140,641 Commits over 4,352 Days - 1.35cph!

60 Days Ago
added material to baked paintball mesh and added to lodgroup
60 Days Ago
Merge from parent
60 Days Ago
Merge from parent
60 Days Ago
Merge from main
60 Days Ago
force_update_trigger_bypass -> main
60 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
60 Days Ago
Better glass
60 Days Ago
Adjusted the lightbulb material.
60 Days Ago
Frame lighting
60 Days Ago
force_update_trigger_bypass -> main
60 Days Ago
Dont need extra force update check
60 Days Ago
merge from steaminventory_scroll_fix
60 Days Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
60 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
60 Days Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
60 Days Ago
merge from testrunner_window
60 Days Ago
Minor button tweaks
60 Days Ago
Compile fixes
60 Days Ago
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60 Days Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
60 Days Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
60 Days Ago
Adjusted safezone params to be max depth
2 Months Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
Slightly delay BakeDragAngles on init
2 Months Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
2 Months Ago
merge from main
2 Months Ago
merge from naval_update
2 Months Ago
Better check for helicopter smuggling when crossing to the deep sea
2 Months Ago
merge from main
2 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
2 Months Ago
merge from main
2 Months Ago
frameless canvases - moved tape outwards to improve tiling
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Tweaked light-up frame sockets so they don't stick in wall too much
2 Months Ago
Merge from parent
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from small_engine_colliders_fix
2 Months Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
2 Months Ago
Paintable windows are destroyed when a player boat sinks
2 Months Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
2 Months Ago
Started work on setting up performance tests for shadow presets
2 Months Ago
meds box guide mesh and gib surface property on prefab
2 Months Ago
adaptor position on scrap, stone, ammo, explosive box
2 Months Ago
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2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Merge from main
2 Months Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
2 Months Ago
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