253,069 Commits over 3,990 Days - 2.64cph!

25 Days Ago
Remove DebugOverlay.Sphere in PlayerController Add OnParticleDestroyed to ParticleController
25 Days Ago
merge from primitive_gm -> primitive
25 Days Ago
Prevent scientists moving too close to player when seeking cover
25 Days Ago
S2P monuments with train tunnel entrances
25 Days Ago
Aa some movement tests to quickscene Tweak player movement
25 Days Ago
Use ComponentUndoScope for pasting values it's slower but more readable
25 Days Ago
Rewrite all meshtool undos
25 Days Ago
No need to log that we can't find sound event if we're headless - we won't be playing any sounds anyway
25 Days Ago
▍▉▇▍▇█: ▅▄▉▋▋▇▉██▆ - ▅▋▍▆▌ ▆▌▉▍▋▆█ ▌█▋▆▌▄▋▄▋ ▉▌▅▇█▋▇▇▆ - █▌▌▌ ▍█▌▄▍▋▊▋▄▊▆ ▋▆▄▍██▉▊ █▉▊▍▋▍███ ▆▊▆▇▉▍▉▇ ▇▋▄ ▍▇▍▉ ▅▌▊▆▊▇▌▌▍▅. - █▆▇█ ▄▅▉▇▆█▇ ▇▍▅▆▉▊▅▊▉ ▋▅▉▅▋▌-▆▅▋▄ ▇▌▇▆ ▅▋▆▌▆▊█▊▅█▅▌▍ █▄▅▊▋▅█ ▇▆▋▆ ▊▆▌█ ▉▅▅▉ ▍▊▄█▇▌▍▄ ▄▄▄▄▍▍▍▌▅ ▊▇▊-▋▍▌▌▍▍▅▄▋▄▄▄ ▇▉▍▇█▉▋(▌▋▄▇▆▆ ▊▆▋ ▇▄ ▆▍▋█▌▄▋ ▅▉▇▊▌▇▄▄ ▄▊▇▄▉█ ▊▌▉▌▊▊&▉▊▇▋█▋▋ ▋▅▆▍) - ▋▍▊▆ ▄█ ▆▍▋▆▆▆ ▍▌▋ ▋▊▊ ▅▅ ▉▅▇▅▉▅ ▊▆ ▅▊▆▍▋▋ ▉▄▍▆▊█▇ ▍▍ ▇▆▇▇ ▌▊▍▄▅▍ ▄▇▊▉█. ▊▌▋▄▋: ▅▍▇▉▆▆ ▊▌█▍ ▋ ▌▉▅ ▄▌▆▌ ▋▉▅▉▅ ▍▊▇▍-▉▉-▉▋▊▇ - ▅▌▇ ▍▌▅▊▄▅▊▅▆ ▅▋▉▉▉▇▄ (▄▉▊▉ ▌█ ▌▌▇▄ ▇▌▆▅▉█▆▊▍█)
25 Days Ago
Up TEXTURE_COMPILER_VERSION_MIP_GGXCUBEMAPBLUR version ( Negative cubemap color check )
25 Days Ago
Speed reduction functionality
25 Days Ago
Added the stencil lighting method for rendering environment volumes
25 Days Ago
Horse whitelisted on monument static elevators
25 Days Ago
Keep dedicated server alive when reloading a game. Allow managed to decide if a connection should be accepted. Improve auto-retry. Added net_dump_objects command to print all networked object names to console Hide a dedicated server from the server list when disconnecting - re-enable it when a lobby is created again
25 Days Ago
Only auto-destroy the Player if we're the host - ensures game state is right
25 Days Ago
Add component that plays only self collision sounds, add to bullet eject prefab
25 Days Ago
cinematic 4k textures
25 Days Ago
Get rid of the game / overlay render code in ViewModel because it's fucking up some of the guns (ones we're using mp5 anims for)
25 Days Ago
update from prim
25 Days Ago
▆▇▊ ▉▇▌▆█▆▊ ▊▋ ▍▊▌▇▉ ▍▊▄▇▉▍▋ ▌▊ ▋▊▋ ▊▊▇█ ▋▌▉▉▄▍ ▍▍▇▉▅▉ ▊▋▊ ▌▇▊█▌▌▋▊▇ ▌▋▋▅▊▋ ▉▍ ▆▇▆▌▆▋█ - ▄▋▅▄▄ ▌▅▆▍▅▋ █▍▅█▊▍ ▅▆▋▆▆▌ ▇▊▍▅ ▆▆█▌▉ ▉▅ █▅▋▋▊ █▊ ▉▋▄▌▇▊ ▋▌ ▋▇▊▄▄▆▌▍▋▇ ▅▋ ▍▍ █▆▆▌▋▋▆▌▅█ ▋▄ ▋█▋ █▇▆▇█ ▉▅ ▅▉▉▍▉▆ ▍█
25 Days Ago
texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
25 Days Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
25 Days Ago
