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138,258 Commits over 4,505 Days - 1.28cph!

50 Days Ago
Splitting to partials
50 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
50 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
50 Days Ago
Misc cleanup
50 Days Ago
Merge: from main
50 Days Ago
Merge from refactor
50 Days Ago
Merge from main
50 Days Ago
Monument info popup progress, polished the framing and buttons flow
50 Days Ago
smallbackpack WM setup
50 Days Ago
merge from main
50 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
50 Days Ago
apartment complex S2P
50 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
50 Days Ago
removing left over greybox from apartment core prefab
50 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
50 Days Ago
fixed statue collider import options
50 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
50 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
50 Days Ago
Merge from shield_disconnect_fix
50 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
50 Days Ago
Typo fix
50 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
51 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
51 Days Ago
Added framework for blocking some items in rentable store inventory
51 Days Ago
Merge from demo_cfg_frame_0
51 Days Ago
Adjust timing so this runs after replicated vars are applied
51 Days Ago
Merge from PlayerRigUpdate2
51 Days Ago
Don't run the sprint sub system on npc's
51 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
51 Days Ago
Merge from melee_subsystem_weapons
51 Days Ago
Some more mild sub system editor speed ups
51 Days Ago
Bring in both arms on the attack state
51 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
51 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
51 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
51 Days Ago
Merge from parent
51 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
51 Days Ago
Merge from main
51 Days Ago
Merge from phone_handle_fix
51 Days Ago
Fixed phonebooth handset position as well
51 Days Ago
Add PNG sequence/MP4/Prores demo exporter
51 Days Ago
Add linear/cubic spline camera math utils/jobs
51 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
51 Days Ago
Add demo controls UI
51 Days Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
51 Days Ago
merge from prototype -> apartment_complex_monument
51 Days Ago
fix AnimalFur shader missing g-buffer stencil write
51 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
51 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
51 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque