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133,712 Commits over 4,293 Days - 1.30cph!

1 Year Ago
CurrentVersion, ProjectSettings
1 Year Ago
1 Year Ago
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1 Year Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
1 Year Ago
latest topologies
1 Year Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
merge from christmaslights_menu
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
merge from barrel_leak
1 Year Ago
merge from minigun_fixes_may_24
1 Year Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
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Display how much the minigun slows down the player in the gun information panel
1 Year Ago
Assigned the minigun a unique description
1 Year Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
1 Year Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
1 Year Ago
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1 Year Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
1 Year Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
1 Year Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
1 Year Ago
First pass on mission + conversation
1 Year Ago
Fixed AND, OR and XOR switches emitting light when unpowered
1 Year Ago
1 Year Ago
Merge from mission_improvements_may_24
1 Year Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
1 Year Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
1 Year Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
1 Year Ago
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1 Year Ago
Subtract 95838 - was meant to be on a sub branch
1 Year Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
1 Year Ago
Allow vending machine to be rotated 90 degrees
1 Year Ago
Fixed storage monitor not taking into account partial stack changes
1 Year Ago
Merge from main -> harmony2_3
1 Year Ago
Merge from main
1 Year Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
1 Year Ago
merge from effects_pooling_warmup
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Straighten road next to roadside monuments
1 Year Ago
player update. exported/setup 3p thompson weapon anim set
1 Year Ago
Fixed industrial wall light snapping issues, debug origin was off
1 Year Ago
merge from client_server_fields
1 Year Ago
Prefer longer cliff segments
1 Year Ago
Custom tree for testing
1 Year Ago
Fix a bunch more mismatching