239,548 Commits over 3,837 Days - 2.60cph!

47 Days Ago
Added convars to change the colour of tree hit markers and the health/thirst/hunger bars to a selection of preset colours for colorblind players Uses a new AccessibilityCollection data class to store options, currently implemented colour and material swap versions Each collection type has a corresponding component https://files.facepunch.com/jarryd/1b0811b1/Unity_87LQF6dyfh.jpg
47 Days Ago
ComponentList no longer breaks when changing the parent class of a Component to something that *isn't* Component. Resolves Facepunch/sbox-issues#6152
47 Days Ago
merge from hackweek_arabic (phrases update)
47 Days Ago
Stylesheets @import-ed with a path relative to the local path will also hotload now
47 Days Ago
Bandit king has a throne nearby and some other general decor
47 Days Ago
Phrases
47 Days Ago
Added the Bandit King to Bandit Camp
47 Days Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
47 Days Ago
Fixed null phrases in SocketMods blocking the phrases update
47 Days Ago
merge from main
47 Days Ago
removed unused lights, underwater_plants roughness tweaks
47 Days Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
47 Days Ago
Update README.md
47 Days Ago
Update README.md
47 Days Ago
47 Days Ago
Restored server filters category texts, fixed the TMP SubMesh hell
47 Days Ago
Don't have the host do this, doesnt work that way
47 Days Ago
Fixed parenting not working on non-host client
47 Days Ago
Improvements
47 Days Ago
This should be it now
47 Days Ago
Fixed option menu dropdowns not clickable
47 Days Ago
Dont need change event at all here
47 Days Ago
Fixed bad RPC logic in VehicleSeat
47 Days Ago
Add default value to worldspace scale too
47 Days Ago
materials, sound/sound logic, better interactions in first person
47 Days Ago
Stylesheets @import-ed by other stylesheets now hotload properly. Resolves Facepunch/sbox-issues#5317
47 Days Ago
Shader Rotation
47 Days Ago
Don't apply LocalScale to GetAttachmentTransform
47 Days Ago
Fix GraphicsItem not always being able to resolve the GraphicsScene (which made SelectedItems total bullshit)
47 Days Ago
fixed dashboard unit scaling
47 Days Ago
Shortcuts now run on GraphicsItems.
47 Days Ago
Automatically refactor static fields to try and reduce the number of static constructor call sites
47 Days Ago
mapdef
47 Days Ago
Better networking for player seat assignment
47 Days Ago
Can now multi-select resources in the asset picker of a list entry to select multiple items at once. Resolves Facepunch/sbox-issues#5934 https://files.facepunch.com/CarsonKompon/2024/August/07_14-28-ConcreteRiograndeescuerzo.mp4
47 Days Ago
Ask the host to enter/leave cars
47 Days Ago
rename test scene, add namespaces, auto assemble for testing, debug bool, determine if puzzle is complete
47 Days Ago
skeleton first pass
47 Days Ago
Helipad POI
47 Days Ago
Use zone color alpha for the gizmo
47 Days Ago
initial port to scene system
47 Days Ago
Basic water shader, will improve in a bit Add foam, make ocean shader look vaguely like water Disable vertex anim for now
47 Days Ago
Setup the low poly WIP radio model as the interaction point for the car radio Video https://files.facepunch.com/jacob/1b0711b1/Unity_MXhRxokGha.mp4 (ignore the steering wheel)
47 Days Ago
Update Box3D for soft contacts, helps with stability for heavy things on top of light things and helps with kinematics pushing dynamics through geometry https://files.facepunch.com/layla/1b0711b1/sbox_L4gxsLMRAe.mp4
47 Days Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
47 Days Ago
Removed ArabicSupport tool editor stuff
47 Days Ago
compile fix
47 Days Ago
added lowpoly stereo to dashboard_A
47 Days Ago
Start setting up wolf senses
47 Days Ago
Ring road enabling/disabling + min world size customisation