reporust_rebootcancel

133,514 Commits over 4,293 Days - 1.30cph!

3 Months Ago
Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset S2P
3 Months Ago
Remove old elevator IO entity
3 Months Ago
Fix power status not updating properly when an elevator is killed
3 Months Ago
Add the rest of the SpawnGroups in arctic to the single puzzle reset - otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
3 Months Ago
Merge from hackweek_boxsorting
3 Months Ago
Styling updates
3 Months Ago
Ignore snowmobile spawn group since it doesn't track snowmobile count
3 Months Ago
Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
3 Months Ago
Show what SpawnGroup has been looted in the ddraw
3 Months Ago
Update sort button to restore previous padding settings
3 Months Ago
Add radiation to arctic research and pause until looted S2P
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
3 Months Ago
Merge two PuzzleReset inside the garages into the main puzzle reset - move all the RespawnGroups & ResetEnts over - run "Process" so all SpawnGroup positions are changed - should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)
3 Months Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
3 Months Ago
Fix 'puzzlereset' command not turning off radiation
3 Months Ago
merge from boat_building
3 Months Ago
Can't push anchored boats...
3 Months Ago
merge from boat_building
3 Months Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
3 Months Ago
Another fix PuzzleReset not calculating if looted - poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value - check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
3 Months Ago
merge from laserdetector_tests
3 Months Ago
Added a laser detector test for fast moving vehicles detection
3 Months Ago
Fix puzzle being considered as looted when unlooted instead of correctly checking if no spawn groups exist
3 Months Ago
Add ddraw to show if the puzzle has been looted or not when `drawpuzzleresets` is enabled
3 Months Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
3 Months Ago
Remove the ability to use healing "food" items (medkit, healing teas) when prevented from wielding items in a mountable.
3 Months Ago
3 Months Ago
Add ConVar `pauseunlootedpuzzles` to toggle "pause puzzle timer until looted" functionality (default true)
3 Months Ago
Pause launch site puzzle until crates are looted S2P
3 Months Ago
Pause military tunnels puzzle reset until crates are looted S2P
3 Months Ago
Fix a bunch of things having their own respawn timers instead of using the military tunnels puzzle (even before I deleted the 2nd puzzle reset in military tunnels) - fix bottom lab scientists respawning every 15m instead of with the puzzle (aka stop them spawning on top of players) - fix door barricade above not respawning with the puzzle - fix diesel respawning separately from the puzzle S2P
3 Months Ago
Rust Birthday Balloons - Added prefabs for all variations, fixed orientation, updated model lods and gibs, added wind shader support, ran manifest, etc
3 Months Ago
Fix "Process" option for PuzzleReset not setting spawn delay of assigned groups to infinite (so they don't spawn on their own + with puzzle)
3 Months Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
3 Months Ago
set skydiving anims to loop
3 Months Ago
Fix a bunch of the NMS SpawnGroups not being assigned in the PuzzleReset - they were at the same position so should be picked up but better to be safe - gave each one a numbered name so can confirm fixed - S2P (even though not needed)
3 Months Ago
Pause NMS puzzle reset timer until crates are looted S2P
3 Months Ago
Allow SpawnGroups to override their reset behavior - crates above NMS won't start the reset timer - scientists inside NMS could start the reset timer
3 Months Ago
Add support for puzzle resets to only start counting their timer down once they are looted - easier to check loot than wait for the keycard to specifically be swiped - enabled per puzzle reset - will ignore NPCs being killed outside the monument - very similar to how junkpiles work: start reset timer once the crates have been looted
3 Months Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
3 Months Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
3 Months Ago
More laser detector tests Cleanup
3 Months Ago
merge from main -> boxes_dlc
3 Months Ago
Hat.Cap repose
3 Months Ago
merge from helicopter_flare_balance_pass -> main
3 Months Ago
Buying a mini or scrappie from vendor automatically grants some flares
3 Months Ago
initial setting up of viewmodel paintballgun prefabs/anims
3 Months Ago
merge from main