reporust_rebootcancel

134,426 Commits over 4,444 Days - 1.26cph!

59 Days Ago
Plushie mesh fixes and emmisive
59 Days Ago
Fix server compile error from fix_dynamic_occlusion_pausing
59 Days Ago
merge from new_inputsystem
59 Days Ago
merge rust_relay_server -> main
59 Days Ago
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
59 Days Ago
removed dud code, build fix
59 Days Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
59 Days Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
59 Days Ago
updated wood stove prefab and mesh
59 Days Ago
merge rust_relay_server -> main
59 Days Ago
Ensure relay startup values are cached, even if disabled
59 Days Ago
Add timeline playback, fix base layer not showing all clips.
59 Days Ago
Swap sweep animations to the non-temp versions
59 Days Ago
merge from fix_dynamic_occlusion_pausing -> main
59 Days Ago
Updates bdu textures
59 Days Ago
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
59 Days Ago
Removed temp debug log
59 Days Ago
Merge from main
59 Days Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
59 Days Ago
isFKey goes from F1 to F24
59 Days Ago
Parachute fbx and skinning update
59 Days Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
59 Days Ago
merge back load animation blending
59 Days Ago
industrial large furnace - updated LODs, baked LOD3, added collider
59 Days Ago
Darts viewmodel block out animation files
59 Days Ago
Updating horse mask burst cloth settings
59 Days Ago
wood stove fbx update and rug lods added
59 Days Ago
Updating horse mask burst cloth
59 Days Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
59 Days Ago
Updating heavy plate skinning
59 Days Ago
updated apartment wood stove with lods
59 Days Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
59 Days Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
59 Days Ago
Updating shorts skinning
59 Days Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
59 Days Ago
set useFlatBackCharm on viewmodels that need it
59 Days Ago
Switched active input handling to new input system only
59 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
59 Days Ago
setup flatback variants for some other larger charms
59 Days Ago
Add ping display to connection and session modal
59 Days Ago
Cherry pick anim inspector
59 Days Ago
Misc folder cleanup
59 Days Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
59 Days Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
59 Days Ago
merge from main
59 Days Ago
prototype upgrade textures
59 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
59 Days Ago
Merge from workbench_upgrades
59 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
59 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.