129,923 Commits over 4,140 Days - 1.31cph!
Sculpture ambient fx & impacts.
Tweaked SSS & optimized texture sizes/settings.
Localised all the text on new stats page
- Added time icon to show when item was purchased (time + date)
- Colour and style improvements
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
support for sculpture in ugc admin panel
- command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles
- needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
- Improvements, cleanup and optimisation
- Support a cheaper protobuf
merge from main (keeping up to date)
Bring red+green industrial lights into 10k id range
Added support for IO entities to retain their connections when being reskinned with the spray can
twitch_rivals_flag initial model and prefab setup
Merge from scrap_exchange_dynamic_pricing
Automatically set CPU affinity to preferred cores for 7950X3D, 7900X3D, etc
Merge from hackweek_car_radio
Art setup, icon
Move category to fun
Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
merge from qol_rad_pills_buff -> main
Adjust bandit buy value to 10 scrap per anti-radiation pills
Increase radiation decrease amount from 25 -> 75
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
- Get best sold items now works correctly
- Ordered recent transactions properly
Decrease rad pill water consumption from 10 -> 5
Increase buy value at bandit camp from 1 -> 12 scrap
Removed useless override in base siege weapon
Fix all junkpiles despawning instead of only looted / empty ones
merge from qol_junkpile_despawn -> main
merge from main -> qol_junkpile_despawn
Use the correct given amount
merge from battery_fullcharge_slot
Restored medium battery power in slot importance
siege tower construction mesh lods. lod fixes. guide mesh.
Setup with 4 spine bones (same as main)
▇▅▊▌▉▆▌ ▌▆▅▊ ▇▅▆▍▆▋▉▉ ▅▉▌█▇▊▇
merge from battery_fullcharge_slot
Merge: from soundmodulator_leak
Hopefully improving stuttering audio for ModularCrane in bad server conditions
Tests: while connected to a local staging server moved the arm and rotated the cabin
Make sure the aux output drain can’t exceed 1
Update: simplify MagnetCrane's audio handling
- this is an experiemental change, as in theory it should help stuttering audio, but couldn't validate in practice
Tests: while connected to a local staging server moved the arm and rotated the cabin(though I couldn't reproduce the original issue anyway)
Send client selected timescale to the server. Request timescale for the client selected one