reporust_rebootcancel

140,494 Commits over 4,536 Days - 1.29cph!

58 Days Ago
fixed nasty memory leak with mesh data
58 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
58 Days Ago
Set _GlobalMipBias automatically from ConVar
58 Days Ago
Codegen
58 Days Ago
main -> game_room_dlc
58 Days Ago
demo_compat_crc_fix -> main
58 Days Ago
Stop Demo CRC being ignored in Editor
58 Days Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
58 Days Ago
Merge from PlayerMaintainedMonuments
58 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
58 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
58 Days Ago
fixed capsule carve height being doubled
58 Days Ago
Comment cleanup
58 Days Ago
Refresh screen when flags change too for instant important updates
58 Days Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
58 Days Ago
Change to invoke instead of Update for map display
58 Days Ago
Profile monitor map udates
58 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
58 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
58 Days Ago
more cleanup
58 Days Ago
dead code cleanup
58 Days Ago
Screen map now only renders when the control computer is powered up.
58 Days Ago
Merge from main
58 Days Ago
Removed old god rays setting from the image effects tab as it no longer does anything
58 Days Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
58 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
58 Days Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
58 Days Ago
re-add rock sculpture to manifest
58 Days Ago
merge from main
58 Days Ago
merge from admin_safezone_looting
58 Days Ago
Set up shaders to use _GlobalMipBias uniform
58 Days Ago
Updated command description
58 Days Ago
merge from static_piano_variant
58 Days Ago
merge from deathscreen_bag_delete
58 Days Ago
Fix not being able to unclaim sleeping bags on the death screen
58 Days Ago
merge from main
58 Days Ago
merge from main
58 Days Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
58 Days Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
58 Days Ago
Update: Codegen Tests: compiles
58 Days Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
58 Days Ago
Merge from satellite_crash
58 Days Ago
S2P dome, large oil rig
58 Days Ago
Merge: from main
58 Days Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
59 Days Ago
Merge from playermaintainedmonuments
59 Days Ago
Added livestock scene to dev menu
59 Days Ago
Merge from roof.bottom.line conditionals consistency pass
59 Days Ago
Merge from Piano_AnimFix