255,388 Commits over 3,990 Days - 2.67cph!

35 Days Ago
Clear clone type cache on HotReload & GameShutdown Documentation
35 Days Ago
Experiment with bleeding
35 Days Ago
Override hurt now that we have the method
35 Days Ago
Cherry pick entity component hurt method addition
35 Days Ago
Small polish to jungle floor kits (ongoing)
35 Days Ago
Merge from main
35 Days Ago
Update tiger gait speeds
35 Days Ago
AmmoResource is not null fix in Pickup
35 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Draw texture preview
35 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Speed up Pixmap.FromTexture ( there's got to be a faster way than this come on) Draw texture preview
35 Days Ago
Optimze Pixmap.FromTexture (don't swizzle the format 3 times) 4096x4096 339ms -> 115ms 2048x2048 90ms -> 50ms 1024x1024 20ms -> 10ms Bottleneck is going to be the data read from GPU -> CPU, not much else to do
35 Days Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
35 Days Ago
cherrypicking 111156 - fixed lunar dividers not being destroyed after frame is destroyed
35 Days Ago
merge from lunar_new_year_2025
35 Days Ago
fixed lunar dividers not being destroyed after frame is destroyed
35 Days Ago
Add debug counters to compute, adjust noise compute for better placement, add toggle for instancing, fix incorrect cell bounds calculation, improve foliage cpu count estimation, improve foliage random positions, and add camera culling to foliage compute.
35 Days Ago
Leaderboard backup, run #17021
35 Days Ago
Scene backups
35 Days Ago
First pass on spawning process, status tracking, loot panels
35 Days Ago
Compile shaders
35 Days Ago
Don't run morph code when using vertex cache
35 Days Ago
Fix incorrect offset to CalculateMorphSubrectData
35 Days Ago
Define MORPH_TEXTURE_ATLAS_WIDTH as g_nMorphTextureAtlasWidth when in compute
35 Days Ago
Compute morphs, normals and tangents in skinning compute shader
35 Days Ago
Prototyping a new simple chicken for use in coops
35 Days Ago
Cherrypick from med_assault_rifle
35 Days Ago
Merge from parent
35 Days Ago
Merge from main
35 Days Ago
Scene directory changes
35 Days Ago
Merge from admin_esp
35 Days Ago
Merge from primitive
35 Days Ago
Merge from primitive
35 Days Ago
compile fixes
35 Days Ago
Merge from primitive
35 Days Ago
Merge from primitive
35 Days Ago
4ShotMiniCrossbow -> primitive
35 Days Ago
Allow in third person
35 Days Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
35 Days Ago
Merge from main
35 Days Ago
Merge from primitive
35 Days Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
35 Days Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
35 Days Ago
merge from primitive -> aux2
35 Days Ago
Fix compile errors
35 Days Ago
merge from primitive -> aux2
35 Days Ago
merge from optimize_prepare_prefabs -> primitive
35 Days Ago
merge from primitive_gm -> primitive
35 Days Ago
Fix horse comfort not working with new ridable horses
35 Days Ago
Codegen
35 Days Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot