141,177 Commits over 4,383 Days - 1.34cph!

2 Months Ago
legitimately generate shore distances/vectors for the deep sea rather than blitting, no floating city support yet
2 Months Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
2 Months Ago
fixed paintball gun WB3 reqirement
2 Months Ago
Fix scientists not able to go into large oilrig top floor rooms
2 Months Ago
Add server command to help diagnostic or temporarily fix the "Failed to create agent because it is not close enough to the NavMesh" issue: printOrKillOffNavScientists
2 Months Ago
Restored horse siege harness
2 Months Ago
merge from LNY26
2 Months Ago
Removed horse roadsign armor redirect (was set to itself by accident)
2 Months Ago
basic non-UVd blockout for rentable kiosk C
2 Months Ago
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2 Months Ago
parallelism on DistanceField jobs and TerrainHeightMap sampling, brings total shore vector generation time down to ~5ms
2 Months Ago
merge from artistpack_storepage
2 Months Ago
Fixed artist pack sprays showing as a skin of the reactive target in the store page
2 Months Ago
Removed the Max Shadow Lights setting from the shadow presets and added it back as a separate setting under the Rendering section with a minimum value of 1
2 Months Ago
merge from sks_skinviewer_fix (restore skin viewer settings)
2 Months Ago
Restore skin viewer settings
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
2 Months Ago
shore data stored as Vector4 instead of float4 to avoid reinterpreting frequently for no reason
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
merge from artist_pack_dlc - added square images to steam item for pack
2 Months Ago
resized artist pack images for steam and added to steam item
2 Months Ago
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2 Months Ago
merge from sks_skinviewer_fix
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
Fixed bass guitar
2 Months Ago
Also fixed the jerry can guitar
2 Months Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
2 Months Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
2 Months Ago
Updated hold position of tuba, got zeroed out for some reason
2 Months Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
2 Months Ago
Remove some sockets from the static verison
2 Months Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
2 Months Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
2 Months Ago
Prevent look rotation is zero errors from vines (in theory, no repro)
2 Months Ago
Added equivalent inspector support for MeshCull
2 Months Ago
deep sea signal computer flare launch sound and transmit sound tweaks
2 Months Ago
Show debug info about current LOD quality level and whether the LOD component is considered small
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
2 Months Ago
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)