198,711 Commits over 4,140 Days - 2.00cph!

35 Days Ago
merge from main
35 Days Ago
Capsule SDF setup for shadowing foliage out of shadow range
35 Days Ago
fixed fairy light wire
35 Days Ago
merge from main
35 Days Ago
naval update > floating cities
35 Days Ago
merge from main
35 Days Ago
ship_spotlight textured
35 Days Ago
Decrease cell size, increase cells per compute
35 Days Ago
Featured weekly skin item system Added convar to simulate featured items
35 Days Ago
merge from main
35 Days Ago
Revert 123163, was not a good idea
35 Days Ago
merge from main
35 Days Ago
merge from lr300_skinnable_fix
35 Days Ago
Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
35 Days Ago
merge from main -> party_system
35 Days Ago
- Makes it easier to change a scientist's weapon - Equip oilrig scientist with classic mp5
35 Days Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
35 Days Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
35 Days Ago
Store featured items loaded from the manifest
35 Days Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
35 Days Ago
Manifest
35 Days Ago
Better naming and parameters in npc shooting component
35 Days Ago
Merge from trimmed_asset_warmup
35 Days Ago
Pull hardcoded asset references from scripts too
35 Days Ago
Merge from main
35 Days Ago
Simplify scientist shooting logic
35 Days Ago
New bulb models
35 Days Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
35 Days Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
35 Days Ago
Super simple notifications window blockout
35 Days Ago
35 Days Ago
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35 Days Ago
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35 Days Ago
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35 Days Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
35 Days Ago
Fixed the issue with sky turning black too early at train tunnel entrances
35 Days Ago
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35 Days Ago
il_postprocessor_build_fix -> main
35 Days Ago
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35 Days Ago
main -> new_menu
35 Days Ago
Manifest
35 Days Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
35 Days Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
35 Days Ago
tube lights wip implementation
35 Days Ago
Merge from main
35 Days Ago
Merge from trimmed_asset_warmup
35 Days Ago
Include fx prefabs in warmup too
35 Days Ago
removed old bullet_container folder and contents as it's no longer needed
35 Days Ago
Security Spotlight Prefab update
35 Days Ago
cherrypicking 123058