134,678 Commits over 4,293 Days - 1.31cph!

3 Months Ago
Just search through shortnames. makes sense as its what we can see in the menu
3 Months Ago
Fix search not working properly for the vehicles console tab
3 Months Ago
console_vehicle_ui -> main
3 Months Ago
Remove Amazon import??? IDE's fault.
3 Months Ago
console_vehicle_ui -> main
3 Months Ago
console_vehicle_ui -> main
3 Months Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
3 Months Ago
Forgot trains - Sorry Bill!
3 Months Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
3 Months Ago
Can detect spawn names via ItemModEntityReference
3 Months Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
3 Months Ago
merge from store_fixes
3 Months Ago
Fixed Steam DLC prices currency mismatch in the in-game store
3 Months Ago
Make floating city delivery mission non repeatable
3 Months Ago
Change phrase drawer colour to be transparent so it's more readable in certain circumstances
3 Months Ago
- Add deep sea island treasure hunt mission, given from Vagabond in outpost - Setup metal detector sources for deep sea islands, only setup for tropical1 for now. Metal detector sources in the deep sea have their own loot list - Add IsValidSource to IMetalDetectable. Useful for defining spawned sources which can only be detected by players under certain circumstsances - Add 'soft completed' flag to objective statuses as an additional way of handling objective progress - Add ability to hide objective progress in mission objectives todo HUD
3 Months Ago
correct units in ToString of GMod_StC and CtS net messages * Now shows bytes correctly Adjust formatting of lua_dumptimers Adjust formatting of `lua_find(_jooks)` output Fixed ACT_HL2MP_SWIM(_IDLE)_PASSIVE having swapped IDs * Fixes swimming animations for the hold type not working correctly weapon_base also retargets ACT_MP_SWIM_IDLE Remove non existent key-values from env_smoketrail in FGD Update weapon_physgun.txt * Remove references to Pistol Refix SMG1 grenade smoke * For some reason the previous hacky fix stopped working, so instead we just make env_smoketrail not add its velocity to its particles, so it works as expected. Fixed SWEP autorefresh integration with spawnmenu Try to handle VTF v7.5 format IDs correct-er
3 Months Ago
Remove leftover debugging logs and restore debug commented out code.
3 Months Ago
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
3 Months Ago
merge fix_tab_issues
3 Months Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
3 Months Ago
Add fail animation hook for fail throwing flares from helis
3 Months Ago
Pants LODs - Male/Female
3 Months Ago
flare viewmodel - 1st pass fail anim and animator setup
3 Months Ago
merge from terrain_potato_disable
3 Months Ago
building_planner_viewmodel -> main
3 Months Ago
Added a mask for the dlc tab
3 Months Ago
PTBoat 50cal turret and loot storage sound changes
3 Months Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
3 Months Ago
Fixed owned Steam dlc not being added to the owned items dict
3 Months Ago
merge from helicopter_flare_balance_pass -> main
3 Months Ago
codegen + protobufs after merge conflict resolution
3 Months Ago
merge from main
3 Months Ago
Manifest
3 Months Ago
Compile fix, codegen
3 Months Ago
change flare entity proto enum to dodge naval update conflicts
3 Months Ago
3 Months Ago
Adding sitting v4 anims
3 Months Ago
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3 Months Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
3 Months Ago
merge from main
3 Months Ago
code clean up, fix change for dropping grenades
3 Months Ago
Tactical Gloves LODs
3 Months Ago
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3 Months Ago
Two WIP behaviours that need unifying, beginning to fix unbeaching forces as well as implementing a MaxVelocity modifier in shallow water - both are querying shore vector and water depth information from the same points, we should do this in one place and - need to fix querying water depth as we don't have height info in the deep sea and it breaks it, don't want to do raycasts so we need to blit this in as well really
3 Months Ago
change position of flare FX, add flare ready/dryfire sounds for mini and scrappie
3 Months Ago
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3 Months Ago
Hoodie LODs - Female