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129,999 Commits over 4,140 Days - 1.31cph!

9 Months Ago
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders. https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg
9 Months Ago
Merge from localcoord-blend-layer
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Update: export snapshots into separate folder Makes it easier to build tooling for it Tests: generated an editor snapshot
9 Months Ago
missing readonly access
9 Months Ago
cleanup and correct ref access to ref readonly access where appropriate
9 Months Ago
- SyncVar write and send methods - Start of codegen
9 Months Ago
move ApplyBlend4WayLayer into StandardLayers
9 Months Ago
Better jump controls Client head IK tweaks
9 Months Ago
add blend layer support to localcoord diffuse shader
9 Months Ago
Added a buryyable loot container. Use the shovel to bury, and metal detector and shovel to find and dig up again.
9 Months Ago
- BaseNetworkable & EntityComponent methods - Remove ServerManager receive method for now - Fill out client receive method for sync var - Handle message case in Client.Connection
9 Months Ago
- Added attribute (toggleable client authority) - Limit SyncVars to a set of 14 specific types - Static helper methods
9 Months Ago
Horses can jump (wip) Tweaked server colliders
9 Months Ago
- Added packet id - Handle message case in ServerManager - Initial OnSyncVarMessage method
9 Months Ago
Updated vine tree greybox
9 Months Ago
Handbrake so we don't slide down slopes Somewhat working gravity
9 Months Ago
merge from main
9 Months Ago
Baseline Horse movements using physics like vehicles
9 Months Ago
Update: allow specifying the name and how many frames to collect for perf snapshot - We support max 10 frames of recording, so frames input gets clamped - Also left a note for future maintenance Tests: exported multiple snapshots in editor with 1 and 11 frames
9 Months Ago
set wip material as current ice material
9 Months Ago
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9 Months Ago
merge from 107278 cctvgib_fix
9 Months Ago
cherrypicking 107578 Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
9 Months Ago
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9 Months Ago
merge from brzonevis
9 Months Ago
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9 Months Ago
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9 Months Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
10 Months Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
10 Months Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
10 Months Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
10 Months Ago
Fix target check that was inverted after refactoring target getter
10 Months Ago
Prevent player dismounting from temp ragdoll mountable
10 Months Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
10 Months Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
10 Months Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class
10 Months Ago
Reduced the limbs rdrag and added bounciness
10 Months Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
10 Months Ago
Added an orientation debug gizmo to the parent nested prefab. 40mm size a little bit up again. Fully realistic size too small.
10 Months Ago
merge from siege_weapons
10 Months Ago
merge from ragdolling
10 Months Ago
Compile fix
10 Months Ago
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10 Months Ago
Kapok tree greybox and swinging vine greybox
10 Months Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
10 Months Ago
Re-applied the PlayerAnimation animator changes from 107542
10 Months Ago
merge from siege_weapons (kept aux2 PlayerAnimation.controller from the shield branch)