135,810 Commits over 4,293 Days - 1.32cph!

3 Days Ago
toggled rotate on deploy and after deploy on frames
3 Days Ago
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3 Days Ago
Merge from naval_update
3 Days Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
3 Days Ago
Merge from floating_cities
3 Days Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
3 Days Ago
Merge from boatplanner_worldmodel
3 Days Ago
Merge from artist_pack_dlc
3 Days Ago
Merge from naval_update
3 Days Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
4 Days Ago
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4 Days Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
4 Days Ago
Merge from main
4 Days Ago
Merge from Reserialize_Prefabs_2
4 Days Ago
Restore module_1200x1800_2way
4 Days Ago
removed large and huge signs from easel capability
4 Days Ago
Fix window not keeping damage when picked up
4 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
4 Days Ago
Movable colliders on reactive target are now parented to regular colliders
4 Days Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
4 Days Ago
Add cannon reload animations to the shared content bundle.
4 Days Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
4 Days Ago
artist canvas names to put size at the end
4 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
4 Days Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
4 Days Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
4 Days Ago
merge from manifestwarnings_fixes
4 Days Ago
Gated the null or empty skinnable groups error to workshop skinnables only
4 Days Ago
fix paintable reactive target collider issue
4 Days Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
4 Days Ago
named paintable material on reactive target
4 Days Ago
Assigned missing audio mixer to some prefabs
4 Days Ago
Fixed copy paste file importer not setting the FilenameStringId
4 Days Ago
add tint from vcolor mode to FXVille Blood World Lighting
4 Days Ago
Finger poser UI flips controls for right hand Put the i in Dynamite Rework Finger poser a bit * Do not use hardcoded lists of bones, add a new list library list so addons can add support for custom models easily. * Deduplicate some code * Improve support for Zeno Clash 1 models Localize "Loading..." labels in Steam Workshop browsers * Also made it more consistent between all content types Merged PR: Localize some more UI texts Fix a very spammy warning on Linux Localize Favorites map category in main menu * Also fix localization of Other maps category Localize server outdated tag * Also fix translation module adding trailing space to every single output string Minor cleanups * Removing some unused VGUI code that I came across Duplicator uses icons instead of text for workshop status
4 Days Ago
merge from artist_pack_dlc
4 Days Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
4 Days Ago
fix large lightup frame not having interact menu with hammer
4 Days Ago
Ornate frame character limit, fix large frame text behind mesh
4 Days Ago
Switched wanted posters canvas texts to 3D texts
4 Days Ago
removed shadow proxy's capsule colllider on oil rig leg
4 Days Ago
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
4 Days Ago
merge from artist_pack_dlc
4 Days Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
4 Days Ago
merge from artist_pack_dlc
4 Days Ago
Paintable Reactive Target - Updated shaders again, still no paint showing
4 Days Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
4 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for an edge case of moving players during load of a save Tests: ran unit tests
4 Days Ago
Bugfix: OcclusionGroup - account for server loading a save potentially recalculating network group - added a unit test to stress this scenario Seems like a weird edge case, but it means we gotta work around it Tests: ran unit tests
4 Days Ago
paintable reactive target health and protection fix, now matches existing reactive target