reporust_rebootcancel

155,209 Commits over 4,536 Days - 1.43cph!

57 Days Ago
merge from game_room_dlc
57 Days Ago
merge from main
57 Days Ago
Merge from PlayerMaintainedMonuments
57 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
57 Days Ago
Added generator VFX to the powerplant.
57 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
57 Days Ago
missing mats
57 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
57 Days Ago
merge from PlayerMaintainedMonuments
57 Days Ago
Fix pool cue placement again
57 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
57 Days Ago
more pooling state resetting
57 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
57 Days Ago
jukebox - minor micro polish on game model
57 Days Ago
Model, entity, and textures for halloween garland (WIP)
57 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
57 Days Ago
Fix sound positions
57 Days Ago
Ensure cue follows hand prop position + rotation given in animations
57 Days Ago
Fix timesince and car audio not being reset properly
57 Days Ago
Adding initial events for power grid state, fuses, and garages.
57 Days Ago
Improve sound loop stop
57 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
58 Days Ago
Merge from terrain_renderer
58 Days Ago
merge from terrain_parallax_fix
58 Days Ago
Merge from main
58 Days Ago
Merge from PlayerMaintainedMonuments
58 Days Ago
Merge from satellite_crash
58 Days Ago
Merge from satellite_internal_meshfix
58 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
58 Days Ago
revert quality mapping
58 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
58 Days Ago
Gate debug dot to editor only
58 Days Ago
merge from hackweek_sv_pie_menu
58 Days Ago
Added back inventory tab checks
58 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
58 Days Ago
Manifest
58 Days Ago
▋ ▇▇▉▉▅ ▌▋▉▋ ▄▍▍▉
58 Days Ago
58 Days Ago
Thruster item setup
58 Days Ago
adding tripple transition train tunnel part
58 Days Ago
merge from main
58 Days Ago
58 Days Ago
Fix grass
58 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
58 Days Ago
adding small modular train tunnels
58 Days Ago
removing unused station blockouts
58 Days Ago
initial/wip
58 Days Ago
Merge from playermaintainedmonuments
Rin
58 Days Ago
merge from water_wheel_gibs