142,978 Commits over 4,383 Days - 1.36cph!

60 Days Ago
merge from main
60 Days Ago
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60 Days Ago
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60 Days Ago
restore pixel radius based alpha feathering to hide wire aliasing
60 Days Ago
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60 Days Ago
Make effects.BubbleTrail not turn start/end pos into mins/maxs Added Lua mesh skinning support * Added `mesh.BoneData( index, matrixId, weight )` * Added second argument to `Global.Mesh` - boneWeights * Added `IMesh:DrawSkinned( matrixTable )` Minor cleanups Fixed DrawSkinned affecting underwater rendering * By applying the model matrix to the Draw() call Some more than minor cleanups of probably unused stuff Fill remaining matrices with identity ones for DrawSkinned * In case some silly goober doesn't give it enough or gives none Fix handling of userdata members from tables Fix potential crash with malformed models
2 Months Ago
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2 Months Ago
merged main -> main/rust_relay_server
2 Months Ago
Added Packet relay layer + convars, Editor tool for exporting entire prefab folders to GLB
2 Months Ago
untabify
2 Months Ago
merge from painting_line_tool
2 Months Ago
remove unused "using"s
2 Months Ago
merge from painting_line_tool -> main
2 Months Ago
Remove kicked toast debug log
2 Months Ago
Fix crash with paddling pool unloading.
2 Months Ago
missing reference
2 Months Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
2 Months Ago
cargo_crate_layering_fix -> main
2 Months Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
2 Months Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
2 Months Ago
Forgot to save, material fixes
2 Months Ago
Added collision back to shop E. Small material changes.
2 Months Ago
added HUD element for line tool, new convar for configuring direction lock distance threshold
2 Months Ago
First pass of materials on rentable shop E (still WIP)
2 Months Ago
merge from naval_update/io_boats/privilege
2 Months Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
2 Months Ago
labs_crate_player_input -> main
2 Months Ago
Slight changes in GetPrivilege to support tugboats
2 Months Ago
Flame turrets deployable on boats
2 Months Ago
boat_hand_animation_fix -> main
2 Months Ago
Fixed steering wheel and throttle issues on the PT Boat
2 Months Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
2 Months Ago
Shotgun trap deployable on boats
2 Months Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
2 Months Ago
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2 Months Ago
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2 Months Ago
Added missing server collider to DS Signal Computer.
2 Months Ago
Fixed tropical1 bush billboard oddities.
2 Months Ago
merge from ddraw_sceneview
2 Months Ago
made ddraw work in the scene view as well, handles Text and ScreenText as well
2 Months Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
2 Months Ago
merge from dragbyangle_improvements
2 Months Ago
Optim: merge count and sort jobs into one Tests: unit tests
2 Months Ago
improved consistency on dag-by-angle calculations on player boats - changed from batched raycasts to batched spherecasts - actually check if the hull the cast hit is from the boat we care about - casts are made from the center of the hull bounds, avoid edge case where this was skimming the top of the boat
2 Months Ago
Add previewed line tool method, behind convar
2 Months Ago
clothing box - texture pass and material updated
2 Months Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
2 Months Ago
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2 Months Ago
Bugfix: GamePhysics.SortDeferred - respect dependsOn handle param Tests: ran unit tests - all pass
2 Months Ago
shipping container texture repack projected decals and decal materials