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138,351 Commits over 4,505 Days - 1.28cph!

51 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
51 Days Ago
Merge from containerioentity_sorting
51 Days Ago
Merge from main
51 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
51 Days Ago
Merge from PlayerRigUpdate2
51 Days Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
51 Days Ago
Fixed animation warnings on torch
51 Days Ago
Merge from m16a2
51 Days Ago
Fix NRE in AutoTurret
51 Days Ago
high_level_networking_improvements -> main
51 Days Ago
Mark a few more clan UI methods as UnityEvents
51 Days Ago
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
51 Days Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
51 Days Ago
merge from prototype -> apartment_complex_monument
51 Days Ago
Save++ Network++
51 Days Ago
Add EntityRef support to our RPC source generator
51 Days Ago
Lighting prefab
51 Days Ago
Merge from prop_assetscene_split
51 Days Ago
Split the props asset scene into two, one for commonly used prefabs and one for the rest Should help improve load times on most servers with modded maps by cutting down the number of prefabs that load
51 Days Ago
Merge from m16a2
51 Days Ago
Update files that are showing as different from main
51 Days Ago
Merge from m16a2/turret_burstfire
51 Days Ago
Merge from main
51 Days Ago
More fixes
51 Days Ago
Restore missed change in last commit Cache the invoke delegates in AutoTurret.Server
51 Days Ago
51 Days Ago
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal
51 Days Ago
Restore changes from merge
51 Days Ago
maintaining gas station spawns better car parts (w mockup prefab)
51 Days Ago
Update(tests): add TerrainHeightMap unit tests that cover GetHeight + GetNormal and their variants Tests: ran unit tests, some failures are unexpected
51 Days Ago
Merge from main
51 Days Ago
Make ElevatorStatic partial
51 Days Ago
Remove guest functionality of apartments: only have owners and only the owners can open and close the doors - if you want to share apartments with your friends, either be in the room or make a proper base
51 Days Ago
Fixes for burst firing in turrets, seems to work okay now Add a warning log if the next scheduled firing time in a turret is < the attack cooldown on the attached weapon as this fucked me. Should catch if it still occurs
51 Days Ago
Add a computer storage entity, spawn it as child. Interface with storage entity for powering up. Added new storage prefab. Codegen
51 Days Ago
Pool mini game 3p anim update and vm anim set block out
51 Days Ago
Add EntityRef SyncVar support
51 Days Ago
Switch from hardcoded tech trash define to ItemAmount
51 Days Ago
got ui2 sculpture admin panel working
51 Days Ago
Manually lowered bear trap bounds and removed the mesh filter from the server trigger. Test passes
51 Days Ago
MonumentInfo auto fill tweaks
51 Days Ago
Created all monument info scriptables
51 Days Ago
Added execute method entrypoints for switching define symbols in order to make sure we can have both SERVER and CLIENT defines before running editor tests. Added modifications to jenkinsfile to use new FPBuild steps and updated fpb-config.json default parameters.
51 Days Ago
disable hit-guide shadow casting
51 Days Ago
dev rock mat
51 Days Ago
sail.deployed: - Set prefab position at origin - increased upper deploy volume X by 0.22 to be under the 0.5m overhang Test passes
52 Days Ago
set syncvar to autosave
52 Days Ago
fixed rock sculpture turning into ice on pickup
52 Days Ago
Trigger server notification on impact not stage 2 start
52 Days Ago
SatelliteData translation phrases