140,470 Commits over 4,352 Days - 1.34cph!

60 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
60 Days Ago
cannnon ball world model
60 Days Ago
Handmade Sight LOD fixes
60 Days Ago
Standing frames rotation fix
60 Days Ago
merge from hopper_shader_test
60 Days Ago
cherrypick from 141464
60 Days Ago
set deploy rotation on frames to 90
60 Days Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
60 Days Ago
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60 Days Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
60 Days Ago
toggled rotate on deploy and after deploy on frames
60 Days Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
2 Months Ago
Merge from floating_cities
2 Months Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
2 Months Ago
Merge from boatplanner_worldmodel
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Merge from naval_update
2 Months Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
2 Months Ago
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2 Months Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
2 Months Ago
Merge from main
2 Months Ago
Merge from Reserialize_Prefabs_2
2 Months Ago
Restore module_1200x1800_2way
2 Months Ago
removed large and huge signs from easel capability
2 Months Ago
Fix window not keeping damage when picked up
2 Months Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
2 Months Ago
Movable colliders on reactive target are now parented to regular colliders
2 Months Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
2 Months Ago
Add cannon reload animations to the shared content bundle.
2 Months Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
2 Months Ago
artist canvas names to put size at the end
2 Months Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
2 Months Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
2 Months Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
2 Months Ago
merge from manifestwarnings_fixes
2 Months Ago
Gated the null or empty skinnable groups error to workshop skinnables only
2 Months Ago
fix paintable reactive target collider issue
2 Months Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
2 Months Ago
named paintable material on reactive target
2 Months Ago
Assigned missing audio mixer to some prefabs
2 Months Ago
Fixed copy paste file importer not setting the FilenameStringId
2 Months Ago
add tint from vcolor mode to FXVille Blood World Lighting
2 Months Ago
Finger poser UI flips controls for right hand Put the i in Dynamite Rework Finger poser a bit * Do not use hardcoded lists of bones, add a new list library list so addons can add support for custom models easily. * Deduplicate some code * Improve support for Zeno Clash 1 models Localize "Loading..." labels in Steam Workshop browsers * Also made it more consistent between all content types Merged PR: Localize some more UI texts Fix a very spammy warning on Linux Localize Favorites map category in main menu * Also fix localization of Other maps category Localize server outdated tag * Also fix translation module adding trailing space to every single output string Minor cleanups * Removing some unused VGUI code that I came across Duplicator uses icons instead of text for workshop status
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
2 Months Ago
fix large lightup frame not having interact menu with hammer
2 Months Ago
Ornate frame character limit, fix large frame text behind mesh
2 Months Ago
Switched wanted posters canvas texts to 3D texts