reporust_rebootcancel

130,495 Commits over 4,140 Days - 1.31cph!

1 Year Ago
Fix compile errors caused by serialized fiels in server only parts of the code
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Fix editor only code causing compile issues
1 Year Ago
frontier gate and wall meshes
1 Year Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
1 Year Ago
updated swamps and bandit town swamp topology
1 Year Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
1 Year Ago
Renable layout masks
1 Year Ago
Fix outstanding bugs on DLC views
1 Year Ago
Fix soundtrack bug
1 Year Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
1 Year Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
1 Year Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
1 Year Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
1 Year Ago
Animated variants
1 Year Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
1 Year Ago
CraggyIsland TopologyMap fixes
1 Year Ago
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1 Year Ago
Wallpaper page
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Fix editor only code being used outside of editor directives
1 Year Ago
merge from main
1 Year Ago
post-merge waterinfo query fix
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Add more weapons to editor combat loadout
1 Year Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
1 Year Ago
merge DPV->world_update_2
1 Year Ago
Undo meta guid changes on wallpaper textures from previous merges
1 Year Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
1 Year Ago
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1 Year Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
1 Year Ago
Post merge formatting fixes
1 Year Ago
Network++ Save++
1 Year Ago
1 Year Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)
1 Year Ago
merge FrontierHazmat->world_update_2
1 Year Ago
Update: pool.print_memory now allows to filter by T, case sensitie Will be useful in narrowing down leaks in a more precise fashion Tests: Ran the command with/without filter args
1 Year Ago
merge from world_update_2
1 Year Ago
merge from arabic
1 Year Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
1 Year Ago
merge from store-ui-dlc-pages
1 Year Ago
Main Camera post merge prefab fix
1 Year Ago
WaterLevel post merge compile fix
1 Year Ago
Merge from main (this will likely need some post-merge fixes)
1 Year Ago
merge from wallpaper
1 Year Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
1 Year Ago
Fix LOD errors
1 Year Ago
merge main->FrontierHazmat
1 Year Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
1 Year Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime