239,395 Commits over 3,837 Days - 2.60cph!

30 Days Ago
Tweaked wallpaper textures aniso levels
30 Days Ago
Enabled mip map streaming for all wallpaper textures
30 Days Ago
exported Wolf_GrowlRunToWalkBack animation
30 Days Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
30 Days Ago
added skin constraints to left him as well
30 Days Ago
Fix UpdateErrorCounts not publishing
30 Days Ago
M700 world model LOD levels
30 Days Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
30 Days Ago
burstcloth - made skin constraint editing less messy
30 Days Ago
Combine stats and leaderboards sections Clean stats header Clean up leaderboard section
30 Days Ago
Merge from world_update_2
30 Days Ago
In standalone, run CreateGame after doing all our standalone setup - because otherwise we'll be loading the game assembly without any info (cherry picked from commit 1102b357f284b26b2bab11bedfc23bb5e15c47a1)
30 Days Ago
Separate DevUI (console, errors) addon code out into its own addon Clean up MenuSystem and MainMenuPanel In standalone, run CreateGame after doing all our standalone setup - because otherwise we'll be loading the game assembly without any info DevUI gets its own ContextLocal scope Add DevUIDll Test for DevUI
30 Days Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
30 Days Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
31 Days Ago
▊▉▅▋ ▅▍▄▍ ▅▌▇ ▆▅█▇▍▆█▊▉ ▋▉▆▄ █▍ ▅▌▆▋▉▆ ▄▄▄▇▍▊█▄▉▄ ▌▋▅▊ ▅▍ ▌▋█ ▋▇▆█▄▆▄▆▅▌ ▆▋█▇ ▄▅▄ ▇▍▄ ▉▍
31 Days Ago
Add full rotational Gizmo.Draw.LineCircle overload Fix Gizmo.Draw.LineCylinder ends drawing wrong, resolves Facepunch/sbox-issues#6209
31 Days Ago
-Collision for Fire Cabinet -Added Wall mount model, material, textures, LODS
31 Days Ago
world_update_2 -> world_update_2/radioactive_water
31 Days Ago
Merge: from main Tests: built all modes in editor
31 Days Ago
Select new items after pasting
31 Days Ago
merge from main
31 Days Ago
Some cleaning
31 Days Ago
merge from tincanalarm_tip
31 Days Ago
More tests
31 Days Ago
Coastal cliffs LOD distance tweaks Fixed slope mask settings
31 Days Ago
Tab to flip selected transitions, Ctrl+D to duplicate selection
31 Days Ago
Update: fixing invalid namespace reference Tests: none, trivial change
31 Days Ago
Re-enabled foliage displacement on divesites
31 Days Ago
Can redirect (or clone) transitions by dragging (fixes #13)
31 Days Ago
LS s2p
31 Days Ago
fixing the LS motorbike access to puzzle
31 Days Ago
Test
31 Days Ago
Coastal cliffs Slope masks and LODs
31 Days Ago
Platform retry Clamp panel's time delta, avoids it skipping over transitions completely when loading etc Custom loading screen backgrounds
31 Days Ago
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
31 Days Ago
Added a game tip explaining how to wire the tin can alarm
31 Days Ago
Move error calc to webjob Fix indexing errors
31 Days Ago
Added Cut option to Component dropdown. Resolves Facepunch/sbox-issues#5920 https://files.facepunch.com/CarsonKompon/2024/August/22_08-27-PalegreenCirriped.png
31 Days Ago
Fixed Cut (CTRL+X) not being an undo-able action.
31 Days Ago
Undo / redo (fixes #4) https://files.facepunch.com/ziks/2024-08-22/sbox-dev_DEoOLIRbv9.mp4
31 Days Ago
M4A1 attachments have bones now
31 Days Ago
Style Inspector now crosses out any rule that isn't taking effect (due to a higher priority rule). Resolves Facepunch/sbox-issues#6273 https://files.facepunch.com/CarsonKompon/2024/August/22_07-58-VioletEft.png
31 Days Ago
Fix dumb error Optimize this Upload api to staging slot
31 Days Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.
31 Days Ago
Go on server time
31 Days Ago
I made this way more complicated than it needed to be
31 Days Ago
Use M700 worldmodel correctly
31 Days Ago
Add `@orphaned` filter to list all assets with _c files and no source files (that aren't from the cloud). Resolves Facepunch/sbox-issues#6285 https://files.facepunch.com/CarsonKompon/2024/August/22_07-29-BouncyBlesbok.png
31 Days Ago
ranged sight worldmodel m700 now had ranged sight as default (bodygroups for irons sights still available)