reporust_rebootcancel

139,575 Commits over 4,383 Days - 1.33cph!

58 Days Ago
merge from rugs_monument_fix
58 Days Ago
Fixed pool leak in GunTrap::FireBullet
58 Days Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
58 Days Ago
HorseMask fixes
58 Days Ago
material tweaks
58 Days Ago
less ambient occlusion after all
58 Days Ago
merge from main
58 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
58 Days Ago
fixed smoothness of softside stone wall being empty
58 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
58 Days Ago
▅▉▊▅▊▆▋ ▇▆▅▍ ▌█▊▌▆▊▉▇ ▊█▉▋▅▌▌▉█▍ ▄▆█▆ ▄▌▇█▊▌▋██ █▊ ▉▊ ▄▋▉▊▋▆▆ ▍█▊▌█▆▋▋▆ ▇▅▍▉▊▇ ▌▉▋ ▍▊▉▆▄ ▅▅▊ ▆▌▋▍▇ ▆▍ ▅▇▊ ▆█▍▇ ▄▄▅▄ ▆▋▄ ▄▊ ▍▄▍▋▉ ▊▋▇█▋▌▄▍▍ ▇▄▍▍ ▇▇ ▋▉▄ ▋▊▉▉ ▄▄▌▇▊▆▆ ▌▌▇█▇▉▊▆▋▋▅
58 Days Ago
Added a UI display if redo shot has been bound
58 Days Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
58 Days Ago
Merge from main
58 Days Ago
Merge from naval_update
58 Days Ago
Fixed missing terrain collider on tropical island 1
58 Days Ago
▉▉▋▊▉▅▉▌▇▉▋█▉▄▍▌▊▅▅▍▉▌▉▋▅▇▉▅▄█ ▊▉ █▌█▄ ▊▌▊▋▄█ █▌ ▌█▊▊▌▋ ▍▄▅ ▉▄▊▍▄█▅▊ █▋▍▍▅▍▋▊▍▅▌ ▉▇▌ ▅█▋▌▋▋▌▆ ▆█ ▉█▍▌▋▄▊█
58 Days Ago
▄▆▄█▄▆▅ ▇▆▅▄▊▍ ▉▆▆▆▉ ▅▉█▊▇▇ ▄▋▊▉▋▊▆▇ ▄▌▄▍▌▅ ▉▆▆▅▌ ▋▆▉▆▊▋▊▌▊ █▇ ▌▇▌▊ ▇▇ ▊▊▉▊▍▋ ▉▄
58 Days Ago
█▍▇▆ ▊▇▊▌ ▅▌▆▌▆▄ ▉▉▌▍▄▅▆▇▆ ▄▍▅ ▋▌█▋▌▄ ▊▌▋▍▍█ ▇▊▉ ▍▇ ▊▋ ▋▍▊▊█▋▅▊ ▅▊▅▋ ▇▆▉▉▋▇▇▍▆▆▇▆▊▉ ▇▊█▊▇▄▉▆▆ ▅▅▆▄▄▋▇▉▅ ▊▆ ▊▆▌▄▋ ▉ ▍▋▉█▉▇ ▄▌▇▉▆█▆▄ ▅▄▍▇█▉ ▇▆ ▅▌ ▊▆▊█▍▄ ▋▇ ▍▌▄ ▌▋▋▉▌ ▅▅▊▅▅▄▍▉▅
58 Days Ago
Merge from naval_update
58 Days Ago
█▇▍▋▋ ▊▋▌▌▄ ▌▆▌▍▅▇ ▍▋▄▇▄▌ ▌▇▌ ▌▄▊▍▅ ▅▉▌▋▄▌ ▇▅▍▉▍
58 Days Ago
Merge from main
58 Days Ago
▇▋▉▇▌▌▌▌▊ ▇▇▋ █▍▋ ▄▅█ ▍▊▋▇ ▉▊▊▉▇█▇▉ █▍▄▋▇▋▊▋ ▊▇ █▋▄▅
58 Days Ago
Fixed arms visible in skin viewer when inspecting the SKS
58 Days Ago
Merge from main
58 Days Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
58 Days Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
58 Days Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
59 Days Ago
Small changes on HorseMask and updated textures
59 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
59 Days Ago
Small display lighting tweak.
59 Days Ago
File organization
59 Days Ago
Signal computer polish.
59 Days Ago
Signal computer improvements, part 1.
59 Days Ago
Final tweaks for the ambient black crush fix.
59 Days Ago
▊▇▅▉▇▍ ▉ ▋▊▉▋ ▋█▆▇▅▊▊▅ ▆▉▉▅██▍ ▌▉▉ ▌▊ ▉▅▍▅ ▇▅▍▅▆▌▌ ▋▉▋▄▋▄▅ ▋▉▍▉▋█▅▆▋▄█▄▍▆▌▍▆▉▉▅▍▍▋█▍ ▇▊▌▉▊█▆▋ █▌▆▊▄▇█▄▅ █▌▋▅▍ ▊▌▊▉ █▅▍▅▋▌▉▊█ ▌▇▊▄▉ ▅▆▉▇▊▆ ▅▅▄ ▅▌█▌▋▋ █▍▍▍▄▄ ▄▌▆▄█▅█▍▊ ▋█▇▆ ▉▌ ▇▆▆▇█▆▅▌ ▇▆▍▋▌▍▍▇▊▄▉▄█▆ ▇▅▅▋▆█▇▇
2 Months Ago
signal computer transmit sound tweaks
2 Months Ago
signal computer transmit sound
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update
2 Months Ago
cannon sound polish
2 Months Ago
sail sound polish
2 Months Ago
play a more agressive water movement sound when modular boats move quickly
2 Months Ago
deep sea island and ghost ship ambience tweaks
2 Months Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
2 Months Ago
▉█▇▋ ▅▇█▆▇▉▌▊▍ ▆█▆▇▌▇▋ ▍▍▉▄▌▉▊
2 Months Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
2 Months Ago
Deep sea signal computer LODs and col
2 Months Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
2 Months Ago
Deepsea signal computer mesh and prefab edits