reporust_rebootcancel

121,130 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
3 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
3 Months Ago
renamed unclear player ragdoll param force->velocityOverride
3 Months Ago
Setup spine movement
3 Months Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
3 Months Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
3 Months Ago
Made the deferred decals work with the new environment volume system
3 Months Ago
Cherry picking 111833
3 Months Ago
Merge main into spatially_aware_env_volumes
3 Months Ago
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3 Months Ago
Fixed bottom siege tower drawbridge not having sound
3 Months Ago
Capture shadow mode setting
3 Months Ago
Minicrossbow ClientInit NRE fix
3 Months Ago
Cherry picking 111833
3 Months Ago
Subtracting previous shoreVector fuckery
3 Months Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
3 Months Ago
merge primitive->aux2
3 Months Ago
fixed horse ragdoll not updating horse pos/rot in builds
3 Months Ago
Console autocomplete now works for commands prefixed with "sv"
3 Months Ago
Single plant pot lods and materials have yet to setup scripts
3 Months Ago
reset saddle eye easing values when mount state changes
3 Months Ago
merge from primitive
3 Months Ago
Revert Playground scene, added Playground_Horses
3 Months Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Texture update for ballista
3 Months Ago
Merge from train_tunnel_altitude
3 Months Ago
Added EnvironmetnVolumeCheck to cliff_coastal
3 Months Ago
added printbinds command to print all your binds to the console
3 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
3 Months Ago
Scene terrain order change
3 Months Ago
Switch land or swim attack depending on context
3 Months Ago
Merge from creative_holdToPlaceDuration_bypass
3 Months Ago
Merge from main, rebuild F1 item button after conflicts.
3 Months Ago
Add placeholder audio
3 Months Ago
Merge from primitive
3 Months Ago
Fixed Medieval barricade researchable
3 Months Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
3 Months Ago
Setup the new world models for all cooling and warming tea items
3 Months Ago
Merge from temperature_teas
3 Months Ago
Creative mode freeplacement bypasses holdToPlaceDuration
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
Scene backup
3 Months Ago
Scene/map backups
3 Months Ago
added mipmaps to the knightarmour icons
3 Months Ago
Merge from primitive
3 Months Ago
More debugBoatIssue info
3 Months Ago
Impact prefabs.
3 Months Ago
Merge from primitive