reporust_rebootcancel

122,101 Commits over 4,048 Days - 1.26cph!

17 Days Ago
main -> vine_capsule_renderer
17 Days Ago
Missed files
17 Days Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
17 Days Ago
Missed files
17 Days Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
17 Days Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
17 Days Ago
main -> hackweek_syncvars
17 Days Ago
main ->syncvars
17 Days Ago
Include server version in F7 feedback
18 Days Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
18 Days Ago
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18 Days Ago
18 Days Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
18 Days Ago
Enabled trail emission on sharks
18 Days Ago
Backup
18 Days Ago
merge from jungle_update
18 Days Ago
merge from jungle_dlc
18 Days Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
18 Days Ago
beat chest gesture sounds
18 Days Ago
tiger sound class and falloff distance tweaks
18 Days Ago
quieter tree climbing sounds
18 Days Ago
ziggurat gate sounds
18 Days Ago
jungle ambience
19 Days Ago
merge from missingscripts_tool
19 Days Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
19 Days Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
19 Days Ago
vine_demo_scrubbing_fix -> main
19 Days Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
19 Days Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
19 Days Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
19 Days Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
19 Days Ago
merge from main
19 Days Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
19 Days Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
19 Days Ago
added recycler to ziggurat added jungle crate with blowpipe to ziggurat blowpipe dart balance
19 Days Ago
Merge: from profiling_improvements - New: experimental perfsnapshot_stream [Name, MainCap(MB), WorkerCap(MB), Debug] server command that streams perf data into a user-defined buffer. Limited to 256MB per thread. Stable up to 32MB, past that might fail to export. - New: profile.quiet persistent server-var - controls whether perfsnapshot commands notify chat of incoming stutters - Bugfix: fix snapshots failing to export in standalone(introduced yesterday to staging) Tests: build tests, unit tests, taking snapshots in editor, and snapshots in standalone server build
19 Days Ago
Update: updated binaries after merge of task branch Tests: snapshot in editor on craggy
19 Days Ago
Bugfix: ProfileExport.JSON - correctly identify frame start when there's 0 or 1 callstack depth at the start of recording This is a standalone-specific issue Tests: built standalone, did a perfsnapshot there
19 Days Ago
Merge from main
19 Days Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
19 Days Ago
Fix tigers getting stuck in flee state Improve ai speed logs
19 Days Ago
merge from main
19 Days Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
19 Days Ago
merge from jungle_update/hunter_vision
19 Days Ago
Null checks in HunterVisionManager, just in case
19 Days Ago
jungle ak - deleted old aztec folder and blockout mesh