135,936 Commits over 4,293 Days - 1.32cph!

2 Months Ago
Fix scarecrow headwrap not working on female players
2 Months Ago
merge indirect_instancing fixes
2 Months Ago
Added convar to the settings menu
2 Months Ago
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2 Months Ago
Fix map load crashes with that one map I was sent Adjust "Invalid value %f for -maxlightmapdim" warning * Will now say that it is ignoring the value, and display the valid value range. VBSP now adds extra keyvalues to worldspawn about itself * 2 keyvalues that could be useful for debugging: * "vbsp_version" which will contain the VBSP compile date * "vbsp_exe" with 2 possible values "gmod" and "gmod_64". Indicates the map was compiled using GMod's VBSP Relax IsMarkedForDeletion checks for Entity:Get functions Fix ManipulateBone issue Fixed a stack overflow crash with IK_ATTACHMENT
2 Months Ago
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
2 Months Ago
Zero'd coords.
2 Months Ago
2 new ruins.
2 Months Ago
Potential fix for NPCAnimController NRE
2 Months Ago
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
2 Months Ago
Update: BaseEntity.UpdateParenting no longer tries to update network group - When client receives an entity snapshot, allow it to update the network group if it's out of sync We already get network group change messages - there's no need to try to "guess" on the client and potentially desync. Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
2 Months Ago
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off
2 Months Ago
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
2 Months Ago
Bugfix: Run same network-group-inheritance checks on client when recieving snapshots This resovles a scenario where dropped items/players on a cargoship/crane/etc have local net group, but client resolves global net group. Tests: Spawned cargo ship, spawned NPC, player - killed both. dropped items. flew away, destroyed them via console, flew back - they were gone
2 Months Ago
ScarecrowHead, FrankensteinMask and BanditOutfit repose
2 Months Ago
50cal reload sounds added to the animation of the single 50cal
2 Months Ago
box ore - model tweaks
2 Months Ago
Chages on the casino ambience and wind ambience
2 Months Ago
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
2 Months Ago
Fixing health info exceptions after 1st round of testing - sinking boats, generalized - horses health info obscuring view
2 Months Ago
Merge from naval_missions
2 Months Ago
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
2 Months Ago
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
2 Months Ago
Bunker cannon tweak & sandbags that match the tropical islands.
2 Months Ago
Merge: from main
2 Months Ago
rebuilt manifest
2 Months Ago
Cliff shadowproxy fixes
2 Months Ago
merge from main - will need manifest rebuilding
2 Months Ago
rebuilt manifest and skins
2 Months Ago
adjusted world model emissive values to match viewmodel
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
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2 Months Ago
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2 Months Ago
added emissive texture to front sight
2 Months Ago
NPC's can now have dialogue when you go to talk to them to complete missions. Set this up for all the new naval missions. Conversations now exit upon pressing the button to complete a mission.
2 Months Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
2 Months Ago
merge from main
2 Months Ago
changes on wind ambiences for the floating cities and casino ambience set up
2 Months Ago
All combat entities (things with health) show health info below a set health threshold (default 75%), or for 1s after being attacked, or when the player is holding a hammer. - Some exceptions still apply, like when mounted to vehicles, but most things have been changed to be in parity with the new standardization
2 Months Ago
updated vm lr300 space gun reload anim
2 Months Ago
Bugfix: handle spawn groups on non-baseentity gameobjects Tests: procgen 2.5k in editor
2 Months Ago
space lr300 icon and hooked up to item prefab and steam item
2 Months Ago
Binoculars anim refresh polish
2 Months Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
2 Months Ago
M92 - Added updated viewmodel and worldmodel
2 Months Ago
Fix duplicate var name
2 Months Ago
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
2 Months Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
2 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.