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137,730 Commits over 4,474 Days - 1.28cph!

55 Days Ago
fix missing resource reset
55 Days Ago
Adeed sound to helmet and vest bdu set
55 Days Ago
Merge from Main
55 Days Ago
remade prefab which used an obsolete asset
55 Days Ago
removing obsolete parts
55 Days Ago
small fixes
55 Days Ago
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
55 Days Ago
extra set dressing prefab for apartment wing (temporary)
55 Days Ago
set BDU and ballistic to modern era
55 Days Ago
Sleep pose animation fix
55 Days Ago
codegen
55 Days Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
55 Days Ago
merge from attachment_charms
55 Days Ago
merge from attachment_charms
55 Days Ago
merge from main
55 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
55 Days Ago
Add snapping to auto turret and flame turret through the new auto system
55 Days Ago
merge from main
55 Days Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
55 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
55 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
55 Days Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
55 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
55 Days Ago
Fixed keybind reset button not working
55 Days Ago
convert sculpting controller to us InputSystem
55 Days Ago
Generic popup button size tweaks
55 Days Ago
Restored save loadout popup
55 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
55 Days Ago
Merge from main
55 Days Ago
merge fixes
55 Days Ago
Move cheaper check up
55 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
55 Days Ago
merge from christmas2025_DLC/ice_sculptures for code changes
55 Days Ago
Add debug logging behind a convar for satellite crash location calculations
55 Days Ago
Merge from main
55 Days Ago
Metas galore
55 Days Ago
merge from main
55 Days Ago
Merge: from main Need to rebuild Rust.SourceGenerator
55 Days Ago
Merge from main
55 Days Ago
merge from m16a2 (empty magazine reload animation)
55 Days Ago
Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
55 Days Ago
Merge from apartment complex to bring work over
55 Days Ago
WIP on industrial barricades before switching branches
55 Days Ago
apartment complex s2p
55 Days Ago
deploy updates on 3p animation content
55 Days Ago
merge from PlayerRigUpdate2
55 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
55 Days Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
55 Days Ago
Charity plushies setup
55 Days Ago
Merge from main