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140,399 Commits over 4,383 Days - 1.33cph!

2 Months Ago
More IO prefabs deployable on boats
2 Months Ago
Fixed some broken rock formations in NMS (scene only)
2 Months Ago
Merge from windturbine_deploy_sfx
2 Months Ago
Merge from improved_embrasures_colliders
2 Months Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
2 Months Ago
Merge from ambient_light_lod_fix
2 Months Ago
Merge from 20mindayextension
2 Months Ago
Merge from main
2 Months Ago
Merge from hackweek_meshlod_qol
2 Months Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
2 Months Ago
Merge from main
2 Months Ago
Wire snapping works on moving boats
2 Months Ago
Test list
2 Months Ago
Fixed electric furnace deploy volume not including Vehicle_Large
2 Months Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
2 Months Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
2 Months Ago
merge from workshop_animator_controls -> main
2 Months Ago
slightly better looking animator control buttons
2 Months Ago
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2 Months Ago
Add workshop animator controls, with setup for bbq skinnable
2 Months Ago
improved building_generic_trims textures
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
Tweaked chinese lantern skinviewer lighting
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
2 Months Ago
merge from harbor_container_ladder_fix
2 Months Ago
merge from main
2 Months Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
2 Months Ago
merge from bbb_entkill_fix
2 Months Ago
Allow boat building blocks to be ent killed individually in edit mode
2 Months Ago
merge from main
2 Months Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
2 Months Ago
merge from health_display_immortal_check -> main
2 Months Ago
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2 Months Ago
Updated protection assets with DoPrepare pt3
2 Months Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
2 Months Ago
Updated protection assets with DoPrepare pt2
2 Months Ago
Updated protection assets with DoPrepare pt1
2 Months Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
2 Months Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
2 Months Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
2 Months Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
2 Months Ago
Slow down player boats when after being hit by cannons.
2 Months Ago
Add deployable test for missing placeEffect
2 Months Ago
merge from parent
2 Months Ago
Remove leftover AI debug stuff from craggy
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
2 Months Ago
Merge from shadow_presets