134,342 Commits over 4,262 Days - 1.31cph!

42 Days Ago
Nest hat reposed
42 Days Ago
Corals
42 Days Ago
Fix slightly off player pivot on front turret
42 Days Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
42 Days Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
42 Days Ago
Bunny hat repose
42 Days Ago
merge from health_info_popup_qol -> main
42 Days Ago
Sapcesuit repose/lods
42 Days Ago
Fix front turret rotation clamping not working properly at offset boat rotations
42 Days Ago
Adding gibs for explosives component box
42 Days Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
42 Days Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
42 Days Ago
Allow tugboat in deep sea
42 Days Ago
Simple sight update, Icon, textures, prefab and materials.
42 Days Ago
merge from naval_update
42 Days Ago
Make sure to clear the deep sea billboard list after killing them
42 Days Ago
Merge from parent
42 Days Ago
Fixed typo on boat building privilege
42 Days Ago
Quick refactor/cleanup
42 Days Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
42 Days Ago
space station building skin models and gibs files
42 Days Ago
Merge from parent
42 Days Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
42 Days Ago
Remove some dead code
42 Days Ago
added ambience list and defenirion for PTBoat Stings
42 Days Ago
Bunny ears repose re-commit
42 Days Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
42 Days Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
42 Days Ago
subtract 137213
42 Days Ago
Paintball Gun - update model and bake with fixes
42 Days Ago
Minor fix on heavy scientist hand
42 Days Ago
added creak audio stings to the PTBoat ambience
42 Days Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
42 Days Ago
Bunny Ears repose
42 Days Ago
Disabled wind on tarp_static_blue material
42 Days Ago
Nomad Suit repose/lods
42 Days Ago
Tiger mask repose
42 Days Ago
DragonMask repose
42 Days Ago
added an icon to boat ladder
42 Days Ago
Oxmask repose
42 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
43 Days Ago
Merge from largevehicle_groundwatch
43 Days Ago
Merge from parent
43 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
43 Days Ago
Remove leftover debug message from ElectricWindmill
43 Days Ago
Remove leftover debug message from ElectricWindmill
43 Days Ago
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43 Days Ago
merge from main/naval_update/boat_plank_sounds
43 Days Ago
merge from main/naval_update/boat_wheel_sounds
43 Days Ago
sounds for most of the modular boats and related deployables (few bits still WIP)