reporust_rebootcancel

154,714 Commits over 4,536 Days - 1.42cph!

56 Days Ago
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56 Days Ago
update prefab in scene, + airfield S2P
56 Days Ago
Added first pass of screens to the airfield terminals - conditional contents based on charge - switched Charge variable to syncvar, cleaner and better hooks - added first pass of hook-ups for sounds, when ready - fixed chargeupIO decaying charge code, not a bug but oddly inconsistent - reworked prefab for airfield maintainables, moved everything around according to feedback - added + improved testing convars for the two terminals
56 Days Ago
More cleaning
56 Days Ago
Merge from PMM
56 Days Ago
Merge from satellite_crash
56 Days Ago
Merge from UI
56 Days Ago
Pixel nudging
56 Days Ago
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56 Days Ago
Setup localization for all static text
56 Days Ago
texture update
56 Days Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
56 Days Ago
Merge from cleani(u)p
56 Days Ago
Couple null changes
56 Days Ago
Fixed null check knackering markers
56 Days Ago
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56 Days Ago
merge from hackweek_sv_pie_menu
56 Days Ago
No longer allow opening custom pie menus if the inventory is already open
56 Days Ago
Major cleanup of all UI code
56 Days Ago
merge from main
56 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
56 Days Ago
Last weaks
56 Days Ago
merge from demos_shadow_fix
56 Days Ago
Phrases
56 Days Ago
merge from catapult_reloadtime_nerf
56 Days Ago
Catapult reload time increased to 6 seconds (was 3)
56 Days Ago
yup, more fixes
56 Days Ago
Fix for some shadows not working correctly in demos
56 Days Ago
More fixes & tweaks
56 Days Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
56 Days Ago
car lift sounds :car: :elevator:
56 Days Ago
More fixes
56 Days Ago
Fix
56 Days Ago
control screen mostly done
56 Days Ago
Fuel / fuel block tweaks
56 Days Ago
merge from PlayerMaintainedMonuments
56 Days Ago
merge from gas_station_maintainables
56 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
56 Days Ago
Control screen wip
56 Days Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
56 Days Ago
Setup powerline pole ladder visual to only appear on climbable poles
57 Days Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
57 Days Ago
merge from PlayerMaintainedMonuments
57 Days Ago
merge from water_treatment_plant_maintainables
57 Days Ago
bot
57 Days Ago
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57 Days Ago
Merge from PlayerMaintainedMonuments
57 Days Ago
Control screen WIP
57 Days Ago
Codegen
57 Days Ago
Update: reimpleemnt whole of CoreCLR's ConcurrentQueue (same as in shipped mscorlib) - added extra telemetry to track segment alloc/retire, general tries, gc activity This time didn't rip out the segment growing logic, and looks like if it safely fits in one segment, it can be consistently used. Going to confirm if extra large segment is enough, then it'll be a viable candidate Tests: ran unit tests and AllocDeallocMTShortLived(32,False) perf test