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119,258 Commits over 4,018 Days - 1.24cph!

3 Months Ago
-Updated Ballista Texture and material assignments
3 Months Ago
Negative background to fix halo.
3 Months Ago
Set shadows to hard & soft across all quality levels, in-line with previous settings.
3 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
3 Months Ago
Added DLAA support and added it as an option in the graphics menu
3 Months Ago
merge from main -> primitive_gm
3 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
3 Months Ago
-Hopper Blockout
3 Months Ago
Merge from parent
3 Months Ago
New flame impact atlases.
3 Months Ago
Updating Ballista rig with new LODs
3 Months Ago
Switch to quiet run so that setting convar changes aren't printed to console
3 Months Ago
Remove some more logging
3 Months Ago
cargo_docking_fishingvillage_fix -> main
3 Months Ago
Increased min distance to a better level
3 Months Ago
Merge: from profiling_improvements Avoids recording methods that are tiny/fast - helps with overhead. Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Update: Further reduce what methods we annotate - Removes get_* property accessors, as they are frequent but usually quick - Removes various storage classes and math utilities (ByteExtensions, BitUtility, Facepunch.System.Enumerator, all of Unity.Mathematics, etc) - Removes operator invocation (any op_* method) - Removes comparison method calls (as they are usually quick) This should reduce performance degradation in tight loops that frequently invoke these methods and produce smaller snapshot(6.7mb -> 6.1mb). Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
3 Months Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
3 Months Ago
Removed commented out code.
3 Months Ago
Remove test convar
3 Months Ago
exported latest vm mini crossbow anims
3 Months Ago
Merge from primitive
3 Months Ago
Merge from /main
3 Months Ago
Merge: from buildingprivilegeretrotool_recycling Fixes invalid pooling of protobuf type when replicating data. Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
3 Months Ago
Combat Entity compile fixes
3 Months Ago
Bugfix: don't flood pool with ProtoBuf.BuildingPrivelegeRetroTool Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
3 Months Ago
merge from main
3 Months Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
vendor_event_printout -> main
3 Months Ago
Merge from main
3 Months Ago
Ensure Road Bradley Event outputs the correct stuff as well
3 Months Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events
3 Months Ago
initial chunking from shared sdf set
3 Months Ago
base_combatentity_code_cleanup -> main
3 Months Ago
main -> base_combatentity_code_cleanup
3 Months Ago
cargo_npc_abduction_fix -> main
3 Months Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
3 Months Ago
rocket_death_info -> main
3 Months Ago
Setup death information on patrol helicopter regular and napalm rockets
3 Months Ago
Select the folder name input field automatically after pressing the new folder button Allow spaces in shot and folder names Take camera control immediately when starting a shot recording
3 Months Ago
Show the bone that the debug camera is currently parented to in the demo info at the top of the screen
3 Months Ago
Merge from effect_scene_error
3 Months Ago
Wrap all access to the effect scene so this error will be caught everywhere See EffectLibrary.MoveToEffectScene
3 Months Ago
Fixed exception when a player is disconnected while an effect with the EffectRecycle component was active (was trying to unparent into a non-existant scene)
3 Months Ago
Merge from telephone_name_fix