reporust_rebootcancel

129,281 Commits over 4,140 Days - 1.30cph!

19 Days Ago
merge from main
19 Days Ago
Restored header text for featured items Removed old item store code
19 Days Ago
Abyss loc fix
19 Days Ago
Bake windows placeholder robot voices into audioClips, as people get different voices depending on their machine, sometimes even female. It'll also be easier to replace with proper voice recordings before release.
19 Days Ago
merge from fogmethod1 (sky branch)
19 Days Ago
Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix. Another night sky brightness pass between different weathers, to make them more consistent at night.
19 Days Ago
Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
19 Days Ago
Handle dictionary/list/native collections/abstract classes.
19 Days Ago
Fix twitch drops text not working
19 Days Ago
new_menu -> main
19 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
19 Days Ago
NRE fix
19 Days Ago
Destroy generated map textures when disconnecting from a server
19 Days Ago
Hook up server wiped on loading screen
19 Days Ago
Hook up 'respawn' button Change out the cartoony map open animation
19 Days Ago
Null check before setting texture parameters in FoliageGrid
19 Days Ago
updated ejector seat mount position and player sitting anim
19 Days Ago
Prepare some voiceline variations so that they don't repeat the same things too much
19 Days Ago
Ejector seat - added LODs and gibs
19 Days Ago
Added a crude profiler that works in release builds
19 Days Ago
Added a crude profiler that works in release builds
19 Days Ago
Rifle animation and entity updates
19 Days Ago
new_menu -> main
19 Days Ago
Fix the map screen deciding it didnt want to work Remove all flex graphic transforms from the play page
19 Days Ago
new_menu -> main
19 Days Ago
Fix loading screen tags NRE
19 Days Ago
Swapped placeholder doors for static ones in food market barge
19 Days Ago
Now spawning the viewmodel in the world at the correct position by disabling VM camera and adding new editor-only position override bool
19 Days Ago
new_menu -> main
19 Days Ago
Session Overlay
19 Days Ago
Fix loading screen having double tags again
19 Days Ago
Updated pilot hazmat prefab with new model
19 Days Ago
respawn button in session
19 Days Ago
Fixed limited skin gradient not scaling right
19 Days Ago
Remove flex graphic transform from refresh button again
19 Days Ago
merge from new_menu
19 Days Ago
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19 Days Ago
deleted m92 and p17 animation sets as they use the animations in the sap anim set
19 Days Ago
Merge from main
19 Days Ago
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
19 Days Ago
Changes to dialogue tree editor: - Support for new node types (entry node, branch node) - All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts - New node creation window - Nodes are now stored with GUID's and we use these to determine connections rather than shortnames - Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break - Various other small fixes and improvements
19 Days Ago
Improve connect/session modal
19 Days Ago
RHIB Update
19 Days Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
19 Days Ago
Fix listplayerreportcounts command
19 Days Ago
merge from fogmethod1 (sky branch)
19 Days Ago
Tweaked home screen gradient overlay, less noise
19 Days Ago
floting city tarp kit
19 Days Ago
Misspelt webm folder name
19 Days Ago
tarp trim texture update