reporust_rebootcancel

128,474 Commits over 4,109 Days - 1.30cph!

5 Years Ago
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5 Years Ago
camper module - adding gibs/setup, fix collider conditional, setting physic material definition
5 Years Ago
Don't render motion vectors if they aren't needed.
5 Years Ago
Merge from main
5 Years Ago
Effect script changes
5 Years Ago
Motion vector fixes
5 Years Ago
merge from loot_container_size
5 Years Ago
network++
5 Years Ago
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5 Years Ago
Progress on UI
5 Years Ago
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▆▊▍▍/▌█▆▊/▋▅▋▌ ▇▍█▌ ▆▆▍▆▉, ▄▄▊▆▄▊▅ █▇▄▌▅ █▅ ▍▇
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▉▄▊▄▋ ▉▆▅▊▋▄▌ ▅▆▅▆█▊▊▋▇, ▌▉▉█▆▌▊
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█▌▌▅▍▄█ ▅▅▇▅▋█▆▇▋ ▋▅▉ ▅▌▌ "▌▅▄"
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█▆█▋▄▇ ▉▅▌▉▊ ▅▄▅▍█ ▍▍▉█ ▉▇▉█▌▇▋▌▇
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5 Years Ago
Hide Pee Pee 9000 on the map
5 Years Ago
Add click events with handler
5 Years Ago
Use EscapeRichText for player names (not related to this branch)
5 Years Ago
Update protobuf code generator to support copying repeated fields
5 Years Ago
Big tunnel radtown revamp WIP
5 Years Ago
Fixed sticky gizmo on another bunker prefab
5 Years Ago
Deleted old tunnel2 (replaced by road tunnel)
5 Years Ago
Remaining things for the new northern mountain radtown.
5 Years Ago
▍███▄ ▌▊▅█▆▍
5 Years Ago
Staircase900 terrain gizmo isn't sticky
5 Years Ago
Sign font texture tweaked so that it doesn't halo so much. Added red sign font mat variant.
5 Years Ago
Gravel spec tweaks to better match roads.
5 Years Ago
Various/scene backup
5 Years Ago
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
5 Years Ago
Make following player field set by script only, it shouldn't be exposed on the prefab and defaulted to on since it permanently disables panning
5 Years Ago
Plumbing shop data through