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130,029 Commits over 4,140 Days - 1.31cph!

4 Years Ago
Make an enum for the map layers
4 Years Ago
Added orange roughy Fixed a bitmask issue when looking at water types Fixed moonpool fishing not calculating water depth properly Fixed fishing in moonpool sometimes picking up the massive ocean collider
4 Years Ago
Shrink the UI
4 Years Ago
Torpedo thrust fx
4 Years Ago
Map layer switcher UI
4 Years Ago
Adjusted surface torpedo behaviour based no more feedback. Torpedoes inheriting sub velocity again, since rising torpedos now start with a low initial velocity and we don't want to end up shooting ourselves
4 Years Ago
Torpedo texturte/mat optimization
4 Years Ago
baseline
4 Years Ago
Nixed particle plane collision not needed with the underwater masking. Forgot to add the headlight to SoloSub
4 Years Ago
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4 Years Ago
Fixed window drop spray on the Duo sub
4 Years Ago
Solosub fx conversion Bubbles2 don't render above water
4 Years Ago
Adjusted rising torpedo behaviour based on feedback
4 Years Ago
Have torpedoes NOT inherit sub velocity, matching behaviour with other projectile weapons in Rust and making them easier to aim
4 Years Ago
updated kitchen asset prefabs and colliders
4 Years Ago
Kitchen dressing assets models and materials and initial textures.
4 Years Ago
Dressing - crew quarters module detail pass
4 Years Ago
shark wip
4 Years Ago
Added more rust to gas canisters
4 Years Ago
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4 Years Ago
Steel gas canister variants
4 Years Ago
Updated the crew cabinets to prefabs inside the modules
4 Years Ago
Shark LODs
4 Years Ago
Merge from submarine branch
4 Years Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
4 Years Ago
Merge from submarine
4 Years Ago
Ocean ambience blending uses curve instead of simple blend distance
4 Years Ago
updated salmon to have a more salmon like shaped head, added orange roughy deep sea fish, model, skinned variant and materials
4 Years Ago
Updated shark materials
4 Years Ago
Crew cabinets / LODs, colliders and prefab setup
4 Years Ago
Dressing modules - detail pass backup
4 Years Ago
some extra junk for small_junk prop folder
4 Years Ago
Initial basic spawn limiting
4 Years Ago
pointed dwellings to new npc prefab
4 Years Ago
Gibs that spawn underwater now have +8 drag and fall slowly
4 Years Ago
Dressing modules - detail pass backup
4 Years Ago
Merge Torpedoes->save215
4 Years Ago
Client compile fix
4 Years Ago
Added underwater dweller prefab. Manifest
4 Years Ago
Fixed offset on control_panels_mid_crn collider
4 Years Ago
Speed up torpedoes, easier to aim. Adjust min depths.
4 Years Ago
Adjusting rising torpedo type's behaviour
4 Years Ago
enable read/write on 3 collision meshes to fix navmesh errrors.
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Radio list typo
4 Years Ago
Merge from main
4 Years Ago
Half ladder models/prefab Replaced the ladder that poked out in moonpool 1way ladder
4 Years Ago
Fixed dwellings set dressing poking out of bases external walls
4 Years Ago
Made a static version of arcade cabinet, immortal
4 Years Ago
Fixed incorrect surface impact type for cargoship door