reporust_rebootcancel

132,624 Commits over 4,262 Days - 1.30cph!

2 Years Ago
Fix client compile
2 Years Ago
Fix init order issues with buoyancy script by saving the point data array early in PreProcess, and lazy-initialising the remaining arrays. Updated the prefabs of all existing buoyancy users to have the new data saved
2 Years Ago
twitchdroprenderscene scene cleanup, nearly all TIR renders set up
2 Years Ago
Listings now reference their own indidivual ui elements Standard listing script modifies its own local listing Listing now made into a prefab
2 Years Ago
player update. exported edited bow anim set so the deploy mayched the 1st person version better
2 Years Ago
Vendor markers now open UI
2 Years Ago
merge from modelviewerfixes thanks taylor
2 Years Ago
table and wooden door setup
2 Years Ago
Added "Use Scene Transforms" option, to override the stored transforms
2 Years Ago
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
2 Years Ago
Merge main -> NewRagdollImprovements
2 Years Ago
Added a "Quit Tutorial" button to the main menu
2 Years Ago
When running in listen server mode, skip client-side corpses in the corpseinfo command
2 Years Ago
Remove all unused GameObjects from the server side of server-side ragdolls. They only need the bones that actually have colliders on, and can ignore+remove all the other bones.
2 Years Ago
Changed Metal frag step wording slightly
2 Years Ago
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
2 Years Ago
Just more materials to commit
2 Years Ago
Fix reversed conditional!
2 Years Ago
Merge ImproveButtFloating -> main
2 Years Ago
Removed old unused help infos
2 Years Ago
Added a popup prompt reminding player to close the door on the way out of their base
2 Years Ago
Merge from main
2 Years Ago
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
2 Years Ago
Don't sleep ragdolls if they need the buoyancy sim
2 Years Ago
Merge main -> ImproveButtFloating
2 Years Ago
Fixed find scrap objective missing ping icon in missions HUD
2 Years Ago
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong) Fixes missions hud popping out twice when the player receives a mission Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
2 Years Ago
Fixed issue with header icon and text not being placed correctly Fixed header icon aspect ratio Adjusted padding throughout Finalised standard availability ui
2 Years Ago
Added placeholder shovel vm & prefab folder structure
2 Years Ago
Added in stock to standard vendor layout
2 Years Ago
Layout now supports multiple entries
2 Years Ago
player update. rocket launcher reload anim
2 Years Ago
Added avaliable and cost icons, amounts and divider
2 Years Ago
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2 Years Ago
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2 Years Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
2 Years Ago
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2 Years Ago
harbor_1 and 2 layout changes continued
2 Years Ago
merge from main
2 Years Ago
Fixed black cream material on gingerbread tunnel entrances
2 Years Ago
Fixed a few alt look issues
2 Years Ago
Ragdoll preprocess to match new pose
2 Years Ago
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
2 Years Ago
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2 Years Ago
Added profiling for PlayerCorpse SleepCheck
2 Years Ago
First pass on alt look support, added a new alt look at option to the single bone aim constraint with an alt look weight so we can blend nicely between alt looking and regular looking
2 Years Ago
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2 Years Ago
Update Facepunch.BoneJobs, better runtime editing of values
2 Years Ago
Unsaved
2 Years Ago
Make steam item asset Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins" Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)