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143,546 Commits over 4,413 Days - 1.36cph!

2 Months Ago
Create BatchRendererGroup on startup
2 Months Ago
Establish basic compatibility with SRP/RRP
2 Months Ago
RRP: Prevent NRE from destroyed cameras
2 Months Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
2 Months Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
2 Months Ago
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2 Months Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
2 Months Ago
FX prefab applied
2 Months Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
2 Months Ago
change sound class of idle accent sound
2 Months Ago
fixed incorrect rotation on combat knife on weapon racks
2 Months Ago
merge from overfishing
2 Months Ago
Merge from boat_deployable_sound_looping_fix
2 Months Ago
Boat deployable looping sounds fix
2 Months Ago
reapply fishing tags after merge squash
2 Months Ago
Merge from map_clan_names
2 Months Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
2 Months Ago
Clan map name tags now respect clannametagcolour
2 Months Ago
merge from main
2 Months Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
2 Months Ago
apartment wood stove texture updates
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
2 Months Ago
Remove ddraw
2 Months Ago
fixed door knocker guides being upside down - created new guide mesh
2 Months Ago
merge from useplayerupdatejobs3
2 Months Ago
Fix tiger getting stuck when fleeing
2 Months Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
2 Months Ago
Update stopping distances
2 Months Ago
Fix unnatural slowdown in some cases when path following
2 Months Ago
merge from main
2 Months Ago
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
2 Months Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
2 Months Ago
Merge from main
2 Months Ago
merge from new_console-ui
2 Months Ago
Instantiate blur material so its not changed in editor every time you open the console
2 Months Ago
Update: set UsePlayerUpdateJobs 2 as default - codegen Tests: none, trivial change
2 Months Ago
merge from new_console-ui
2 Months Ago
Updated consoleScale command description
2 Months Ago
Fixed pressing tab to autocomplete selecting the wrong command
2 Months Ago
merge from main
2 Months Ago
Merge from boat_teleport_commands
2 Months Ago
Clean(tests): fix formatting inside Test.AntiHack.cs broken by auto conflict resolution Tests: compiles
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Added an error when GetTestParameters failed to find the given parameter source
2 Months Ago
Merge from main
2 Months Ago
Fix building terrain check
2 Months Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
2 Months Ago
Merge: from main
2 Months Ago
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster