientist boat spawn settings
2 Days Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
2 Days Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
merge from naval_update
2 Days Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
2 Days Ago
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
2 Days Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
2 Days Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
2 Days Ago
Merge from steering_wheels_fix
2 Days Ago
Fix shared names on blackjack machine collision, resolves warning
2 Days Ago
merge from main/naval_update/modular_boat_sounds
2 Days Ago
Dont allow ai turrets to move if ai.move is false
2 Days Ago
sound import setting tweaks
2 Days Ago
Dont move scientist boats if Ai.Move is false
2 Days Ago
Change scientist boat spawn edge margin from 300 -> 900
2 Days Ago
Early exit out our update loop if there are no connections inside a large radius
2 Days Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
2 Days Ago
naval_update -> scientist_boat_ai
2 Days Ago
merge from main/naval-Update
2 Days Ago
Fixed boats stopping if the player is on the edge of the plank
2 Days Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
2 Days Ago
Merge from floating_cities
2 Days Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
2 Days Ago
Fix elevators on floating city not working after a server restart
2 Days Ago
merge from force_scene_deep_sea -> naval_update
2 Days Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
2 Days Ago
Re-add deepsea.cs convar file because plastic - codegen
2 Days Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
3 Days Ago
hooked up event birthday balloons with new prefab
3 Days Ago
Fixed Gravity/Physics Gun world model * It is no longer changing its light level based on rotation (fixed normals) * Add 3rd skin for the mega gravity gun, used by c++ code * Adjusted model origin to match the HL2 model (we are using HL2DM one) for NPC animations * Fixed physics model not matching the visual model Update some weapon icons with poor constrast Fixed toolgun world model light origin Add thumbnail for nb_example so people stop pestering about it Potential fix for HUDWeaponPickedUp getting wrong entities Updated TTT * Add weapon group spawnflags to ttt_random_weapon Antlion Grub ragdoll inherits color/material from the "npc" * It's not a real NPC Add a copy button to kick reason popup
3 Days Ago
balloon icons and set their health low
3 Days Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
3 Days Ago
Bunch of wip dock and edit work
3 Days Ago
Arctic Hazmat repose/lods
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
3 Days Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
3 Days Ago
removed boat planner folder (files are now in planner folder)
3 Days Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
3 Days Ago
Tropical 4 underwater treatment.
3 Days Ago
Tropical 3 underwater treatment.
3 Days Ago
Tropical1 underwater treatment
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
3 Days Ago
Tropical2 underwater treatment.
3 Days Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
3 Days Ago
Offshore spawn stuff
3 Days Ago
Build area must be free of players and entities for dock & edit to work
3 Days Ago
pt_boat_turrets -> naval_update