Add Collider.IsDynamic PlayerController doesn't slip down slopes when standing still Tweak ladder movement code, more grippy, faster Add PlayerController.UseLookControls and PitchClamp and LookSensitivity
25 Days Ago
Update Facepunch.ActionGraphs to 1.9.18 * Fix switch node regression with mixed async case bodies
25 Days Ago
merge from primitive
25 Days Ago
Horse AI collider moved to server only
25 Days Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
25 Days Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
25 Days Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
25 Days Ago
Fixed last missing worldmodels
25 Days Ago
25 Days Ago
Test reproducing #20 Fix #20
25 Days Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048
25 Days Ago
▍▅▌▊▄ ▊ ▍██▉▇▌ ▇▇▄▊▊▆▇▊ ▉▄▊▌█▊▋▍▌ ▇▉▊ ▌▇▍▍▄█ ▉▍▅█ █▉▅▆▍█ █ ▉▄▅▋▍, ▍▌▉▍ ▅█▍▄▉▅▍▊ ▄▍█▄▊▅▋▇█ ▄▊▄▊▆▋▆█▇ ▇▇▍▌▇▅ ▇▄ ▇▅▄▅▍▇▉▉ ▆▍▄▇▌▌ ██▉▍ ▆█▇▍ ▊▊▉▅▌▊▋ ▅▉▆ ▊▊▋▊▆▆ ▅▆ ▉▅▍▋ ▆▅▉ █▍▉▆█ ▍▌ ▋███▊▋ ▉▌▋▄█ ▋▊▆▅▋ ▅▆▌▍▍'▅ ▍▍ ▇█▊█▋▆▍▅ ▇▌▍▇▆▌▊▇ ▋▊█▌▇▉█▆▇, ▅▇▄▉▍▍▉██▄ ▆▄▄▅▉▅ ▆█▌▇▋▉
25 Days Ago
cherrypicking lunar_new_year_2025 changes
25 Days Ago
Add test for Compiler.CopyReferencesFromArchive Facepunch/sbox-issues#7317
25 Days Ago
Manifest Set up new wall divider items
25 Days Ago
Don't pick up gun item if we have max ammo
25 Days Ago
Compiler: copy references from CodeArchive Was causing assemblies to be loaded in the wrong order when joining a server, so old versions of assemblies would be referenced. Fixes Facepunch/sbox-issues#7317
25 Days Ago
explosive oil drum fixes vmdl recompile rake mesh adjustments
25 Days Ago
Fix a couple of NREs in resize gizmos Rewrite inspector undos for component list Simplify terrain drop undo Initial attempt at new property change undo PropertyChange undo now only undos the changed prop and not the whole component.
25 Days Ago
Ammo is a game resource now
25 Days Ago
Update skin list, make pack item for wallpapers
25 Days Ago
Add PlayerController.BrakePower - Player will stop instantly when direction input - Player will reach max walk/run/duck speeds - Player will slow down quickly when switching from run to walk etc
25 Days Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs
25 Days Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
25 Days Ago
Removed the hardcoded light intensity change Added a slider to each PropRenderer to control the intensity of both lights
25 Days Ago
Don't clamp Collider.Friction
25 Days Ago
Merge from train_tunnel_altitude_2
25 Days Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels