127,461 Commits over 4,201 Days - 1.26cph!
Add server convar to allow mounting the cannons outside of boats
Fixed AI turrets not shooting at the players (incorrect dot calculation)
Better driver caching, prevents a random other npc on the boat from being marked as the driver
Fixed ai mounted weapon controller so it points at the right location again
prevent rear turret clipping checks from failing right at the corners
- AI's can now reload turrets if they are empty
- Extra profiling in a bunch of turret methods
- Run at randomised time to keep the thread clear
Now disable their canvas when invisible:
- Team ui
- Fog overlay
- Wounded screen
Some fixes to other screens not disabling themselves by default
Setup swap RPG component on viewmodel
Marked remaining floating city collision meshes r/w
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers
S2P floating city 1+2
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud
Unused legacy stuff
Now disable their canvas when invisible:
- Build cost indicator
- Repair cost indicator
- Game tip
- Voice chat
- God and invis overlays
- All full screen overlays (9 canvases)
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
merge from optimize_water_body_culling -> main
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
Re-add support for world and local space inputs (mouse delta vs aim angles)
Fixes to ensure the server representation is updated properly
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Rewrote cmounted turret client prediction
Fixes for Lumberjack and Outpost scientist NPC's
re-exported hmlmg from blender and split off ammo box
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
Cannon deployment improvements/fixes, works nicely with cannon wall.
Enabled pickup for cannons.
ValidBounds checks cleanup
Smalle engine deploy guide fixes/no collision.
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
RPG7 - updated viewmodel and textures, added worldmodel and LODs
Progress & proper hierarchy structure on 3
IBoatPropulsion compile fixes
Jobify the damage region scanning for instance data
Small engine can now be picked up
Revert cannon prefab to before it exploded
Fixed broken material on roof_support_a_end
Added culling volume to casino interior lights