197,744 Commits over 4,140 Days - 1.99cph!

2 Months Ago
helicopter_targetting_nre -> main
2 Months Ago
Helicopter player targetting null check, it should never be null? But lets check just in case Should fix frozen Heli and NRE spamming
2 Months Ago
exported edited vine swinging animations
2 Months Ago
Fixed buff started/ended logic
2 Months Ago
Bug Fix: Fixed the player skin rendering in the player preview screen
2 Months Ago
vine_double_descent_animation -> main
2 Months Ago
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
2 Months Ago
Jungle Rock - Added missing SFX paths
2 Months Ago
vine_viewmodel_demo_fix -> main
2 Months Ago
Ensure spectating player is in first person mode before showing the vine viewmodel
2 Months Ago
Jungle Rock - Increased icon brightness and saturation
2 Months Ago
vine_demo_scrubbing_fix -> main
2 Months Ago
Dont bother with coroutines if in a demo - way better experience
2 Months Ago
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
2 Months Ago
Set position rather than lerping if in demo
2 Months Ago
Don't ever leave render work queue (once added) if we are in a demo
2 Months Ago
merge from main
2 Months Ago
vine_viewmodel_demo_fix -> main
2 Months Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
2 Months Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
2 Months Ago
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
2 Months Ago
Additional UpgradingEnabled check
2 Months Ago
Cleanup
2 Months Ago
Merge from main
2 Months Ago
Removed logs in BaseMountable::AttemptMount LOS check
2 Months Ago
Fix foliage shader merge issue. Adjust placement count.
2 Months Ago
Merge from main
2 Months Ago
Big code clean up and mark up. GPU readback to job wip.
2 Months Ago
fix missing terrain textures in workshop editor scene
2 Months Ago
Merge from jungle_update
2 Months Ago
Fixed error when getting killed by outbreak scientist
2 Months Ago
Progress
2 Months Ago
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2 Months Ago
Merge from jungle_update
2 Months Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
2 Months Ago
Fix typo in croc death anim footstep sound notify
2 Months Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
2 Months Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
2 Months Ago
Prevented deploy/holster from firing without an instance in demos
2 Months Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
2 Months Ago
Fix OR check implicit grouping screwing us (was evaluating the OR and discregarding the null check) - causing the viewmodel to double deploy
2 Months Ago
Cover the descending case as well
2 Months Ago
Ensure vine viewmodel kills itself when dismounting in demos
2 Months Ago
main -> vine_viewmodel_demo_fix
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from main
2 Months Ago
Split the method up so if it still breaks we'll at least know where it's breaking
2 Months Ago
getheldentity_demo_nre -> main
2 Months Ago
Fix GetHeldEntity occasionally throwing an NRE in demos, most prevalent in demos when the player had no weapon out. Errors came from: VitalInfo.Refresh, Crosshair.Update and HomingLauncherCamOverlay.TryGetValidLauncher, all erroring at the same place. Fixed by checking container belt and inventory are valid in GetHeldEntity
2 Months Ago
Possible Menu_CanSwing_ShowIf NRE fixes