239,550 Commits over 3,837 Days - 2.60cph!

47 Days Ago
Start setting up wolf senses
47 Days Ago
Ring road enabling/disabling + min world size customisation
47 Days Ago
Helper to add delay condition, display tweaks
47 Days Ago
Cast benchmark (#119) Fixed capsule ray cast bug. Added ray and shape cast benchmark versus height field. Delete triangle cache when updating mesh shape. obj loader (#120) Using tinyobjloader/tinyobjloader to load obj files. Removed assimp, stb, and model stuff. New mass ratio tests (#121) - Added two new tests for large mass ratios Contact Solver: Soft contacts (#122) - Added soft contacts for high mass ratios (currently larger 1 : 10) - This is highly experimental and might be discarded Merge remote-tracking branch 'upstream/main'
47 Days Ago
Bugfix: KeyBindUI once more avoids modifying original prefab name This got broken in 2018.3, about a year after our code submit. Also sneaking in depr fixing in UI/Main Menu - Replaced obsolete PrefabUtils API calls in KeyBindUI - WWW -> UnityWebRequest 10 errors to go Tests: Checked main menu news still download and dispaly. checked KeyBinds prefab doesn't get polluted with bind names and options prefabs get renamed properly
47 Days Ago
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)
47 Days Ago
compile fix
47 Days Ago
Capture point will animate when contested / capturing, and show team occupant count under the marker
47 Days Ago
Set time by clicking timeline Component properties work again
47 Days Ago
Show capture progress
47 Days Ago
47 Days Ago
Fix asset inspector not saving with CTRL+S
47 Days Ago
Small map adjustments
47 Days Ago
Beginnings of the menu redesign, horizontal navigation
47 Days Ago
merge from main
47 Days Ago
Edit transition conditions and actions https://files.facepunch.com/ziks/2024-08-07/sbox-dev_GQ1ItmYoBY.mp4
47 Days Ago
Small panel indicator lights with configurable colors
47 Days Ago
Save current scene before gen takes place
47 Days Ago
Add vehicle spawner which respawns a vehicle immediately when it gets destroyed
47 Days Ago
Make these two windmills static otherwise they fall through the map
47 Days Ago
Vehicle exit volumes
47 Days Ago
47 Days Ago
Added aileron controls - arbitrary control surfaces meant this just needed to add a surface on the edge of wing with opposite rotation axes
47 Days Ago
Added play area
47 Days Ago
More detailing
47 Days Ago
Add another lane to the airfield
47 Days Ago
Apply surface friction to wheels Dirt road surface, more friction than grass etc
47 Days Ago
Add a second jeep on the other side of the map for testing
47 Days Ago
Network jeep Ownership only necessary for driver
47 Days Ago
Work on custom capture point marker, fixed team not being set
47 Days Ago
Add rigidbody mass center override https://files.facepunch.com/layla/1b0711b1/sbox-dev_WWBxzsSEHp.mp4
47 Days Ago
explicit surface lift calculations replaced with processing a set of serialized surface types
47 Days Ago
Add reset capture points rule
47 Days Ago
Support angles for minimap volumes
47 Days Ago
Clean: Fixing depr warnings in Scripts/ConsoleCommands `objects` and `textures` vars can return 2GB+ memory size values per object now. - Application -> SceneManager - refreshRate -> Round(refrestRateRatio.value) 14 to go Tests: none, trivial changes
47 Days Ago
Deployable spot light, orientable using a hammer (like CCTV cameras)
47 Days Ago
Feedback for Spotlight
47 Days Ago
Clean: Fixing depr warnings in Scripts/ViewModel - More ParticleSystem module usage - Also removed obvious comments 19 to go - there's basically no more large groupings, so the CLs will continue to be small Tests: none, trivial changes
47 Days Ago
Tighten steering and suspension up slightly again, I went overboard
47 Days Ago
Make VehicleInputState a reference type If the vehicle has no driver then reset input state
47 Days Ago
Transition painting tweaks Ctrl+S saves open state machine scene State machine editor display tweaks Simplify transitions, add UI to create states / transitions https://files.facepunch.com/ziks/2024-08-07/sbox-dev_NzixLWMmlR.mp4
47 Days Ago
Clean: Fixing depr warnings in Scripts/Client - More ParticleSystem module usage - Application -> SceneManager 23 to go Tests: None, trivial changes
47 Days Ago
Rotate wheels individually
47 Days Ago
Clean: Fixing depr warnings in Scripts/Procedural - Removal of dead Render.mateiralType - Renderer.castShadows -> shadowCastingMode - WWW -> UnityWebRequest - Explicitly use default QueryParameters for a RaycastCommand 26 to go Tests: None, trivial changes
47 Days Ago
garage door textures @2k
47 Days Ago
Tweak suspension, give wheels render models (looks bit shit right now) Slap IsProxy where it makes sense to do so
47 Days Ago
Inherit velocity from vehicle when getting out
47 Days Ago
Don't draw crosshair if you're in a car
47 Days Ago
removed ladder box from sphere tank interior collider
47 Days Ago
Rotation constructor sets quaternion to identity, we should be doing this but also makes it so that rotation serialized property default is identity