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139,202 Commits over 4,352 Days - 1.33cph!

2 Years Ago
gibs
2 Years Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
2 Years Ago
Made the docking test map smaller again
2 Years Ago
Remove prefab context scene camera as well
2 Years Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
2 Years Ago
retro tc lods, collision, updated textures
2 Years Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
2 Years Ago
Make cargo ship door LODs dynamic
2 Years Ago
Extended crane arm cylinder length
2 Years Ago
balance
2 Years Ago
FishSwarm spawning is load balanced
2 Years Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
2 Years Ago
harbors S2P
2 Years Ago
tweaked grounds at harbor_1 for bridge pos
2 Years Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
2 Years Ago
Fixed harbor 1 to work with new path
2 Years Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
2 Years Ago
Fixed fish swarm spawning inside moonpools
2 Years Ago
Fixed corpses floating inside oil rig moonpool / tube
2 Years Ago
texture tweaks, combined mesh
2 Years Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
2 Years Ago
Fixed muzzle orientation again
2 Years Ago
Fixed attack prefab.
2 Years Ago
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2 Years Ago
minigun thickness
2 Years Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
2 Years Ago
merge from main -> full_server_demos
2 Years Ago
Prefab pooling
2 Years Ago
set up viewmodel rendererer script (and turned on)
2 Years Ago
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2 Years Ago
Ai usage accuracy tests
2 Years Ago
Now loads skins when spawning tool world models
2 Years Ago
player update nailgun set up in unity
2 Years Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
2 Years Ago
Changed UI-Pixelate to additive blending
2 Years Ago
NPC flamethrowers don't hurt NPCs.
2 Years Ago
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2 Years Ago
fixes
2 Years Ago
Muzzle & eject loc, speed/cycle iteration.
2 Years Ago
Heavy scientist AI design fixes
2 Years Ago
RTC
2 Years Ago
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2 Years Ago
Updated Minigun Textures to include Barrel Shadowing
2 Years Ago
Merge from main to get latest ASE
2 Years Ago
merge from /main/visualshader
2 Years Ago
Slightly reduce AI effective range to match damage range.
2 Years Ago
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2 Years Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
2 Years Ago
player update. eoka pistol exported and set up
2 Years Ago
Codegen