reporust_rebootcancel

130,523 Commits over 4,140 Days - 1.31cph!

1 Year Ago
Fixed objects interpreting the water level as being lower than it actually is in moon pools. Return the top of the water collider instead of the bottom of it.
1 Year Ago
Merge from main
1 Year Ago
Added holo sight colour to the colour blind settings, comes in green and blue options Fixed some errors if a colour setting was set to an out bounds index via the console
1 Year Ago
Ability for WaterLevel to detect nearby water culling volumes above
1 Year Ago
Ocean surface reflection tweaks for better sunsets.
1 Year Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
1 Year Ago
DPV can now be deployed in underwater labs moon pools, and near underwater labs in general. Behaviour is very weird though, needs work.
1 Year Ago
Merge main -> DPV
1 Year Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
1 Year Ago
Fixed terrain shader parameters not updating when TerrainConfig is adjusted
1 Year Ago
Minor legacy text finder editor window NRE fix
1 Year Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
1 Year Ago
Forgotten file (WaterBody)
1 Year Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings
1 Year Ago
Don't place lakes where their water level would end up below 0 (lake / ocean rendering issue that would need wider water shader changes)
1 Year Ago
merge from store-ui-dlc-pages
1 Year Ago
waterwell shopkeeper jumpsuit prefab and inventory
1 Year Ago
attachment updates, icon added, worldmodel prefab fixes
1 Year Ago
Fixed various errors in edit mode Fixed water being invisible in edit mode
1 Year Ago
Fixed upkeep time vital NRE
1 Year Ago
merge from wallpaper
1 Year Ago
Run material setup on procedural objects even if the world is cached
1 Year Ago
Subtracting 103462 (causing water rendering regressions)
1 Year Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
1 Year Ago
Merge from nexus
1 Year Ago
Set SlopeScale for cliff_hills_large_temperate and cliff_hills_mid_temperate to 3 (baseline new functionality test) Removed center terrain anchor from cliff_hills_large_temperate and cliff_hills_mid_temperate as it blocks placement on steeper slopes
1 Year Ago
Exposed TargetCount, TargetLength, AnchorModeInitial and AnchorModeRepeat in PlaceCliffs Reduced TargetCount for cliff_hills_large_temperate from 8 to 4 (reduces generation time by order of magnitude with little visual impact) Adjusted AnchorModeRepeat for cliff_hills_large_temperate and cliff_hills_mid_temperate to MaximizeHeight to ensure they stick out of the terrain as much as possible
1 Year Ago
Update FP.Nexus - fix failing to receive larger messages
1 Year Ago
Added TerrainAnchor.SlopeScale (scales anchor extents and offset as they are increasingly rotated, including its edit-time gizmos for easier tweaking)
1 Year Ago
world_update_2 -> world_update_2/radioactive_water
1 Year Ago
Merge from main
1 Year Ago
Prefab<T> caches PrefabAttribute on repeat calls
1 Year Ago
demo_nametag -> main
1 Year Ago
Ensured new nametag behaviour respects user setting nametags to true
1 Year Ago
demo_nametag -> main
1 Year Ago
Nametags are now re-enabled in basically every case when leaving a demo
1 Year Ago
Merge: from /main/expand_ipooled Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
1 Year Ago
Merge: from main I've reached a good checkpoint, so prepping to merge back to staging Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
1 Year Ago
waterwell shopkeeper materials
1 Year Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
1 Year Ago
merge from digitalclock
1 Year Ago
Updated digital clock protection values
1 Year Ago
merge from main
1 Year Ago
merge from arabic
1 Year Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
1 Year Ago
Boosts active vitals SetText isLocalized = true
1 Year Ago
merge from main
1 Year Ago
Updated Standing Coat Hanger Prop Textures to decrease the amount of rust and to add some height/normal details
1 Year Ago
Localized "Boosts active" vital
1 Year Ago
oilrig small and gas station S2P