reporust_rebootcancel

139,322 Commits over 4,352 Days - 1.33cph!

60 Days Ago
Merge from main
60 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
60 Days Ago
merge from main/naval_update/boat_steering_creaks
60 Days Ago
merge from main/naval_update/sound_polish
60 Days Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
60 Days Ago
merge from main/naval_update/sound_polish
60 Days Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
60 Days Ago
mrege from main/naval_update/sound_polish
60 Days Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
60 Days Ago
Compile fixes
60 Days Ago
scientist_boats_gameplay_pass_4 -> main
60 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
60 Days Ago
Don't allow door controllers on player boats in edit mode
60 Days Ago
Don't allow IO connections at all in boat building stations
60 Days Ago
Merge from gesture_sfx_fix
60 Days Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
60 Days Ago
albedo colors
60 Days Ago
fix left 'ammoLeft' parameter not having the right string name
60 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
60 Days Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
60 Days Ago
merge from artist_pack_dlc
60 Days Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
60 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
60 Days Ago
merge from LNY26
60 Days Ago
updated LNY26 sitem ids
60 Days Ago
FIx some oil barrels dropping below the island docks
60 Days Ago
merge from main
60 Days Ago
fix large ornate frame easel socket again
60 Days Ago
Improve scientists undergeared player evaluation
60 Days Ago
Removed IO hover text for signage, which has no IO connections
60 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
60 Days Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
60 Days Ago
naval_update -> naval_update/boat_steering_creaks
60 Days Ago
naval_update -> naval_update/boat_steering_creaks
60 Days Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
2 Months Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
2 Months Ago
shutter frame network range fix
2 Months Ago
Fix incorrect guide mesh for boat walls
2 Months Ago
Fixing more broken files
2 Months Ago
Merge from main
2 Months Ago
Adding rigged salvaged hammer viewmodel mesh
2 Months Ago
Attempt to unbork the naval merge subtraction
2 Months Ago
DPV anim updates to fix root issues
2 Months Ago
merge from naval_update
2 Months Ago
Fix for BBS loading
2 Months Ago
Merge from PT_Artfix
2 Months Ago
Fix for radar rotation and corrected broken paint tint.
2 Months Ago
Added a blit texture specifically for transparent refraction on view model objects
2 Months Ago
Merge from naval_update
2 Months Ago
disabled "lockable" on frames