reporust_rebootcancel

129,372 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Merge from main
2 Years Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
2 Years Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
2 Years Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
2 Years Ago
Unsaved
2 Years Ago
Merge main -> RagdollsOnVehicles2
2 Years Ago
Fixed water pistol viewmodel sometimes not playing it's fire animation Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
2 Years Ago
Fixed soft fade hiding some particles reflecting on mirror (e.g. smoke grenade)
2 Years Ago
Fixed reverse fresnel opacity hiding some particles reflecting on mirror
2 Years Ago
List all skins as unique vending machine items
2 Years Ago
Update medium mirror description
2 Years Ago
Fixed mirror camera background color
2 Years Ago
Made the large, small and standing versions of the mirror skins of the medium mirror Renamed the medium mirror to just "Frontier Mirror"
2 Years Ago
Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
2 Years Ago
Mirror fog now follows ambient multiplier
2 Years Ago
Enabled mirror base pass for mirror reflecting mirror case
2 Years Ago
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
2 Years Ago
Mirror shadow optimizations: low res shadow map, skip unused passes
2 Years Ago
Fixed world items not getting skins applied
2 Years Ago
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
2 Years Ago
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2 Years Ago
Fixed chopper fire distance issues Fixed some autospawn floaters Ores use respawners instead of being one-shot Lighthouse collides Rebaked terrain
2 Years Ago
Fix clientside NRE when trying to connect a pending wire with one side missing
2 Years Ago
Fix rockingchair2 world model overriding the collider
2 Years Ago
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
2 Years Ago
merge from base_decor_dlc
2 Years Ago
Switched around small and large hunting trophy crafting costs
2 Years Ago
merge from fix_wire_reconnect_nre
2 Years Ago
Fix potential NREs in `WireTool.RequestClear()`
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
2 Years Ago
legacy bow - initial prefab work
2 Years Ago
Readded draw frustums to
2 Years Ago
Fixed CPU overhead introduced by occlusion culling mirror workaround/passthrough
2 Years Ago
Set rocking chair view model collider meshes
2 Years Ago
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2 Years Ago
exported wip jump animations and edited player animation controller
2 Years Ago
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool Fix wiretool not resuming a direct connection with 0 extra points between it
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
merge from base_decor_DLC
2 Years Ago
Merge from main
2 Years Ago
Effect
2 Years Ago
Added mirror far clip plane / cull bounds with max 25m (by default) and distance fog to hide distance cutoff
2 Years Ago
Item creation tweaks
2 Years Ago
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2 Years Ago
Prevented mirrors from being placed over one another
2 Years Ago
prepatch codegen and phrases checks
2 Years Ago
Chair now responds to rocket launchers
2 Years Ago
More tests/wip