reporust_rebootcancel

138,681 Commits over 4,352 Days - 1.33cph!

2 Months Ago
Reserialize Prefabs - 15k file changes. improve build times Day 2, Attempt 201 uploading, fuck plastic Sometimes errors are unknown because fuck plastic Sometimes errors are unsupported because fuck plastic maybe it'll work this time NOPE Again? No Day 3, reattmpting is the meaning of life pressing check in over and over again? insanity is doing the same thing over and over again and expecting different results, yet here I am I'm going look like a idiot once this finally works I'm going put something heavy on my enter key so it keeps retrying what the heck is method 190 This is peak games development Lets try parts again - Part 1
2 Months Ago
Updating the shadow cascade splits when the shadow preset convar is set
2 Months Ago
More old menu deleted prefabs
2 Months Ago
mountplayersync_ai_bypass
2 Months Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
2 Months Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
2 Months Ago
Buildfix: add SERVER guards Tests: none, trivial change
2 Months Ago
Fixed incorrect set parent check on the right branch this time
2 Months Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
2 Months Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
2 Months Ago
Fixed incorrect set parent check
2 Months Ago
corpse tweaks for various boxes
2 Months Ago
surface material for various boxes
2 Months Ago
Deleting more old menu stuff
2 Months Ago
pt_boat_fixes -> main
2 Months Ago
main -> mountplayersync_ai_bypass
2 Months Ago
Add another query check for native grids. dont set water infos if queries dont find anything
2 Months Ago
Audio chanes for the large creak sounds on modular boats steering
2 Months Ago
Started deleting old menu stuff, moved things around
2 Months Ago
Get rid of a .toarray
2 Months Ago
stone box matrix added, icon updated, prefabs updated
2 Months Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
2 Months Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
2 Months Ago
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2 Months Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
2 Months Ago
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2 Months Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
2 Months Ago
merge from sss_profile_cleanup
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_ITem_desc
2 Months Ago
main -> naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from planner_viewmodel_clipping_fix
2 Months Ago
merge from adventcalendar_resetstate
2 Months Ago
merge from rpg_redirect_fix
2 Months Ago
merge from Youtooz_GroundwatchFix
2 Months Ago
merge from TechTreeT2_Muzzlebrakefix
2 Months Ago
merge from BearSkinRug2_Reloaded
2 Months Ago
merge from Xmas_CollisionMesh_Fix
2 Months Ago
merge from building_blocks_skin_and_fixes_dec25
2 Months Ago
merge from YouTooz scientist plushies LOD fix
2 Months Ago
cherrypicking bamboo_shelve_stacking
2 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
2 Months Ago
Merge from main
2 Months Ago
scrap box matrix added, updated icon, prefabs updated
2 Months Ago
supply lightdir/color for water again, adjust texture formats
2 Months Ago
fix double-rendering atmosphere
2 Months Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
2 Months Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
2 Months Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.