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134,093 Commits over 4,444 Days - 1.26cph!

58 Days Ago
custom editor for attachments to help joint config
58 Days Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
58 Days Ago
Update: ensure projectile stable indices are packed This simplifies code and opens up the door for better cache utilisation & simd processing, but currently savings are on the noise level Tests: unit tests + shot around player with 2 clients connected
58 Days Ago
Made the LODBakerTest script compatible with the new Bake functions arguments
58 Days Ago
updted upgrade placements for engineer and workbench tier 1
58 Days Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
58 Days Ago
Merge from parent
58 Days Ago
deleted duplicate 3p spas anims
58 Days Ago
moved l96 holdtype to correct folder
58 Days Ago
Cherry Picked from 130098 (Removing LOD Baker debug code)
58 Days Ago
Cherry Picked from 130097 (Multiple source mesh support within the LOD Baker script)
58 Days Ago
merge mortar_prototype to main
58 Days Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
58 Days Ago
merge from main
58 Days Ago
More setup tests
58 Days Ago
Removed hull_corner prefabs, unused
58 Days Ago
merge mortar_prototype to main
58 Days Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
58 Days Ago
Clean: cache span from ActiveTriggers.Objects Tests: none, trivial change
58 Days Ago
main -> vendingmachine_ui_refresh
58 Days Ago
Merge: from main
58 Days Ago
removed uneeded anims events from some 3p anims
58 Days Ago
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs
58 Days Ago
Merge: from main
58 Days Ago
industrial electric furnace - gibs - corpse model - updated prefabs - ran manifest
58 Days Ago
Optim: Avoid double indirection when looking up active triggers - enabled by use of invalidating RemoveAtSwapback TriggerParent.StableIndex is only const during a frame, it now can change between frames Tests: built a 3-piece boat with a ladder, jumped around it
58 Days Ago
Updated player update animation import preset
58 Days Ago
exported edited 3p swimming anims
58 Days Ago
Test placement for accelerate. item setup.
58 Days Ago
merge from automated_testing
58 Days Ago
Added category selection to the test runner window
58 Days Ago
Fixing prisoner hood skinning and missing LODs
58 Days Ago
Pool table animation clips - loop and prop pass
58 Days Ago
engineer table stripped - updated
58 Days Ago
Merge from parent
58 Days Ago
merge from automated_testing
58 Days Ago
Fixed TestConveyorSplits and TestConveyorTransfer failing during setup because of stability All entities were spawned at 0,0,0 together and groundwatch was killing them Now setting server.stability to false in setup
58 Days Ago
Merge from parent
58 Days Ago
Merge from main
58 Days Ago
Updated some old client tests to use scoped convars
58 Days Ago
SetUp and TearDown can now fail the test is they throw They run using ExecuteTestInternal like the tests
58 Days Ago
Test runner window now supports repeated tests
58 Days Ago
Update wolf population asset with new convar
58 Days Ago
merge from main
58 Days Ago
Add worldmodel component to binoculars worldmodel Add tree and default to workbenches deploy volume
58 Days Ago
industrial shelves full, half, wall - Adjusted icon colour for better clarity - Adjusted prefab starting material to blue
58 Days Ago
Some new Light LOD system tests
58 Days Ago
Merge from elevator_fixes_apr_26
58 Days Ago
Fix player elevator cables sometimes appearing in the wrong place if the player was too far away from the elevator
58 Days Ago
Disable the hurt trigger on the launch site lifts when the lift is idle, will no longer kill players if they jump while underneath it