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143,835 Commits over 4,413 Days - 1.36cph!

2 Months Ago
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2 Months Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
2 Months Ago
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2 Months Ago
Merge from 3p_spectator_improvements
2 Months Ago
Merge from main
2 Months Ago
merge from camera_fog_fix
2 Months Ago
further reduce fogging in cameras
2 Months Ago
set crypt building skin to 10472 and set up steam item and temp icon
2 Months Ago
industrial shelving texture pass updates
2 Months Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
2 Months Ago
merge from main
2 Months Ago
Set up inputs for new RRP compatible standard shader
2 Months Ago
Missing rooftop objects
2 Months Ago
part3
2 Months Ago
Part2
2 Months Ago
Apartment complex b fixes Split the roof into multiple objects
2 Months Ago
setting up crossbow bowless vm prefab and anims
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
remove unused uniform
2 Months Ago
fix vfog density map not using configured shore distance falloff
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
2 Months Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
2 Months Ago
Various fixes.
2 Months Ago
Bunch of more inconsistency fixes.
2 Months Ago
minimum setup required to run a test with ocean
2 Months Ago
setting up crossbow bowless viewmodel prefab, rig and anims
2 Months Ago
Merge from mfm2
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
2 Months Ago
Updating skinning for nomad hazmat
2 Months Ago
attempt 2
2 Months Ago
wip/test merge from main
2 Months Ago
parts of /nature folder ok
2 Months Ago
merge from main
2 Months Ago
Updated FIrewood Holder Stack Prop to fix shading issue
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
2 Months Ago
Refactor and additional fix
2 Months Ago
merge from droppeditem_improvements (compile fix)