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133,442 Commits over 4,293 Days - 1.30cph!

1 Year Ago
LNY divider naming updated LNY divider can now be picked up LNY divider protection changes LNY divider updated placement sfx
1 Year Ago
fixed bad triangulation on wall_frame_02 collision
1 Year Ago
wall divider gameplay pass
1 Year Ago
Add reaction time to scientists to avoid unreactable peeks
1 Year Ago
Fix heli targeting scientists
1 Year Ago
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1 Year Ago
Various ammo & impact related.
1 Year Ago
Merge from main
1 Year Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
1 Year Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
1 Year Ago
Fixed wellipets hat missing interaction highlight
1 Year Ago
Remove a debug toggle shield option that was accidentally left in
1 Year Ago
Merge from demo_shot_improvements
1 Year Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
1 Year Ago
Mini crossbow can now be used with shields
1 Year Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
1 Year Ago
Update knight armour vest with new id to fix conflict (10287)
1 Year Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
1 Year Ago
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1 Year Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
1 Year Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
1 Year Ago
Impact iteration
1 Year Ago
Updated Lunar new year mask textures
1 Year Ago
Cant build siege weapon constructables when intersecting with a vehicle
1 Year Ago
Can build siege weapons on roads
1 Year Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
1 Year Ago
Merge from main
1 Year Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
1 Year Ago
Horses client side optimizations
1 Year Ago
Can open top siege tower door even if you are close to it
1 Year Ago
Missing beam LODs
1 Year Ago
exported updated vm mini crossbow reload anims
1 Year Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
1 Year Ago
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1 Year Ago
marketing assets
1 Year Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
1 Year Ago
Horse decay
1 Year Ago
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1 Year Ago
Asbestos armor insert
1 Year Ago
Increased top ladder trigger volume on Siege Tower
1 Year Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
1 Year Ago
1 Year Ago
Grammar fixes
1 Year Ago
1 Year Ago
Make scopes less of a big deal FOV wise on the mini crossbow
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
1 Year Ago
Fix shadow cascades tooltip
1 Year Ago
Updated lunar new year mask textures Updated lunar new year mask material Added albedo and metallic textures