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142,640 Commits over 4,413 Days - 1.35cph!

57 Days Ago
cinematic textures for hamster water wheel
57 Days Ago
merge from hatch_collider_fixes
57 Days Ago
Hopefully the last seal now
57 Days Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
57 Days Ago
fix for "Back of water wheel very dark in shadows"
57 Days Ago
Reduce console input size, reduce size of auto complete entries
57 Days Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
57 Days Ago
Merge from main
57 Days Ago
Applied old console prefab
57 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
57 Days Ago
Merge from s2p_particle_flatten_fix
57 Days Ago
moved packet AddReference
57 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
57 Days Ago
Fix for Visual and collider gap on Armored triangle hatch
57 Days Ago
Restore loadout save button
57 Days Ago
edited anim controller and latest m16a2 anims exported
57 Days Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
57 Days Ago
Green variant fixes.
57 Days Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
57 Days Ago
Siren lights
57 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
57 Days Ago
Updating CAML skinning
57 Days Ago
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57 Days Ago
fixed offset holstered wooden shields
57 Days Ago
fixed offset piano sitting mount
57 Days Ago
fixed offset obsidian knife
57 Days Ago
fixed offset frontier hatchet holster position
57 Days Ago
Add crafting speed test item
57 Days Ago
Removed some mockup prefabs
57 Days Ago
Fixing bunny suit female A not having skeletonSkin script
57 Days Ago
main -> new_console-ui
57 Days Ago
put back some greybox materials on the apartment building interiors for readability
57 Days Ago
skybox_slider_fix -> main
57 Days Ago
Fix skybox slider not working in workshop editor
57 Days Ago
First pass on disconnected navmeshes (eg tropical islands)
57 Days Ago
Updated Camping Cooker Textures
57 Days Ago
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57 Days Ago
set most weapons to 0.75 charm scale
57 Days Ago
some polish on the base of the building and other bits
57 Days Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
57 Days Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
57 Days Ago
Updating CAML skinning
57 Days Ago
merge from waterwheel_deployable
57 Days Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
57 Days Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
57 Days Ago
loading_screen_fixes -> main
57 Days Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
57 Days Ago
revert prefab
57 Days Ago
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
57 Days Ago
merge from clearwire_fix