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111,267 Commits over 3,928 Days - 1.18cph!

31 Days Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
31 Days Ago
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides Game Manifest Build and Update For Medieval Metal Door Frame
31 Days Ago
Various horse client/server optims
31 Days Ago
mini crossbow viewmodel animations updated
31 Days Ago
Fixed door not being deployable on the Siegetower
31 Days Ago
Ballista Texture Update LOD0 Update
31 Days Ago
Resolved duplicate bone names on draw bridge 1/2/3
31 Days Ago
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
31 Days Ago
Bunch more options UI layout
31 Days Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
31 Days Ago
Merge: from main Tests: none
31 Days Ago
Submitting battering ram hardware rig
31 Days Ago
jungle_ruins_c iteration2
31 Days Ago
merge from indirect_instancing
31 Days Ago
Fixed missing namespace error in server build
31 Days Ago
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases - Fixed new vending stats also inflating when buying multiple purchases
31 Days Ago
Manifest
31 Days Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
31 Days Ago
adjusted gui slider values
31 Days Ago
merge from main
31 Days Ago
adding the surface type mat for gibs
31 Days Ago
merge from server_baseplayer_optim
31 Days Ago
merge from primitive
31 Days Ago
merge from player_catapulting
31 Days Ago
merge from create_asset_menu
31 Days Ago
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31 Days Ago
merge from scrap_exchange_dynamic_pricing
31 Days Ago
Player dies on impact
31 Days Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
31 Days Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
31 Days Ago
Make killscientists command also kill new scientists
31 Days Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
31 Days Ago
fixed terrain blend map for Lake_a
31 Days Ago
Re-implemented player catapulting
31 Days Ago
Update spawns in desert mil base dwellings
31 Days Ago
/main/indirect_instancing:
31 Days Ago
battering ram - updated ik hand targets
31 Days Ago
Bake covers for mil desert base
31 Days Ago
merge from /indirect_instancing
31 Days Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
31 Days Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
31 Days Ago
initial ui sign.update.sculpture prefab variant
31 Days Ago
Started organising options layouts
31 Days Ago
exported edited wolf attack ledge rm animation
31 Days Ago
Merge from bag_pickup_auth
31 Days Ago
Fixed bag interactions when in auth
31 Days Ago
merge from /indirect_instancing
31 Days Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
31 Days Ago
Updated workshop scene set dressing for new rocks
31 Days Ago
merge from font_updater