141,486 Commits over 4,383 Days - 1.35cph!

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resize gibs
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Fixed clipping, normals and LODs on leather gloves
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merge from main
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merge from main
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Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
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prefabs/ammo ok prefabs/building ok
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Updated Electric Furnace Skinnable Asset
2 Days Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
2 Days Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
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added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
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added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
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vehicles folder ok
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Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
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industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
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industrial shelves - created shelf material colour variations.
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industrial shelves - moved textures to its own folder.
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Automated test suite
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Merge from visual_config
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Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
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testlist export
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basic test that boat can be pasted and is floating in water
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poker bandana setup
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Setup all three workbench upgradeVisualPoints. Set as servercull.
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Add placeholder placement transforms to Workbench1
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Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
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Merge from main
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Started adding support for cached spot light shadows
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renaming some outliers left from previous folders, mostly _displ and _transmission types
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Oven Textures and LOD0
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merge from main
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merge from automated_testing
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Fix repair item target for the base industrial wall light (only did the variants before)
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merge from main
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Merge from test
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Merge from main