155,998 Commits over 4,536 Days - 1.43cph!

4 Months Ago
manifest
4 Months Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
4 Months Ago
Fixed torch attack animations not working on non local players
4 Months Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
4 Months Ago
merge from main
4 Months Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
4 Months Ago
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4 Months Ago
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4 Months Ago
naming convention tweaks
4 Months Ago
Fix scientists appearing on roofs
4 Months Ago
merge from tied_back_hair_setup
4 Months Ago
Ponytail Mat updates and cap
4 Months Ago
Add free fuel servervar for easier testing. Codegen.
4 Months Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
4 Months Ago
Merge from main
4 Months Ago
Make UI_PremiumModal partial so it doesn't break codegen.
4 Months Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
4 Months Ago
Merge: from main
4 Months Ago
little mesh cull pass on wip playground art
4 Months Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
4 Months Ago
apartment_complex_b_large interior props shadow casters optim
4 Months Ago
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4 Months Ago
updated admin visuals on closed status in rentable_shop_A prefab
4 Months Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
4 Months Ago
bdu protection pass
4 Months Ago
added m16a2 icon
4 Months Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
4 Months Ago
Ballista and 50cal animation updates
4 Months Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
4 Months Ago
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4 Months Ago
Added hair Dyes
4 Months Ago
m16 3 round burst fire only
4 Months Ago
merge from shelves_fixes
4 Months Ago
Moved conditional meshes to it's own folder
4 Months Ago
Small fixes ponytail/bun
4 Months Ago
Fixed the depth bias for directional shadows on RRP
4 Months Ago
m16 and bdu loot
4 Months Ago
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4 Months Ago
merged 2 objects for LOD0
4 Months Ago
Added hairstyles to the hair pool
4 Months Ago
Ponytail/Bun conditionals setup
4 Months Ago
Ponytail/Bun setup
4 Months Ago
merge from hackweek_map_incomplete_dl_fix
4 Months Ago
merge from nvidia_reflex_support_check_fix
4 Months Ago
merge from static_instruments_offset_fix take source on floating city prefabs
4 Months Ago
Loot spawn gen: bdu pants m16
4 Months Ago
Fixed torch using the industrial torch attack sound
4 Months Ago
fixed supply drop ballistic era