239,396 Commits over 3,837 Days - 2.60cph!

31 Days Ago
ranged sight worldmodel m700 now had ranged sight as default (bodygroups for irons sights still available)
31 Days Ago
Remove this now
31 Days Ago
Stop TextDialog doing the confirm action even when you press cancel, fixes Facepunch/sbox-issues#6236
31 Days Ago
viewmodel prefab material update
31 Days Ago
Made some changes to how we're loading remote packages from map file references, do it on project startup instead of when opening map, removed AssetResolverWindow as it's not needed anymore. Will keep an eye on this This should resolve issues when using remote packages in hammer maps - Everything would be an error until you opened the map in hammer - On restart, a big majority of the assets would get cleared out and you'd have to re-open in hammer again - Hammer should open maps with lots of references faster (Construct 3 mins to 20 seconds, HC1 Refinery 2 mins to 15 seconds)
31 Days Ago
Rebuild package index
31 Days Ago
Allow "CTRL", "SHIFT', or "ALT" as binds on their own Added support for Modifier Keys in Input Binds. Resolves Facepunch/sbox-issues#6286
31 Days Ago
Test
31 Days Ago
Update a couple of weapon prefabs
31 Days Ago
Don't log these now
31 Days Ago
Reduced river length scale so max length is identical to before the recent start width change in 103263
31 Days Ago
No wonder this wasn't getting received
31 Days Ago
Logs
31 Days Ago
Fixed abovegroundpool and paddlingpool having their water body types set incorrectly
31 Days Ago
Merge from main
31 Days Ago
Can upload a loading screen
31 Days Ago
Widened rivers slightly at their origin
31 Days Ago
Fixed CTRL/SHIFT/ALT modifier keys in Editor Keybinds. Resolves Facepunch/sbox-issues#6287
31 Days Ago
Merge from world_update_2
31 Days Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
31 Days Ago
Some tool tip tweaks
31 Days Ago
Have fsm UI states sync their name with the actual runtime state instance
31 Days Ago
Transitions can have a delay window, or exact trigger time Fixes #11 https://files.facepunch.com/ziks/2024-08-22/sbox-dev_hzOo8z1P7g.png
31 Days Ago
Fixed generated path meshes not preserving the w component when rotating tangents
31 Days Ago
Use LineBBox in Zone, so much less noise in the Scene view
31 Days Ago
++
31 Days Ago
Custom (INetworkCustom such as NetList/NetDictionary) not including in delta snapshot for now as they handle this sort of thing themselves. Stepping stone
31 Days Ago
Tie audio tracks to the play buttons
31 Days Ago
Menu prefab
31 Days Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel
31 Days Ago
Forgot to tick Mountain in the topology mask list after making it. Monuments in canyons fix may work from this point.
31 Days Ago
WIP left hand IK, still not working
31 Days Ago
▅▅▄▊▇ ▇█▌▄ ▉▋▊▋ -> ▅▅▋█▉▌▍▍▇_▄▄▄▉█▍▍▉▅▌▉█▄
31 Days Ago
Merge from fix_zstring_analytics_clear -> main
31 Days Ago
Leaderboard backup, run #13372
31 Days Ago
Fix analytics bulk uploader not clearing string buffer between each line serialized
31 Days Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple include canyons, lakes and oasis as those directly affect river / rail / road generation and take little time to generate
31 Days Ago
Refactor IK to specify right hand, in prep for left hand pass
31 Days Ago
Compile fixes, cleanup
31 Days Ago
- Don't allow mounting the DPV in shallow water - Dismount player if water becomes too shallow - Removed unused waterlogged check
31 Days Ago
Kayaks now pick up speed automatically when facing downhill (for extreme river rafting) Uses same system as boogie boards
31 Days Ago
Added fixcars convar support to the DPV
31 Days Ago
menu cards show HP diamond ring maps start farther apart bow and arrow mantlepiece clock relic dartboard relic pirate flag relic
31 Days Ago
Merge main -> UWSkidoo
31 Days Ago
DroppedItem now spawns it's worldmodel via GameManager.CreatePrefab, ensuring PreProcess is run Removed the server side code that disabled renderers as those renderers should now be removed in PreProcess (this code was just for the editor but it ran at runtime regardless and caused a 40b allocation every time an item was dropped) Fixed mushroom colouring not being applied to dropped mushrooms
31 Days Ago
Added a new TeakUIPresetSelect that allows us to create defaults for selections of settings Added preset accessibility options for Protanopia, Dueteranopia, Tritanopia Also supports a custom mode
31 Days Ago
Internal AfterDepthPrepass hooks CSM doesn't suck anymore Texel snap cascade shadow map matrix so lights never shimmer when you're moving Cleanup Use the frustum from the previous shadow map to cull the current shadow map, m_pLightObject neverr used
31 Days Ago
Turn on cast shadows for LOD0 of the mushroom clusters Hooked up the new mushroom materials to the colour swap pallette
31 Days Ago
Fixed timings on reload animation FX call. Iterated on FX.
31 Days Ago
Fixed DigitalClock.FadeOutScreens NRE