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133,442 Commits over 4,293 Days - 1.30cph!

1 Year Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
1 Year Ago
Knight armour world model fixes
1 Year Ago
Fixed knight armour viewmodel not showing
1 Year Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
compile error again
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Ensure on the server that items can't be crafted in the wrong era
1 Year Ago
Make pistol ammo loot only as well
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
merge from fix_amplify_import_times -> main
1 Year Ago
Make chainsaw and jackhammer only available from loot in primitive era
1 Year Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
1 Year Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
1 Year Ago
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1 Year Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
1 Year Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
1 Year Ago
Backup shelve
1 Year Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
1 Year Ago
Burst cloth setup on ropes for snake mask
1 Year Ago
Codegen
1 Year Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
1 Year Ago
Merge from steamworks_161
1 Year Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
1 Year Ago
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1
1 Year Ago
Balance changes
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Update: DemoServer - implement fixed step playback - Should keep demo stream consumption stable Right now we're streaming too much data(at 30hz with ~200hz editor sim), which trips up a number of violation checks. Going to try tweaking the number to see if it helps with reproducable results. Tests: played the demo twice - the step count was the same, but the result numbers were different.
1 Year Ago
Added different animation curve for reload rotation
1 Year Ago
Merge from main
1 Year Ago
- manifest - smoothed out the barrel rotation code
1 Year Ago
Merge from weaponrack_backpack_slot
1 Year Ago
Set to primitive era
1 Year Ago
Setup weapon rack configs for all shields
1 Year Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
1 Year Ago
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1 Year Ago
Fixed BallistaGun NRE
1 Year Ago
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead) Backpack weapon rack configs.
1 Year Ago
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1 Year Ago
Restored old horses behaviour to be like on release
1 Year Ago
remove deploy animation loop time
1 Year Ago
Hide battering ram head item
1 Year Ago
- Only allow holo and simple sight to be added to mini crossbow
1 Year Ago
Blowpipe reload update and view model camera pass
1 Year Ago
Lunar new year mask added. - set up prefabs - added materials - added model - added textures
1 Year Ago
Disable bradley & cargo ship
1 Year Ago
Also block the train tunnel entrances that spawn outside of monuments
1 Year Ago
Prevented shoot sound from firing twice
1 Year Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
1 Year Ago
ProceduralMapTesting updates