141,176 Commits over 4,383 Days - 1.34cph!

60 Days Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
60 Days Ago
fixed paintball gun WB3 reqirement
60 Days Ago
Fix scientists not able to go into large oilrig top floor rooms
60 Days Ago
Add server command to help diagnostic or temporarily fix the "Failed to create agent because it is not close enough to the NavMesh" issue: printOrKillOffNavScientists
60 Days Ago
Restored horse siege harness
60 Days Ago
merge from LNY26
60 Days Ago
Removed horse roadsign armor redirect (was set to itself by accident)
60 Days Ago
basic non-UVd blockout for rentable kiosk C
60 Days Ago
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2 Months Ago
parallelism on DistanceField jobs and TerrainHeightMap sampling, brings total shore vector generation time down to ~5ms
2 Months Ago
merge from artistpack_storepage
2 Months Ago
Fixed artist pack sprays showing as a skin of the reactive target in the store page
2 Months Ago
Removed the Max Shadow Lights setting from the shadow presets and added it back as a separate setting under the Rendering section with a minimum value of 1
2 Months Ago
merge from sks_skinviewer_fix (restore skin viewer settings)
2 Months Ago
Restore skin viewer settings
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
2 Months Ago
shore data stored as Vector4 instead of float4 to avoid reinterpreting frequently for no reason
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
merge from artist_pack_dlc - added square images to steam item for pack
2 Months Ago
resized artist pack images for steam and added to steam item
2 Months Ago
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2 Months Ago
merge from sks_skinviewer_fix
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
Fixed bass guitar
2 Months Ago
Also fixed the jerry can guitar
2 Months Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
2 Months Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
2 Months Ago
Updated hold position of tuba, got zeroed out for some reason
2 Months Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
2 Months Ago
Remove some sockets from the static verison
2 Months Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
2 Months Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
2 Months Ago
Prevent look rotation is zero errors from vines (in theory, no repro)
2 Months Ago
Added equivalent inspector support for MeshCull
2 Months Ago
deep sea signal computer flare launch sound and transmit sound tweaks
2 Months Ago
Show debug info about current LOD quality level and whether the LOD component is considered small
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
2 Months Ago
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)
2 Months Ago
Better handle invalid physObj in queued collision events Lets try making lights non networked Make Pistol weapon use its draw empty animation when empty Implement empty draw for Crossbow Added "damage" keyvalue to `crossbow_bolt` Allow m_ragdollMins/m_ragdoll.allowStretch via SetSaveValue again Minor cleanups