239,548 Commits over 3,837 Days - 2.60cph!

46 Days Ago
Clean: Fixing depr warnings in Scripts/Audio - Removed the method containing deprecated usage, as it was trying to call into a native method that no longer exists. Tests: None, trivial change (no usage)
46 Days Ago
Bugfix: Prevent Scene2Prefab from always switching to default scene I dingussed up in the previous commit by doing extra changes after testing. Reverted small part of the change because Scene handle becomes invalid when loading a new scene. Tests: Ran "Locate Renderers with no LOD Components" - it returned back to original scene properly
46 Days Ago
Refactor Track serialization Save a bunch of lookup data on property tracks
46 Days Ago
State machines actually function again
46 Days Ago
Given jeep a display name so if someone destroys it it'll show up in the feed
46 Days Ago
HealthComponent.MaxHealth is exposed and defined properly - give jeep a bunch of health
46 Days Ago
More jeeps around the map just in case
46 Days Ago
Add a bunch of jeep spawners in each base
46 Days Ago
Clean: Fixing depr warnings in Editor/Rust - Added a bit of error checking to SceneToPrefabs to avoid accidents - EditorApplication -> EditorSceneManager for all scene related work - ListView event changes, onItemsChosen -> itemsChosen, onSelectionChange -> selectionChanged 27 warnings to go. Tests: ran Scene2Prefab/Locate Renderers with no LOD Components - it detected a number of issues, so green. Other changes are trivial.
46 Days Ago
Shortcuts defined on static classes are now treated as Window shortcuts if not specified
46 Days Ago
Raise Conquest game duration
46 Days Ago
Fixed floating helicopter on helipad
46 Days Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
46 Days Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
46 Days Ago
Copy Paste keys
46 Days Ago
Clean: Fixing depr warnings in Scripts/Procedural - EditorGUIUtility.LookLikeControls -> manual setting field and label widths 47 to go (I hope) Tests: None, trivial changes
46 Days Ago
Bugfix: Reimplementing PowerLineWireUndo Unity deprecated a couple Undo APIs that broke our utility, so replaced them with new API. Also upgraded PrefabUtility usage and nuked a couple unused public methods (since they used deprecated APIs). Tests: Tested Undo-Redo when adding a new line on power line platform - works
46 Days Ago
Hackweek procedural geometry ditto
46 Days Ago
Extend water plane
47 Days Ago
Added capture point status to the HUD, moved the minimap and chat around
47 Days Ago
Add ComputeBufferType.IndirectDrawArguments Public Graphics.DrawModel(Instanced)(Indirect), prefer Span<Transform> to Transform[T]
47 Days Ago
Clean: Fixing depr warnings in LeavesBlowing.cs - Also cleaned empty method 65 to go - I thought this was going to be 0, but turns out there's 65 more errors hiding, so the counter restarts Tests: none, trivial changes
47 Days Ago
Clean: Fixing depr warnings in Rust.AI/ 3 to go. Tests: none, trivial changes
47 Days Ago
Get rid of aces camera preset in fps_testing scene
47 Days Ago
Color track PropertyGenericTrack
47 Days Ago
Spotlight Feedback V2
47 Days Ago
Clean: fixing depr warnings in Scripts/PostProcessing Done by taking Unity's official repo upstream patches for our version of unity for these specific file segments. We should replace our source package via a core package. 5 to go. Tests: Setup debug overlay for normals - still works (though wonky)
47 Days Ago
Force-leave seat on respawn
47 Days Ago
Actually, fixed wheel simulation
47 Days Ago
Don't simulate wheels if we don't own the car for now - this isn't good behavior, we should be simulating it properly
47 Days Ago
Clean: fixed depr warnings in Scripts/Analytics Now outputs refresh rate as a decimal fraction Tests: none, trivial change
47 Days Ago
Clean: fixing depr warnings in Scripts/Diagnostics Now able to return 2GB+ values for dump convar. 8 to go. Tests: Generated a dump, validated the padding is alright
47 Days Ago
Nudging and keyframe deleting Box selection
47 Days Ago
Add GraphicsView.DragType (enables SelectionRect) Add GraphicsItem.Children
47 Days Ago
Leaderboard backup, run #13039
47 Days Ago
Merge from main
47 Days Ago
Automatically add [Il2CppEagerStaticClassConstruction] to types with static constructors that don't depend on others
47 Days Ago
Add a new accessibility section to the options menu, list all colour customisation options https://files.facepunch.com/jarryd/1b0811b1/Unity_i4M6UPzANS.jpg
47 Days Ago
Race cars spawn
47 Days Ago
Allow the player to modify the colour of the building blocked radius around monuments
47 Days Ago
New spotlight lighting treatment & related textures.
47 Days Ago
Fix Menu css issues
47 Days Ago
Added support for changing nametag colours, with specific team, ally, enemy and clan colour options Also applies to colour of team mate markers on the map
47 Days Ago
relic offer chances misc fix chosen card bug, card inital spawnpos level organizing, etc
47 Days Ago
Revert ComponentList changes for now. This seems to break things for everyone 😅
47 Days Ago
Made conversation slightly funnier
47 Days Ago
Another edit
47 Days Ago
Minor conversation edit
47 Days Ago
Conversation improvements
47 Days Ago
Bandit King conversation tree