134,153 Commits over 4,262 Days - 1.31cph!

34 Days Ago
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34 Days Ago
server runs marching cubes and generates collider
34 Days Ago
fixed save not working in sculpting
34 Days Ago
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34 Days Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
34 Days Ago
missing change
34 Days Ago
Fixed mirroring issue
34 Days Ago
Hide Boots repose male/female
34 Days Ago
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34 Days Ago
Added server tab
34 Days Ago
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34 Days Ago
Loadout and commands view styling
34 Days Ago
more loadout styles that didnt pick up
34 Days Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
34 Days Ago
Restore consoletoggle arg to open a specific tab
34 Days Ago
Info tab tweaks
34 Days Ago
merge from main
34 Days Ago
Fixed menu tooltip icon not being marked as non static
34 Days Ago
Added a button to toggle hidden items
34 Days Ago
further cleanup
34 Days Ago
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34 Days Ago
Fully removed PointGrid3D and associated jobs
34 Days Ago
Use flex columns for the itemlist, instead of a grid
34 Days Ago
HideVest male/female
34 Days Ago
missing TankTop file
34 Days Ago
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34 Days Ago
merge from main
34 Days Ago
removing more unused prefab setup
34 Days Ago
merge from gui_cleanup
34 Days Ago
removing more dead code
34 Days Ago
got the admin panel working for sculptures again
34 Days Ago
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34 Days Ago
Naval scientist variation art
34 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
34 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
34 Days Ago
routed saving properly
34 Days Ago
Commands tab for useful and common commands
34 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
34 Days Ago
Tank Top repose male/female
34 Days Ago
Collared Shirt repose male/female
34 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
34 Days Ago
powerplant update
34 Days Ago
merge from powerplant_dropzone
34 Days Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
34 Days Ago
Loadouts tab styling
34 Days Ago
drop zone moved, prevents hackable dropping on lighting
34 Days Ago
merge from fillwater_improvements
34 Days Ago
merge from helicopter_flare_balance_pass
34 Days Ago
merge from harbor_swingbridge_parent_fix
34 Days Ago
merge from m15_3p_emmisive_fix