136,167 Commits over 4,293 Days - 1.32cph!

60 Days Ago
Missing file
60 Days Ago
Renamed a mat to be more descriptive instead of Test. Improved it.
60 Days Ago
Fixed deep sea editor flags and dupes.
60 Days Ago
Added meshterrain script to decor boats A & B
2 Months Ago
Commit the material changes that keep showing up.
2 Months Ago
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2 Months Ago
Network++
2 Months Ago
Merge from parent
2 Months Ago
Baked all heightmaps just in case
2 Months Ago
Bridged/eased more jump puzzles on high seas.
2 Months Ago
tropical2 scene
2 Months Ago
Added rowboat spawns to all docks variants.
2 Months Ago
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
2 Months Ago
Disabled spawn tester
2 Months Ago
Fixed floating ores in 4
2 Months Ago
Finalized 1
2 Months Ago
Can specify chance of enabling effect. Add a random delay on enabling.
2 Months Ago
Coords for ore spawners on 1
2 Months Ago
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2 Months Ago
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
2 Months Ago
Bridged jump puzzles for these deep sea ruins.
2 Months Ago
Terrain adjustment for dwellings.
2 Months Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
2 Months Ago
Merge from naval_missions
2 Months Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
2 Months Ago
Prepping island 1
2 Months Ago
Sails wip
2 Months Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
2 Months Ago
merge from naval_update
2 Months Ago
merge from parent
2 Months Ago
merge from main/space_station_weapon_skin
2 Months Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
2 Months Ago
make one specific damaged boat sting sound less stupid
2 Months Ago
merge from main/naval_update/floating_cities/island_ambience
2 Months Ago
couple minor volume tweaks
2 Months Ago
merge from main/naval_update
2 Months Ago
New sound for deep sea wipe alarm
2 Months Ago
Update tropical4 chunks
2 Months Ago
Update tropical3 chunks
2 Months Ago
Add warning for missing spawn groups instead of just silencing them
2 Months Ago
Volume changes on casino card area and foliage sounds removed
2 Months Ago
Remove leftover DamangeRenderer component on PlayerBoat
2 Months Ago
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
2 Months Ago
Merge from naval_missions
2 Months Ago
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
2 Months Ago
merge from main/naval_update/pt_boat_sounds
2 Months Ago
merge from main/naval_update
2 Months Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
2 Months Ago
PlayerBoat.MaxVelocity is now a replicatedvar