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121,455 Commits over 4,048 Days - 1.25cph!

20 Days Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
20 Days Ago
Merge from env_volume_performance_testing
20 Days Ago
enabled r/w on jungle earth pit collision mesh
20 Days Ago
Corrected a code comment
20 Days Ago
merge from main
20 Days Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
20 Days Ago
Merge from main
20 Days Ago
merge from jungle_update
20 Days Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
20 Days Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
20 Days Ago
slight edit to tiger ledge attack anim
20 Days Ago
Possible fix for AnimationFlagHandler NRE
20 Days Ago
re exported tiger sleep idle and end anims so paws come through correctly
20 Days Ago
Merge from jungle_update
20 Days Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
20 Days Ago
Adding prevent movement volume to zigg gate prefab to fix kick
20 Days Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
20 Days Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
20 Days Ago
Fix demo recording by allowing Position to be set on NetRead/NetWrite
20 Days Ago
Merge from protobuf_fixes
20 Days Ago
Fix protobuf codegen generating invalid data for large protos (maps)
20 Days Ago
Fix compile error
20 Days Ago
20 Days Ago
main -> vending_machine_fridge
20 Days Ago
Subtract vending_machine_fridge for now 118770
20 Days Ago
Subtract the correct one this time
20 Days Ago
20 Days Ago
20 Days Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
20 Days Ago
Merge from jungle_update
20 Days Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
20 Days Ago
set up lake interior meshes + interior shader variant for lakes
20 Days Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
20 Days Ago
main -> vendingmachine_stock_fix
20 Days Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
20 Days Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
20 Days Ago
jungle_update -> Boomerang
20 Days Ago
Change vending machine flags so they no longer conflict with io container
20 Days Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
20 Days Ago
Merge from protobuf_fixes
20 Days Ago
Update protobuf codegen to fix WriteToStream writing invalid length delimiters
20 Days Ago
use clip offset for rivers/lakes like ocean
20 Days Ago
fix river interior caps, inflate bounds more
20 Days Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
20 Days Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
20 Days Ago
NVG outfit stomped it's death icon again?
20 Days Ago
merge from outbreak_outfit -> jungle_update
20 Days Ago
Fixed missing sfx on vine tree
20 Days Ago
underwater mask overlap between river and ocean handled correctly
20 Days Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3