reporust_rebootcancel

136,947 Commits over 4,474 Days - 1.28cph!

51 Days Ago
merge from main
51 Days Ago
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
51 Days Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
51 Days Ago
merge from industrial_dlc
51 Days Ago
merge from main
51 Days Ago
merge from /unity_6.3.15/ddraw_text_color_fix
51 Days Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
51 Days Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
51 Days Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
51 Days Ago
Fix compile error (UnityToolbarExtender)
51 Days Ago
merge from main
51 Days Ago
exposed pipes art and prefab
51 Days Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
51 Days Ago
Post merge fixes
51 Days Ago
Re-run disable Bake on Scene Load for the cave
51 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
51 Days Ago
merge from heli_crate_train_wagon_fix
51 Days Ago
merge from industrial_torch_weaponrack_setup
51 Days Ago
merge from bowless_crossbow
51 Days Ago
merge from excavator_light_fix
51 Days Ago
merge from industrial_dlc
51 Days Ago
merge from main
51 Days Ago
Merge from indirect_instancing (main)
51 Days Ago
Merge from main
51 Days Ago
merge from main
52 Days Ago
merge from main 152363
52 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
52 Days Ago
main -> mountable_rollback
52 Days Ago
Re-enable wind on hemp collectable
52 Days Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
52 Days Ago
Fix elevator radial menu not using correct buttons
52 Days Ago
Ridable horse
52 Days Ago
update apartment_complex_monument/prototype
52 Days Ago
m16a2 textures update
52 Days Ago
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
52 Days Ago
remove extra semicolon
52 Days Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
52 Days Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
52 Days Ago
prefab merge fix, will need to redo this
52 Days Ago
further fixes
52 Days Ago
merge from tmp_validatehtmltag_nre_fix
52 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
52 Days Ago
fixes
52 Days Ago
Clean up completed todos
52 Days Ago
darts move ballistically when they dont hit the board
52 Days Ago
demo_breaking_fix -> main
52 Days Ago
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
52 Days Ago
merge from cassettepanel_nre_fix
52 Days Ago
Fixed cassette loot panel NRE
52 Days Ago
Fixed server-side ragdoll erratic behaviour