253,069 Commits over 3,990 Days - 2.64cph!

24 Days Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
24 Days Ago
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24 Days Ago
Various high explosive stuff
24 Days Ago
Fixed battering ram door server gib missing material
24 Days Ago
Add Normals.hlsl, with fallback if no depthnormals are available, add Bindless::GetTexture2DMS
24 Days Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
24 Days Ago
Pass MSAA value from pipeline, make DepthNormals a dynamic combo instead of a mode, conditional
24 Days Ago
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24 Days Ago
Anim + scene backups
24 Days Ago
toolchest wip prop + adjusted metal_details mats
24 Days Ago
Fixed spears getting offset in hands when attacking while holding a shield
24 Days Ago
Parent merge
24 Days Ago
Script tweak
24 Days Ago
FX Orientator prefab for debug. Explosive ammo stuff.
24 Days Ago
Parent merge
24 Days Ago
Parent merge
24 Days Ago
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24 Days Ago
add geo to shovel, mmm roundness metal_details_02 trans map adjustments added metal_trim_painted_blend_03 mat tool chest WIP
24 Days Ago
Some cleanup Retire more editlogs
24 Days Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
24 Days Ago
Cherrypick 110576 + 110648 (4K textures)
24 Days Ago
Knight armour world model fixes
24 Days Ago
Fixed knight armour viewmodel not showing
24 Days Ago
Merge from lunar_new_year_2025
24 Days Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
24 Days Ago
Merge from main
24 Days Ago
Leaderboard backup, run #16893
24 Days Ago
primitive -> Aux2
24 Days Ago
primitive -> 4ShotMiniCrossbow
24 Days Ago
compile error again
24 Days Ago
merge from primitive -> aux2
24 Days Ago
merge from primitive_gm -> primitive
24 Days Ago
Ensure on the server that items can't be crafted in the wrong era
24 Days Ago
Make pistol ammo loot only as well
24 Days Ago
merge from main -> primitive_gm
24 Days Ago
merge from fix_amplify_import_times -> main
24 Days Ago
Make chainsaw and jackhammer only available from loot in primitive era
24 Days Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
24 Days Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
24 Days Ago
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24 Days Ago
Die if we dip below 1 health, ceil health on hud, resolves #73
24 Days Ago
Ammo bolts Fix crossbow item using wrong model
24 Days Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
24 Days Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
24 Days Ago
Backup shelve
24 Days Ago
Added CTakeDamageInfo:Set/GetWeapon() FireBullets sets the inflictor to the weapon firing the bullets for HL2 weps Base weapons SetWeapon on CTakeDamageInfo Also set correct inflictor where necessary, such as NPCs shooting weapons More corrections for damageinfo weapon/inflictor HL1 weapon inflictors/weapons
24 Days Ago
Don't try to play voice on dedicated server
24 Days Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
24 Days Ago
Unconnected ShaderGraph inputs with a default value will now draw the default directly on the plug. Can specify default properties with BaseNode.InputDefault. https://files.facepunch.com/CarsonKompon/2025/January/15_12-07-TrustingSeaslug.png More ShaderNode improvements - Exposed InputDefault to all nodes that needed it - Fixed icon drawing on a few Binary nodes - Added color pickers to Blend node - Can now specify certain default values without a connecting node for Remap, Lerp, Apply TRS and Smooth Step nodes - Fix incorrect input types on a few nodes
24 Days Ago
Burst cloth setup on ropes for snake mask