reporust_rebootcancel

121,129 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Fix primitive tag on loading screen missing blue background
3 Months Ago
Minor text update, overlapping text still not there in editor, hoping phrases update will fix it
3 Months Ago
Fixed some inputs being remembered when the player is downed while holding a shield
3 Months Ago
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something) Small optimisations in the horse update rpc
3 Months Ago
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim
3 Months Ago
network++ save++ Staging wipe
3 Months Ago
merge from primitive
3 Months Ago
Blockout position update
3 Months Ago
merge from main
3 Months Ago
Fixed an issue with overlapping environment volumes causing overlapped areas to become darker. Now the darkest volume takes priority.
3 Months Ago
Weapon racks can now handle items being externally removed (eg due to era enforcement)
3 Months Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
3 Months Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
3 Months Ago
Fixed missing DungeonConditionalModel in ferry terminal
3 Months Ago
merge from primitive
3 Months Ago
merge from primitive/gameplay - contains network protocol
3 Months Ago
primative techtree t0 and t2 progress
3 Months Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
Beehive Blockout Update
3 Months Ago
Fix exception when firing guns and not holding a shield
3 Months Ago
merge from primitive
3 Months Ago
Techtree T0 progression fix weapons t2
3 Months Ago
Fix croc sometimes snapping between water surface and water floor
3 Months Ago
Fixed missing backfaces on battering ram build stage
3 Months Ago
Fixed Projectile.noheadshots not resetting when a projectile is pooled (old bug, the only issue from this I could find is relatively minor: the parameter could leak from authoritative projectiles into effect projectiles of the same type, causing incorrect visuals for effect projectiles; thankfully it could not leak the other way around) Moved the reset of some variables from Effect.Init to Effect.Clear to avoid duplicating that code into all Effect.Init overloads Fixed missing reset of the new distanceOverride in one of the Effect.Init overloads, which caused it to leak from AutoTurret arrows into player arrows Moved effect projectile gravity bypass to Projectile.noGravity
3 Months Ago
Updates to jungle prop blockout scale. Work on ziggurat shell and scene.
3 Months Ago
3 Months Ago
cherrypicking 110851 Fix heli targeting scientists
3 Months Ago
Sav update
3 Months Ago
Backups
3 Months Ago
Map & save backups
3 Months Ago
Merge from primitive
3 Months Ago
Added primitive sell order lists for water well vendor
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
3 Months Ago
Compile fix
3 Months Ago
creativemode.freerepair updates the battering ram head flags correctly
3 Months Ago
creativemode.freerepair works with constructable entities
3 Months Ago
Reduced the collision damage horses can inflict on vehicles
3 Months Ago
Same idea as 111903 but with working code this time
3 Months Ago
Ballista projectile LOD & trail fixes. Impact FX prefabs.
3 Months Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
3 Months Ago
Added item counts and names to enforce_era_restrictions command
3 Months Ago
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3 Months Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
3 Months Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
3 Months Ago
Mark player as hostile after firing a loaded catapult Ballista comments