239,396 Commits over 3,837 Days - 2.60cph!

31 Days Ago
Fix FindClosestPoint for scaled meshes
31 Days Ago
Merge from tests
31 Days Ago
Merge from /scene
31 Days Ago
Delete my temp scene
31 Days Ago
Final clothing
31 Days Ago
more clothing wip
31 Days Ago
Added MWHEELUP/MWHEELDOWN InputGlyphs
31 Days Ago
Clothing wip
31 Days Ago
Started adding shortcuts First pass at copy / paste (#8)
31 Days Ago
Subtracting 103112 (water carving volume culling distance) as it's no longer needed with the new changes (canyons are no longer using water carving volumes)
31 Days Ago
Add labels to transitions in fsm UI
31 Days Ago
wip debris_kit_a + debris_a assets https://files.facepunch.com/jason/1b2111b1/firefox_CqaZEf7HvS.png
31 Days Ago
Merge from world_update_2 Had to subtract the elevator merges as the custom manifest rebuilds have caused aux2 to lose some merge links, resulting in merge conflicts in files that should not have merge conflicts
31 Days Ago
add 30s sound track preview audio files
31 Days Ago
Removed ocean from TerrainWaterMap (now only contains rivers and lakes, needs rebaking for static test maps, did it for CraggyIsland) Ocean is culled entirely under the terrain (exists neither for physics nor rendering) Ocean now only exists where the ocean or oceanside topologies are painted (may break custom maps that messed this up) Removed water carving volumes from canyons (no longer required, fixes bugs caused by those volumes reaching beyond the canyons and overlapping ocean, lakes or rivers) This will likely break everything and ruin all of our lives for the next few weeks
32 Days Ago
merge from wallpaper
32 Days Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
32 Days Ago
Prevent chatbox overflow when typing a longer message
32 Days Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
32 Days Ago
Show notification button for all
32 Days Ago
Force fur to bypass render queue check the same as Hair is
32 Days Ago
Experimental support for FindClosestPoint on mesh collision https://files.facepunch.com/layla/1b2111b1/sbox-dev_RvmEK7htSt.mp4
32 Days Ago
Create README.md
32 Days Ago
Fixed Main Menu Maps page asking you which map you want to launch even though you just clicked a map.
32 Days Ago
Update README.md
32 Days Ago
Inputs now support MWHEELUP/MWHEELDOWN. Resolves Facepunch/sbox-issues#6132
32 Days Ago
Initial commit with traffic light example
32 Days Ago
Clean: Removing other TMP hidden warnings Turns out I added an extra csc file that I missed today. Tests: none, trivial changes
32 Days Ago
Add depth of field test
32 Days Ago
Fixed hatchet fur not working with viewmodel renderer
32 Days Ago
Parent tunic controller to pelvis & add bone retarget
32 Days Ago
Can now close the Camera Preview Floating Window so it's not in your way. Resolves Facepunch/sbox-issues#4472 https://files.facepunch.com/CarsonKompon/2024/August/21_11-29-LawfulNorthernhairynosedwombat.mp4
32 Days Ago
Improved Legacy Wood Piles -> World Update 2
32 Days Ago
Add CallbackEntry in the right place relative to .Order so that game object system listen order is respected
32 Days Ago
Menu quick adjustment
32 Days Ago
Menu Update
32 Days Ago
-Added fire extinguisher cabinet world model -Added materials -Added textures -Added fire extinguisher folder structure -Added LODS
32 Days Ago
World Update 2 -> Aux 2
32 Days Ago
Fixed floating divesites
32 Days Ago
Fixed wallpaper being colored by shipping container custom colors
32 Days Ago
Also remove water caustics where ocean is culled
32 Days Ago
Removed shore wetness from canyons (again, accidentally reverted)
32 Days Ago
Update: fixing depr warnings in TMP Originally I excluded it from fixes as it was an external package, but it has a couple of our fixes already. Tests: none, trivial changes
32 Days Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
32 Days Ago
Don't render ocean where lakes are (determined by lake topology)
32 Days Ago
more wip clothing
32 Days Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
32 Days Ago
Fix toggle global space shortcut type
32 Days Ago
merge from FrontierHazmat/burst_cloth
32 Days Ago
Update: Review feedback Avoid creating a struct when fetching state of ParticleSystem Tests: none, trivial change