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134,590 Commits over 4,324 Days - 1.30cph!

1 Year Ago
Added Medieval pack steam item
1 Year Ago
Tweaked piercer bolt damage
1 Year Ago
Armour plate insert world model setup
1 Year Ago
Disable gizmo on piercer projectile in time for the playtest
1 Year Ago
Removed tugboat mentions in siege tower construction components
1 Year Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
1 Year Ago
merge from main
1 Year Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
1 Year Ago
Fixed catapult ammo models being set active every loads
1 Year Ago
Merge from mfm1
1 Year Ago
Ballista compile fix
1 Year Ago
Fix UI after merge
1 Year Ago
Subtract 109030
1 Year Ago
final prefabs
1 Year Ago
cleanup folder
1 Year Ago
removed unused mat impostor assets billboards setup
1 Year Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
1 Year Ago
Fix test item after merge
1 Year Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
1 Year Ago
texture tweaks
1 Year Ago
merge from main wip
1 Year Ago
collisions for strangler figs and sound triggers in foliage
1 Year Ago
Merge from menu_friends_list
1 Year Ago
Compile fixes
1 Year Ago
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1 Year Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
1 Year Ago
Fixed an industrial NRE due to orphaned Industrial attachments
1 Year Ago
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1 Year Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
1 Year Ago
Siegetower col effect.
1 Year Ago
Ballista collision iteration. Catapult collision.
1 Year Ago
Ballista collision impact fx.
1 Year Ago
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1 Year Ago
Fix some first person spectate issues with shields when going in/out of debug camera
1 Year Ago
Sped up cata ammo fire a bit.
1 Year Ago
Fixed child entities not being copied over when reskinning a large wooden box
1 Year Ago
Fixed back holster offset on knight chest piece (again)
1 Year Ago
Fixed some impact gibs getting stuck in walls.
1 Year Ago
Catapult scattershot tweaks Restored battering ram head collider pos
1 Year Ago
First person spectate now shows shields correctly, supports vm hit animations
1 Year Ago
Fixed missing LOD scripts.
1 Year Ago
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1 Year Ago
Tweaked screen shake on explosive catapult shot.
1 Year Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
1 Year Ago
Moved explosives primitive gamemode wb2
1 Year Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
1 Year Ago
Updated wood & metal shield impacts.
1 Year Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
1 Year Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
1 Year Ago
Fixed fireball smoke lingering on after fire extinguishes.