239,398 Commits over 3,837 Days - 2.60cph!

32 Days Ago
merge from FrontierHazmat/burst_cloth
32 Days Ago
Update: Review feedback Avoid creating a struct when fetching state of ParticleSystem Tests: none, trivial change
32 Days Ago
Only run logic in SceneNetworkSystem.OnBecameHost if scene is valid - we could just be in a lobby/party but not in-game
32 Days Ago
Show orgs on front page if logged in
32 Days Ago
Removed sprint dampening when moving diagonally
32 Days Ago
Combine turn and game manager Add tile place and bag sounds Fix committed tiles not syncing correctly, other players' active tiles showing up in validation This is all pretty awkward and overkill in hindsight Fix remote player rack consume/replace interactions Current player can stomp another player's uncommitted tile and return it to their rack Tidy tile dragging behaviour Completely hide tiles that're being dragged Remove unused inputs Basic board scrolling Basic procedural board gen, configurable sizes Style centre square differently
32 Days Ago
Spawn Indicators no longer cast shadows Connected Clients can now see the Minimap properly. Enemies and other players now show on the Minimap as well Fixed Enemy Spawn Indicators destroying themselves instantly on Connected Clients Minimap Fixes Create Custom 2D Character Controller to use for Player Movement instead of a Rigidbody. Fixes all known movement issues with Connected Clients Clean up 2D Character Controller
32 Days Ago
Add main menu loop
32 Days Ago
Derive graphview edges to store fsm transition information directly in them
32 Days Ago
Adjustments, disable Oman for now (just disabled mapdef)
32 Days Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
32 Days Ago
Include riot guy in CT model pool
32 Days Ago
Made underwater checks more stringent on divesites
32 Days Ago
Add riot guy to main menu scene
32 Days Ago
Visor vmat quickfix
32 Days Ago
Head_01 push
32 Days Ago
Redoing some deployables I lost to a crash
32 Days Ago
Animate main menu camera with a shitty script, and some transitions
32 Days Ago
Riot Gear Player initial files
32 Days Ago
Added terrain wetness around rivers and lakes
32 Days Ago
transmission map
32 Days Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
32 Days Ago
Slight state context menu tweak
32 Days Ago
FSM UI now properly add new states at mouse location
32 Days Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
32 Days Ago
Notification fixes
32 Days Ago
Some more tweaking Make state actions into separate GraphicsItems too
32 Days Ago
Fixed terrain wetness displaying in canyons
32 Days Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
32 Days Ago
Turn off ACES in Refinery for now
32 Days Ago
M700 worldmodel
32 Days Ago
Deployables
32 Days Ago
Vendor Mismatched Fields -> Main
32 Days Ago
Merge: from main Tests: Build all modes
32 Days Ago
Fixed travelling vendor mismatched fields
32 Days Ago
Standalone: move IsWhitelistDisabled option into project config, so that it saves into the .sbproj like everything else
32 Days Ago
Merge from world_update_2
32 Days Ago
Fixed rivers having the lake instead of river water body type set
32 Days Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
32 Days Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
32 Days Ago
Fixed harbors overlapping rivers
32 Days Ago
viewmodel burstcloth angular limit tweaks
32 Days Ago
merge from wallpaper
32 Days Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
32 Days Ago
Support underwater effects in lakes
32 Days Ago
Add option to export code only FSMs to graphviz to help porting existing FSMs to the new UI
32 Days Ago
merge from wallpaper
32 Days Ago
restored viewmodel wallpaper renderer
32 Days Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
32 Days Ago
Human outfitter can accept a list of models to pick from, instead of just 1